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#1
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#2
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http://www.project1999.org/forums/sh...t=30935&page=2 That was late March so maybe the devs have changed their minds on the issue since then. I don't know, but I can hope.
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#3
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![]() The consensus was that:
Classic - Pets hit faster with lower delay weapons. Around Kunark release - The same nerf that took away pets hitting faster via low delay weapons also gave them the ability to hit harder with high damage weapons. So, yes, they missed the window on the low delay thing, but as of now we should be in line with how pets use weapons.
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Jorg Shaman
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#4
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The general idea of my post remains valid though and I just hope you can have as much of a blast as I do every time I log [You must be logged in to view images. Log in or Register.] Nagash/Petitpas
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#5
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There is nothing classic about completely gimping a solo class's exp gain while not fixing the mechanics to how he gains the exp. And i understand the importance of priority here, these issues probably don't effect a huge portion of players so why mess with it? Well the old pet exp rule also didnt effect a huge portion of players, so why mess with it? In the name of classic? bullshit, if it was in the name of classic, the other issues should have just as much importance. (pet agro, innate duel wield, weapon delay) If they "fix" one, the others need to be fixed as well.
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#7
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What I remember is classic: give pets weapons, they now do damage of the weapon but delay is never affected. The benefit: give your pet a weighted axe. Bam. hitting for 90 at pet delay instead of weapon delay. | |||
Last edited by Samoht; 11-01-2011 at 04:52 PM..
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#8
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As far as delay, it only affected the pet if it's delay was lower than the pet's natural delay. Low delay weapons are always lower damage than the pet itself (well except maybe at newbie levels) so only the delay affected them. High damage, high delay weapons only made the pet do more damage. Nobody is asking for evidence of pet delay in that thread. Pet users from back then all know this is how it worked. Give a higher level pet two summoned mage daggers and it hits faster for the same damage each hit. Give a lower level pet a two-handed weapon and it does more damage with the same innate pet delay. Weighted axes won't make a pet swing slower, but they will increase it's damage. Summoned daggers won't lower a pet's damage, but they will lower it's delay. I don't remember it being nerfed, or how the nerf worked. At that point I was playing a warrior almost exclusively. Anyone know what the post-Kunark nerf did?
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Last edited by MrSparkle001; 11-01-2011 at 04:57 PM..
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#9
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Stop your bitching and play smarter. Arguing points that have already been discussed is a burn of playing time. P1999 is as close to classic as any server here. Due to its timeline and difficulty at fixing modifying certain aspects of the code it is not perfect. If you STILL need to beat this dead horse I have a suggestion:---> Go play hello kitty island adventure with Butters.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | |||
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#10
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![]() This server is not based on what you think you know, its based on what you can provide proof of.
Find proof of your claims and you may get a better result
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