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  #1  
Old 11-01-2011, 03:52 PM
inyane inyane is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
To start with, I would like to see your source about the developpers "refusing" to fix the problem, as far as I know this isn't the case and I think you are very quick to jump the gun.
the actual quote is in this thread, by one of the devs (note the actual quote is from another thread, dev did not post in this one)

Quote:
I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay. But enough about that.
  #2  
Old 11-01-2011, 04:42 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
To start with, I would like to see your source about the developpers "refusing" to fix the problem, as far as I know this isn't the case and I think you are very quick to jump the gun.

...

Now look at the great picture: I am confident that problems like the one you mentioned or pet automatically dual wielding are on the to-do list...
Source is right here:

http://www.project1999.org/forums/sh...t=30935&page=2

That was late March so maybe the devs have changed their minds on the issue since then. I don't know, but I can hope.
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Old 11-01-2011, 05:05 PM
Extunarian Extunarian is offline
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The consensus was that:

Classic - Pets hit faster with lower delay weapons.

Around Kunark release - The same nerf that took away pets hitting faster via low delay weapons also gave them the ability to hit harder with high damage weapons.

So, yes, they missed the window on the low delay thing, but as of now we should be in line with how pets use weapons.
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  #4  
Old 11-01-2011, 05:17 PM
Nagash Nagash is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Source is right here:

http://www.project1999.org/forums/sh...t=30935&page=2

That was late March so maybe the devs have changed their minds on the issue since then. I don't know, but I can hope.
Fair enough, I missed that one [You must be logged in to view images. Log in or Register.]
The general idea of my post remains valid though and I just hope you can have as much of a blast as I do every time I log [You must be logged in to view images. Log in or Register.]

Nagash/Petitpas
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  #5  
Old 11-02-2011, 11:31 AM
mala mala is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
1- How unbalancing is the problem you mentioned to the game (compared to how the game originally was)? Although it is a notable difference, we are not talking of a complete different game here.
For mages, this patch is EXTREMELY unbalancing. I logged on for an hour or 2 the other night to try and do some testing with how this will all work out and it was just awful. Without the pet agro fixed its nearly impossible to solo a mob and get the full exp. The only way i could get full exp is to have the earth pet out, and just get lucky with all his roots sticking. Mages have to start nuking pretty early to do more then 50% of total damage, so after 1 single nuke at 80% of mobs health the mob will jump you and wont get off, perma-agro (un-classic). So at this point you have to run around in circles while your pet reroots (try this in the hole, really fun), and if your pet cant get a root off in 10-20seconds, your toast. So you got lucky and have a rooted mob, now you have to burn 30-40% your mana on nukes, (cant even use my burnt wooden staff anymore, its click is waaaay too slow to use solo) to get full exp, and then after fight use another 20% of your mana to heal up the pet. Using the same pet is the only time efficient way to do things, because as any pet class knows innate duel wielding doesnt work here either (un-classic). So now you have used just over half your mana to solo 1 mob, if you got lucky enough for it to stay rooted the whole time (1/5th of the time out of the 30-40 mobs i tried). The other 4/5th's of the time my pet wouldnt root and my only option was to burn the mob down using 70-80% of my mana, or just gate.

There is nothing classic about completely gimping a solo class's exp gain while not fixing the mechanics to how he gains the exp. And i understand the importance of priority here, these issues probably don't effect a huge portion of players so why mess with it? Well the old pet exp rule also didnt effect a huge portion of players, so why mess with it? In the name of classic? bullshit, if it was in the name of classic, the other issues should have just as much importance. (pet agro, innate duel wield, weapon delay) If they "fix" one, the others need to be fixed as well.
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Old 11-02-2011, 12:38 PM
Samoht Samoht is offline
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Quote:
Originally Posted by mala [You must be logged in to view images. Log in or Register.]
The only way i could get full exp
The only way? How did it work when you were grouped?
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  #7  
Old 11-01-2011, 04:47 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Link to some evidence of this. Never seen anything that would support this anywhere.
From the same thread. Selective reading is selective.

What I remember is classic: give pets weapons, they now do damage of the weapon but delay is never affected.

The benefit: give your pet a weighted axe. Bam. hitting for 90 at pet delay instead of weapon delay.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Last edited by Samoht; 11-01-2011 at 04:52 PM..
  #8  
Old 11-01-2011, 04:55 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
From the same thread. Selective reading is selective.

What I remember is classic: give pets weapons, they now do damage of the weapon but delay is never affected.
Uthgaard was talking about this:

Quote:
Expected behavior: Pet uses two hand weapon for damage calculations on main hand (if dual wielding pet).

Actual behavior: Pet continues to do damage as if no weapon has been equipped (despite the graphic showing).

Test: Give a pet Weighted Axe and it will continue to hit for it's base damage, as opposed to 90 a hit as was classic (until nerfed later after Kunark release and the mass use of Weighted Axe on pets).
which was fixed with the last patch (or supposedly fixed, I haven't tested it with a new character yet).

As far as delay, it only affected the pet if it's delay was lower than the pet's natural delay. Low delay weapons are always lower damage than the pet itself (well except maybe at newbie levels) so only the delay affected them. High damage, high delay weapons only made the pet do more damage.

Nobody is asking for evidence of pet delay in that thread. Pet users from back then all know this is how it worked. Give a higher level pet two summoned mage daggers and it hits faster for the same damage each hit. Give a lower level pet a two-handed weapon and it does more damage with the same innate pet delay. Weighted axes won't make a pet swing slower, but they will increase it's damage. Summoned daggers won't lower a pet's damage, but they will lower it's delay.

I don't remember it being nerfed, or how the nerf worked. At that point I was playing a warrior almost exclusively. Anyone know what the post-Kunark nerf did?
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Last edited by MrSparkle001; 11-01-2011 at 04:57 PM..
  #9  
Old 11-01-2011, 05:13 PM
casdegere casdegere is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
From the same thread. Selective reading is selective.

What I remember is classic: give pets weapons, they now do damage of the weapon but delay is never affected.

The benefit: give your pet a weighted axe. Bam. hitting for 90 at pet delay instead of weapon delay.
^This.

Stop your bitching and play smarter. Arguing points that have already been discussed is a burn of playing time. P1999 is as close to classic as any server here. Due to its timeline and difficulty at fixing modifying certain aspects of the code it is not perfect. If you STILL need to beat this dead horse I have a suggestion:---> Go play hello kitty island adventure with Butters.
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  #10  
Old 11-01-2011, 05:05 PM
Kassel Kassel is offline
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This server is not based on what you think you know, its based on what you can provide proof of.

Find proof of your claims and you may get a better result
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