#31
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The quake system seems to cater to old players / seasoned raiders at a time when the server seems instead to be in need of new players. Does the p99 team plan to address the slow down of new player logging in at present time and in the near future? | |||
#32
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The only thing that would bring in a noticeable batch of new players to p99 blue, aside from a green merger with no new green to follow it up, is custom content.
Nobody wants to start on a server with 15 years of alts and mudflation when they have places like Green and Quarm. Also the core of P99s demographic is people that played classic live, or played live and heard stories about classic. That's a finite and exhaustible population, again, without custom content. I don't think CoM Moat camp respawning prematurely once every 2 weeks is keeping people away. | ||
#33
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For me its a no go. I came to P99 to play the game as it was played when I left it and P99 delivers on that perfectly. For players in their first few months it can be frustrating that the servers don't really care about or cater to you but really the "new player" experience only lasts a few months max. From that point on for a server to exist for years the only core player base are those in raiding entities that are trying to advance their equipment/capabilities. Big fans of the GMs putting new twists out there with things like double loot and kill one pick one quakes. Would love to see some twists that create more anarchy like:
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#34
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#35
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#36
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It will require more choices to be made about the value of a long pull or kite for a previously unpullable/kitable mob over killing multiple mobs more quickly. The sweat beards will love how sweaty they get (despite complaining the entire time) and the guilds that don't monopolize these targets will be on a more equal playing field of figuring out a new variant of an encounter for the first time. It will be more of a test of who has the most skill instead of who is the most rehearsed on the engage. The only real defense against it is (insert X guild) already monopolizes the spawn and we don't want to risk losing out on loot by having to compete against others. | |||
#37
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There I was, 2 days deep into a Ragefire track
*The ground shakes beneath your feet* I casually stand up and start slamming my keyboard against the computer moniter. My wife comes in, I slap her to the ground. "This is your fault bitch" I say to her she crawls to her knees "but what have I ever done to you to deserve to be treated like this" I slap her back to the ground "Quiet, I need to think" Fucked over again by the P99 staff As I am standing over my crying wife I notice that I dont have any pants on, and that I have a massive erection. light headed from the blood leaving my body and entering the boner, I find myself in a state of euphoria, momentarily forgetting that my Ragefire track was interupted. the boner fades, the rage returns 'CUCKED AGAIN' I scream sobbing my wife says "but honey, I dont understand" I raise my hand back to slap her down a second time, but as I am about to strike I notice my son standing in the doorway. I pick him up and, still pantless, and I throw him through the sliding glass door. The police come I am fully naked now, on my knees screaming. My unkempt toenails several inches long. They taze me until I lose consciousness, but as the light begins to face I whisper "Mace quest" as all turns to black. FIN
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#38
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#39
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The quake mechanic doesn't appear to be a huge magnet for new players. Many newer players are finding servers with dev/csr teams that cater to new players as well as top players. Things like special event zones, special rewards, and time limited dungeons. Essentially p99 has competition that has made itself more appealing to the new player base by looking at mechanics for new players beyond quakes. | |||
#40
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I was in Dreadlands on my ranger running through the mountains to the druid rings when the last quake hit. Nearly shit my pants thinking I was gonna have to do a CR with Gorenaire spawning nearly within aggro range.
Fun times. Ultimately it worked out cause I managed to get to Kael in time for statue/aoe faction tags. Saved a few hours of faction farming
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