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#1
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Well I hope to make Master Wu's Trance Sticks last into the 40s or 50s. I expect this weapon to kick some major butt once I hit lv35 and can proc.
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#2
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#3
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How useful would FBSS be on a Monk?
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#4
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Last edited by eqravenprince; 03-09-2012 at 09:16 AM..
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#5
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#6
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In order of priority:
Weight penalty (the amount of AC you lose per stone over weight) gets much hasher as you level. Don't be too concerned < level 20. (loot whatever you can). The limiit goes up when you reach certain milestones (55, 60). The client on P99 is bugged, so don't believe what it says, but use it as a guideline. For example, at 60 the client doesn't show any AC loss until I hit 25 stones, this is not correct. The sever actually does the AC calculations and lowers it once you get over 22 stones. There is a general concensus that AC doesn't work as well on P99 as live, however I firmly believe this is overstated. I see a noticable difference in tanking when I am over limit. The wu's quivering is definately the best bang for the buck at lower lvls. I would say focus on ratio only in lower levels. Take procs into consideration, but they are inconsistent. As you get higher lvl, the damage bonnus on main hand will require you to consider using a faster weapon in mainhand over ratio. Offhand is always about ratio. T-staff is pretty golden and a lot of fun, but expensive. It will be your "go to" weapon later, especially for raids. Also keep in mind the damage cap on lower levels. An IFS in the hands of a lvl 10 is a waste. Two one-handers have a lot more push than a 2hb. Keep this in mind for casters. I think Bruman said only good piecesmof Shiver are the arms and feet. I would also say that the hands are awesome until epic and you need the wrists too. We have crappy choices for wrists (especially Iksar) and you will need the resists. Learn to sneak pull and body agro. EVADE MACRO /pause 5, /attack off /do ability x (x being the FD ability) /do ability y (y being the sneak ability - more effective on mobs over level 35) /stand /attack on Keep in mind that the /pause, even though it is in the beginning of the line, actually happens at the end. You can throw in a disarm ability if you want to raise it. Just leave out the /attack on. I highly recommend using the half-second pause. I also think adding the sneak in will VASTLY increase the chances of full memory wipe and not just the instant agro loss from FDing. The biggest thing about this macro is while it will work when you have agro, you should actually be mashing it all through the fight BEFORE you get agro. I don't see enough monks doing this. That's all for now. Enjoy the class. IMHO it's the most fun in EQ!
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Reptak - 60 Ikky Monk
Iniquity - 59 Ogre SK Aidar - 54 Woodelf Druid Chimeran - 36 DE Enchanter <The Mystical Order> | ||
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Last edited by Reptak; 03-09-2012 at 03:24 PM..
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#7
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As for your experiment, it'd really depend on the gear itself. If any of it was hp/sta gear, then of course it'd take longer to kill you. What you need to check as a true test is how much a mob hits you for as your AC level changes. Kinda surprised noone has done it yet hehe. Or maybe they have, and just haven't been public with the results.
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#8
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#9
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Yeah, people have said that AC is largely irrelevent on this server, but nobody is providing any numbers to support or refute it.
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#10
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You are completely over analyzing this whole re-roll thing. When I leveled my monk in vanilla, I was practically naked for 35 levels. Wore mesh for like 30 levels, finally got a box of Abu Kar and a Tinker's, never swung a single weapon, and still kicked ass.
Man up son and figure it out! And like everyone has said, ignore anything but your top three stats: AC/HP/DMG | ||
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