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| View Poll Results: If pvp exp was increased, by what %? | |||
| 5 |
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2 | 0.73% |
| 10 |
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1 | 0.37% |
| 15 |
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7 | 2.56% |
| 20 |
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36 | 13.19% |
| 25 |
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21 | 7.69% |
| 30 |
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8 | 2.93% |
| 35 |
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3 | 1.10% |
| 40 |
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5 | 1.83% |
| 45 |
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0 | 0% |
| 50 |
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38 | 13.92% |
| 55 |
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0 | 0% |
| 60 |
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0 | 0% |
| 65 |
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0 | 0% |
| 70 |
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0 | 0% |
| 75 |
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4 | 1.47% |
| 80 |
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0 | 0% |
| 85 |
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0 | 0% |
| 90 |
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0 | 0% |
| 95 |
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0 | 0% |
| 100 |
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77 | 28.21% |
| 0. I am happy with the current experience rate. |
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71 | 26.01% |
| Voters: 273. You may not vote on this poll | |||
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#11
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Quote:
Say you don't want increased exp, the reason why and move along or else this will turn into a troll fest. | |||
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#12
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Quote:
I'm good at math like hammertime is good at politics | |||
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#13
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#14
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XP rate is fine the way it is,
The pvp xp loss per kill needs to GO | ||
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#15
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accidentally voted 100% meant 20%
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#16
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trivializing 30-50 is a no go imo.. but, an exp boost 1-30 to promote ppl starting and the lack of groups would be great
but then again, during xmas/new years there was an xp bonus and hardly an influx of players, but maybe it was cuz of the holidays... its worth a shot. | ||
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#17
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I'd vote exp from from 1-20 be raised to like 30%. Let people get invested and develop their characters. There are way to many lvl 1-20 zones to choose from and the lvl 1-20 crowd is spread all over.
From 20-42 be raise 20%. At 42, go back to normal. 42 basically allows you to participate in end game pvp and exp. There are only like 5-10 valid zones to level in in clasic. You shouldnt need any other incentive to play. Note: I'm lvl 39 and this would not benefit me very mcuh at all. | ||
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Last edited by Arillious; 02-12-2012 at 03:58 PM..
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#18
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as a casual player i support no more than 20% a la sullon zek - up the xp loss on pvp death though
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#19
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Quote:
The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something. | |||
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#20
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if exp wasn't a factor in pvp then it would remove a lot of the "PvE" requirements and would probably help
make it only possible to get exp from PvP then you might have a challenge. | ||
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