#11
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The hardcore players would just start an alt guild(s) to monopolize the anti-draft week
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#12
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It would be cool to have planar events to give unguilded/small guild players a taste of raid content during draft, though. But that's up to the participating guilds, not the GMs. The draft isn't a GM event giving out free pixels, it's a truce between player guilds with GM enforcement
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#13
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Interesting idea, but really hard to organize and enforce. I really don't want to perform background checks on every player that attacked and killed X mob to see if they have "raiding guild" ties. Not a great use of my time.
But, I think I understand where you are coming from. I've always loved the draft, working with players to create it was awesome. It enforces my desire to open content up for more players to experience that was historically locked down to just the top guilds. When the draft was first created we had a "staff pick", where staff acted as a raid entity during the drafting process. These would be open raids for all to join. But due to game limitations, having 400+ players in Kael or ToV just didn't work out, lots of lag and desyncing. Till we figure out those limitations, staff picks are on pause. If someone wants to form a new guild and start raiding with it, nothing is stopping them. They can start competing for targets and ask for UN speaker rights. Or join an alliance like Sanctum(blue). | ||
#14
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Thanks for commenting menden, I think your stated goal for the draft is great and also makes sure it’ll never be able to ‘take content’ from unguilded/non un guilded players
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#15
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Quote:
We saw the same thing with Wraith in fear during this draft. Not a draft target, as soon as a drafting guild who thought they had free reign on it realized someone else killed it they immediately started lobbying for it to be locked down and the other guilds immediately start agreeing because it has the opportunity to benefit them in future drafts. The Reality is Ragefire is a big gate keeper for players to form up for taking on tough content. The cleric epic is widely regarded as the most useful epic in P99 and a necessary item for advancing gameplay. Any cleric I've interacted with that socked Ragefire would challenge the thought that is is hardly monopolized. Quote:
If this is not correct I would love to see this clarified. To the point of some of the comments earlier if 95% of the draft targets are unkillable by non-draft guilds then there should be no reason to enforce draft week outside of the drafting entities. Let's put our money where our mouth is and find out. I know plenty of outsiders that would love to snipe a large portion of the lockout targets and see if they have what it takes to take down some of these targets before the drafting guild does. If we're so confident these mobs are only killable by the draft entities then the "raiding guilds" should have no problem with this concept. Effectively the only people locked out of targets on Draft week would the members of guilds that participated in the draft. Maybe @Menden or another GM can opine and clarify here. Quote:
One thing I've found that we have in common as humans is that we will always do what we're incentivized to do. There is no incentive for drafting entities to think about all the other players that are on the outside and it shows in the UN dialogue especially surrounding the draft which is why I targeted the draft in this post. My biggest hope is that this thread simply gets the gears turning on how we can shift incentives to better represent a larger segment of the population of Norrath. The challenge I see building every day is this line in the sand of raid target versus not raid target and as people continue to lobby to include more targets in these lock outs we put a greater and greater emphasis on the draft/UN and being an insider or outsider. Maybe we need to define intermdiate content (things like naggy/vox/phinny and the planes come to mind, but would love to hear others thoughts) that require some level of organization to kill but are certainly attainable outside of folks in the existing UN/Draft. This would help create more of a build up to going from a solo player, to starting to organize, to establishing a guild, to being ready to take on the true high end targets that are already in scope of the existing draft and eliminate some of the 0 or 100 dynamic the current state of the UN is creating. I think there is something to this staff pick concept. While FFA opportunities can be really cool they do require someone to step up and help plan/facilitate them and for anyone that went to Kael for AoW we all understand limitations on the infrastructure that can negate the wins from these opportunities. What about a concept of staff picks giving the staff the ability to pick one drafted target from each drafting entity that the entity is required to host as an FFA event? To address the zone attendance limitations the entities could either work together to go after the FFA targets on the same day so attendees are split up between targets in different zones or a mass sign up with a target preference where we can cap how many FFA players can join each entity and assign them based on their target preferences. This would give the drafting guilds the opportunity to still stack the box on attendence and have a good shot at winning loot through random rolls but also open up content for more folks. Even as an insider I preferred to take down some of the less challenging targets in a more FFA setting where I can win loot via rolls vs. hard earned DKP from time to time. | |||||
#16
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Seal Team effectively continues via Good Guys. And the open AoW was killed by...... all of the draft guilds.
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#17
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Quote:
Or, alternatively, you could just decrease the demand overall. For instance, I imagine a lot of "non-raiders" would love a chance to participate in certain raids ... even without any chance at loot (or a much-reduced chance). Why? Simply to have the classic experience of fighting a famous dragon (or giant, or whatever). If you got rid of (or lowered) the loot from a GM pick, "raiders" wouldn't come to these raids ... leaving room for non-raiders in the zone.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#18
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I don’t think unguilded or non raiding guild members constitute the majority of the server’s raiding population. Not even in the slightest.
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#19
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Quote:
At first you just play EQ alone or with a friend, but then some guy is spamming invites in the EC tunnel, and you figure "what the heck, let's see what guilds are about?" Then one day your guild chat buzzes about a member's epic fight, and it's only a zone away, so you decide to go. You kill your first Xenovorash, or General in Kithicor, or whatever, and ... you're hooked. The occasional GM raid could similarly allow non-raiders to experience raiding and become part of the raiding population. Or even if they don't, letting them participate in (say) a single Vox fight fits the server's overall goal (of letting everyone experience classic EQ).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#20
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Quote:
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