#4532
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the obv answer is enc / enc / enc / cleric, but the more interesting one is if you can only have 1 of each class for a 4 man
enc / cleric are given, what do you fill in the rest with? mage is prob one of them | ||
#4533
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That’s easy imo and was suggested on page 1 I think
Cleric ench mage necro This setup brings everything other than ports. Potential for 2 charms. If not fighting around undead 2 backup tanks. You have FD, snare backup heals, emergency rez. All pets have haste mask. You have both tash and malo. Legit powerhouse team
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#4534
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#4535
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#4536
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1. Healing + Regenerating the Necro so they can use their best lich spell. This frees up the Cleric to not have to worry about that. Also saves the Cleric mana to do stuns, nukes, etc. if needed. 2. The Shaman is slowing instead of the Enchanter. This saves the Enchanter mana, and also frees up a spell slot, which is premium for an Enchanter. This allows the Enchanter to focus on controlling their pets and CCing mobs. Having 2 slowers also means that you can both slow if you are fighting a mob with high Magic Resistance. Better chance of landing the initial slow. 3. Applying DoTs and Pet damage as necessary if the group wants extra DPS. 4. Maloing the mob so spells land easier. Shaman Malo is better than Mage Malo. 5. Rooting monsters as needed, which can also free up a spell slot for the Cleric, Enchanter and/or the Necromancer. 6. Tanking mobs instead of the Enchanter pet. This allows the Enchanter pet to do more damage since it can be behind the mob. It can even backstab if it has the capability. Shamans are much tankier than Mage pets when they have Torpor. Having a player tank instead of a pet is also easier to control, as mobs prefer to attack players over pets. It's also easier for a player to reposition as necessary while tanking. 7. The Cleric and Necromancer can heal the Shaman as needed if their mana pools are full. This allows the Shaman to continue rooting, slowing, casting DoTs, etc. A Shaman's ability to cannibalize pairs well with other healing classes. This can reduce group downtime because you are sharing resources better. 8. Buffing the group and the pet. The pet will do more damage with STR buffs and Avatar. Players will be more likely to survive with FoS, STA, and Aegolism. The Shaman offers a lot more than a Mage. Utility is generally better than DPS in small groups, because it's easier to wipe when you have less people. That is why Enchanter/Cleric is a strong duo. They have a ton of utility for survival, while also happening to have good DPS with the Enchanter pet. You are already leveling quickly with a 4 man group, so you don't really need a Mage's DPS while leveling. At 60 when you are killing named mobs the DPS isn't necessary either. The player leveling a Shaman will get a lot more out of having a 60 Torpor Shaman than a 60 Mage as well. The Mage gets the worst level 60 character in this group after it inevitably breaks up.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 12-31-2023 at 04:41 PM..
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#4537
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Rules for this discussion were simple:
-group must have 4 players (no more, no less) -all players must be casters -debate the best setup Quote:
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Ever played a necro? Regen is nice but those that have played one (and played one well) know that it isn't needed. Quote:
Heck, the enchanter will likely have their pet equipped with a Swarmcaller (50% slow proc) just for the fun of it. Quote:
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No big difference. Quote:
You think an all caster group really needs 4 F'n roots? Quote:
Cleric healing power is so ... overpowered ... in this context that they'll spend most of their time not casting heals at all. It's basically lobbing a complete heal on the massive HP pet once in a blue moon and saving mana reserves for that oh-shit moment when the charm breaks. If the enchanter is any good at all, they won't be taking much damage anyways on breaks. And when charm does break, you have 2 beefy summon pets on the mob that honestly tank better than most tank player characters out there. Quote:
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Focus doesn't add 405hp to the casters in this group. They each have their own shielding line which doesn't stack with focus. Focus is better - but these casters aren't giving up much by not having this line of buffs available. Even clerics have a self buff for this. Stamina? Stamina returns on casters are not good. Beyond that, there's a whole 59 levels before shamans can cast Focus or Avatar ... and unless you're an end-game raid character the shaman is not going to have a reagent free Avatar to cast. Thats 26pp every 6 minutes. Quote:
So lets break this down again. Shaman brings to the table: -heals (not needed) -root (you've already got 3 who can cast it) -slows (redundant and mostly not needed to begin with) -buffs: helpful no doubt, but not necessary. -low dps from the shaman -low-tier dps from pet -pet that will off-tank or emergency tank worse than a ranger -the same malosini as mage -a marginally better unresistable malo at level 60 Mage brings to the table: -Quality dps at baseline from pet -pet that will off-tank or emergency tank better than most actual player tanks -steady state nuke dps -Actual dps burn potential when the situation calls for it -Dmg shield (the best in the game) quietly in the background adding even more dps -COTH -Mod rods -Pet haste masks -the same malosini as shaman -a marginally worse unresistable 'malo' at level 60 If all classes had to be different classes and you really didn't want to bring a mage, the group would be far better off with a wizard or druid than a shaman. At least then you'd have ports and utility. If the group already has a cleric and enchanter ... does this mean that adding a shaman is literally the worst option of all the casters available? Certainly smells that way. So sorry you lost this argument DSM. You lost it about 449 pages ago.
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#4538
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Slowing mobs and losing mage DS is a big -dps.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#4539
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I'd probably prefer the shaman with the cleric/ench/necro but it's close enough to be whatever. For the shaman, a second slower is a real benefit often enough, regen on the necro is legit nice till they get some high end gear, and an extra snap heal isn't bad on an ugly charm break. For the mage, single target damage and COTH are both nice.
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#4540
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Mage is generally just offering DPS, malo, and CoTH for a select few occasions. Plenty of people have CoTH bots, so if you just need CoTH use one of your party member's CoTH bots. There was never a restriction in this thread about no bot characters, and OP himself said it was fine. A 4 man group is killing mobs fast enough as it is, you don't need the Mage while leveling. And at level 60 a Mage's DPS is even less necessary. It is very easy to rebut all of your arguments. It really seems like you haven't done much grouping with Shamans, or don't understand the game mechanics very well. Quote:
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||||||||||
Last edited by DeathsSilkyMist; 12-31-2023 at 06:45 PM..
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