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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #11  
Old 02-12-2012, 03:26 PM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Nilbog there is nothing wrong with the server.

What you have is a bunch of whining ungratefuls that think because things are not the way THEY want it that it should be changed.

You give us a FREE EQ emu and the overwhelming majority enjoy what you have done.

Please do not let the few "dictate" the server direction to the many.
Quit calling people whiny and ungrateful.

Say you don't want increased exp, the reason why and move along or else this will turn into a troll fest.
  #12  
Old 02-12-2012, 03:37 PM
Truth Truth is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
I think this is a large part of it, the noob levels are extremely painful/boring, need some attachment to the character to hook people in, especially pvper types who hate the grind tbqh (unlike blue that's ALL there is to do you know?). Would turn the population from a negative slope into a parabola.

I'm good at math like hammertime is good at politics
  #13  
Old 02-12-2012, 03:41 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]

I'm good at math like hammertime is good at politics
I lol'd.
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  #14  
Old 02-12-2012, 03:41 PM
CallnOutTheNubs CallnOutTheNubs is offline
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XP rate is fine the way it is,
The pvp xp loss per kill needs to GO
  #15  
Old 02-12-2012, 03:41 PM
Diggles Diggles is offline
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accidentally voted 100% meant 20%
  #16  
Old 02-12-2012, 03:54 PM
inimegalg inimegalg is offline
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trivializing 30-50 is a no go imo.. but, an exp boost 1-30 to promote ppl starting and the lack of groups would be great

but then again, during xmas/new years there was an xp bonus and hardly an influx of players, but maybe it was cuz of the holidays... its worth a shot.
  #17  
Old 02-12-2012, 03:55 PM
Arillious Arillious is offline
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I'd vote exp from from 1-20 be raised to like 30%. Let people get invested and develop their characters. There are way to many lvl 1-20 zones to choose from and the lvl 1-20 crowd is spread all over.

From 20-42 be raise 20%.

At 42, go back to normal.

42 basically allows you to participate in end game pvp and exp. There are only like 5-10 valid zones to level in in clasic. You shouldnt need any other incentive to play.

Note: I'm lvl 39 and this would not benefit me very mcuh at all.
Last edited by Arillious; 02-12-2012 at 03:58 PM..
  #18  
Old 02-12-2012, 03:56 PM
Lulz Sect Lulz Sect is offline
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as a casual player i support no more than 20% a la sullon zek - up the xp loss on pvp death though
  #19  
Old 02-12-2012, 03:57 PM
Arillious Arillious is offline
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Quote:
Originally Posted by CallnOutTheNubs [You must be logged in to view images. Log in or Register.]
XP rate is fine the way it is,
The pvp xp loss per kill needs to GO
The exp loss on pvp death is so trivial. It is retarded to bring this into the discussion.

The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something.
  #20  
Old 02-12-2012, 03:59 PM
Flunklesnarkin Flunklesnarkin is offline
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if exp wasn't a factor in pvp then it would remove a lot of the "PvE" requirements and would probably help


make it only possible to get exp from PvP then you might have a challenge.
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