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#1
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__________________
[60 Arch Mage] Majishan Misspelled (Gnome) <The Second Sons>
[60 Grandmaster] Shuai Jiao (Human) <The Second Sons> [59 Troubadour] Takeall Bets (Half Elf) <The Second Sons> [56 Preserver] Petrified Wood (Wood Elf) <The Second Sons> [60 Warlock] Deathand Darwinism (Iksar) <The Second Sons> | |||
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#2
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FSI really isn't that great compared to every other racial. That shouldn't be reason alone to pick Ogre with no questions asked.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#4
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Quote:
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#5
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#6
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Erudites should start with 50 in the Research, Meditate and Blacksmithing skills. High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death. Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death. Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong. | |||
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#7
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Quote:
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#8
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#9
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Are you going to tell me that stacking regen from Group Regrowth, Natureskin (will always prefer this over PotG), racials and equipment won't matter in a raid scenario? Won't be enough to offset the damage from the occasional AoE or aggro pull without a healer having to spend mana on you?
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#10
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It would also have been a nice addition if half elf druids, having the worst stats of the class, were allowed a race-specific port to the unkempt ring in Rathe Mountains, or even some of the other unused/abandoned druid rings, excluding OOT and Hate 2.0. Barbarians: Given their disdain for overdeveloped cities and their comfort in outdoor settings, barbarians can be bound at any of the barbarian fishing villages in Norrath. All related NPCs other than merchants will aggro attackers, no different from city guards. Dwarves: Having the favor of Brell and a shared affinity for subterranean locales, dwarves are not restricted from activating jboots and consuming sow pots when traversing indoor dungeons. Dark elves: Whether cursed or blessed by the Prince of Hate, all detrimental procs and spells cast by Innoruuk's own will generate slightly more aggro. Dark elves can be bound at the evil merchants in South Ro. High elves: Damage dealt by and against plants/animals is slightly reduced. Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls. | |||
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Last edited by Ennewi; 07-03-2020 at 11:34 AM..
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