#11
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Remove NPCs entirely until they are quest accessible
I do believe that no matter what you do you will be told it is broken, anyways, but its easier for you to make the NPCs untrackable so no one finds them and whines about it. | ||
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#12
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Was the Thex Dagger quest fixed? Is the blued two handed hammer in? I'm assuming jboots is a drop?
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#14
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so will there be lowlvl split paw 1.0 ?
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Mitic<Transatlantic Nihilum> | ||
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#15
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no
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I am Reiker.
lol wut | ||
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#16
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Remove npcs. No function= no need.
Sky came after hate/fear. not sure on timeline though, sorry! | ||
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#17
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Quote:
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Quote:
Quote:
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Last edited by Kringe; 11-17-2011 at 04:32 PM..
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#18
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if you REALLY don't want ppl posting about these broken quests/missing NPCs in the bug forums.. leave the quest NPC in, and have it respond to a hail with "THIS QUEST WILL NOT BE ACTIVATED BY P1999 STAFF UNTIL A LATER DATE" or some other such jarring, immersion-shattering message.
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#19
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I actually think it would happen more if the npcs were left there. i.e. NPC NOT RESPOND TO CRAFTEZ ARMOUR MELOLS. WHY U PUT IT IN IF CAN"T USE< THIS PLACE SUX AND U HARD ON NOOB. etc.
So, quest npcs not involved in other quests will be removed until their time is appropriate. Centaurs in SK, Totemic folks in lakerathe, etc. Easiest way I guess unless someone has evidence to the contrary. Thanks for helps. | ||
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