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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #211  
Old 02-15-2012, 12:58 PM
steakshop steakshop is offline
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Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
Also, why not have a sliding scale xp bonus?

1-10 : 50%
11-20 : 40%
21-30 : 30%
31-40 : 20%
41-50 : 10%
did you level past 40? its fucking insane how much garbage you have to kill just to compete in pvp

upon dinging 42 it was like dinging 62 on zek during the pop era

was like an onslaught of pvp by raid geared 65's with 1k aa

you have no chance vs a 50

pvp range should be 3 up 3 down like on rallos

rallos was the most successful pvp server for a fucking reason
  #212  
Old 02-15-2012, 01:13 PM
Nirgon Nirgon is offline
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I dunno about when he was 42 vs 50s, but Bundy at 46 is very effective.

Rallos was 4 lvls.

Server shoulda been 4 lvls + item loot + planes (with manastone + rubicite) at launch.
  #213  
Old 02-15-2012, 01:19 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by steakshop [You must be logged in to view images. Log in or Register.]

upon dinging 42 it was like dinging 62 on zek during the pop era

you have no chance vs a 50


...

pvp range should be 3 up 3 down like on rallos
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  #214  
Old 02-15-2012, 01:38 PM
Chronoburn Chronoburn is offline
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Quote:
Originally Posted by steakshop [You must be logged in to view images. Log in or Register.]
did you level past 40? its fucking insane how much garbage you have to kill just to compete in pvp

upon dinging 42 it was like dinging 62 on zek during the pop era

was like an onslaught of pvp by raid geared 65's with 1k aa

you have no chance vs a 50

pvp range should be 3 up 3 down like on rallos

rallos was the most successful pvp server for a fucking reason
Define successful.
Last edited by Chronoburn; 02-15-2012 at 01:40 PM..
  #215  
Old 02-15-2012, 01:52 PM
fiegi fiegi is offline
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rallos was +/- 4
  #216  
Old 02-15-2012, 01:56 PM
Rogean Rogean is offline
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So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40
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  #217  
Old 02-15-2012, 01:59 PM
Bkab Bkab is offline
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^i'm happy with that % if that's the plan
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  #218  
Old 02-15-2012, 02:00 PM
fiegi fiegi is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40
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  #219  
Old 02-15-2012, 02:03 PM
Bkab Bkab is offline
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btw, you guys crying about an exp increase will make people not care about getting banned act like it still will not take a full week or more of /played to get level 50 (not to mention completely re gear) even with a 40% exp bonus which is still way too much time for us normal fucking non-wheelchair bound mongoloid mouth breathers.
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  #220  
Old 02-15-2012, 02:04 PM
Hovis Hovis is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40
40% isn't bad but im sure a lot of the 0% votes are people that don't even play on red and are playing on blue (harrison)

and also Nihilum that are level 50 already and don't want people to catch up faster.

just an idea
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