Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 08-22-2023, 10:50 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,658
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I'm just saying that this is a pick and choose what is classic server. I get that they try their best but there is no consistency.

Unless there is solid, 100% proof that something worked a certain way, don't go by some post made in 2009 when a dev who wrote the code says it is something completely different
I think you are missing a very relevant point. The original p99 script, I wrote.

So, is your argument I shouldn't choose between 2 different scripts I wrote to determine what is more classic?

If you review the original bug report, it was on a list to revisit, and I did.
Reply With Quote
  #2  
Old 08-23-2023, 02:40 PM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
Posts: 50
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think you are missing a very relevant point. The original p99 script, I wrote.

So, is your argument I shouldn't choose between 2 different scripts I wrote to determine what is more classic?

If you review the original bug report, it was on a list to revisit, and I did.
I'm not telling anyone what they should or should not chose. It's your project your rules. However, my main gripe was changing it years after server launch and not waiting until a reset. The original way it spawned is pretty much the way it spawns on every single EMU I played on (mostly Devnoob/Image servers)

My second gripe is what I mentioned before. The AC spawn in OOT is a similar situation where it was never a static spawn but a roaming PH. I know this first hand because I killed it back in 2000 myself after camping it. ZAM pretty much backs it up. This was my point about picking and choosing what is and is not deemed classic.

Again it is your playground, your rules. I am just pointing out what I disagree with.
Reply With Quote
  #3  
Old 08-23-2023, 09:14 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,721
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
My second gripe is what I mentioned before. The AC spawn in OOT is a similar situation where it was never a static spawn but a roaming PH. I know this first hand because I killed it back in 2000 myself after camping it. ZAM pretty much backs it up. This was my point about picking and choosing what is and is not deemed classic.
Oof. If that is true it is a shame you didn’t share your knowledge online at the time instead of jealousy guarding your secret.
Reply With Quote
  #4  
Old 08-24-2023, 04:29 AM
Pootle Pootle is offline
Sarnak


Join Date: Jul 2011
Location: London
Posts: 216
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I'm not telling anyone what they should or should not chose. It's your project your rules. However, my main gripe was changing it years after server launch and not waiting until a reset.
Sounds pretty classic to me.... Sony never reset servers every time they wanted to make a change.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:44 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.