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Old 07-02-2020, 01:16 AM
Petrified Wood Petrified Wood is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
  • Human Monks can make Antonian Javelins which are significantly better than regular forged javelins.
  • Human Monks have a -20% XP penalty, while Iksar Monks have a -44% XP penalty. The Human Monk will level significantly faster, and no, the Iksar regen is NOT enough to offset the penalty. Anyone telling you otherwise can't do math.
  • If you're actually going to main a Monk, you will spend the majority of your playtime in guild and group activities pulling and/or DPSing, not tanking. Iksar racials are not substantial benefits for those activities. A little extra AC and regen isn't going to make a difference when you're fully raid/group buffed and probably wearing a Fungi and have Regrowth on.
  • Human combat animations are much better than Iksar.
  • Human Monks have some of the best Fashionquest options in the game, from Classic all the way through Velious.
  • If you're on Green and want to be a raiding Monk in Kunark/Velious, you will want to be a Human. Unless you have an entire guild willing to PL and gear you, there is no way that an Iksar Monk will be competitive with an already Classic geared level 50 Human Monk when Kunark launches. And remember Green's Kunark timeline is VERY short compared to Blue.
  • Equally geared at 60, an Iksar Monk is statistically superior to the Human Monk in every way. This is inarguable. But from a practical standpoint the benefits are not that great when you look at what level 60 Monks spend most of their time doing. Your personal satisfaction with the appearance of your character is much, much more important than minor statistical perks that won't provide a noticeable benefit for the vast majority of your playtime.
That pretty much is a accurate rundown of determining what race is "best" of the two, well put imo. Personally I think being happy with how you look is very important considering you are gonna be the one staring at your character for hours/days/weeks/months/years on end. Unless there is a huge advantage for a particular race/class combo I have always chosen my race by considering how I want to look, play etc. I had the option to go for a Iksar monk on p99 this last year and despite being told by everyone to go iksar, I picked a human since I did not have one yet and I was gonna be the one to live with my choice. I have no regrets now that I am lvl 60, I can do anything a Iksar can do at this point but I also do it rocking a sweet eyepatch! lol
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[60 Grandmaster] Shuai Jiao (Human) <The Second Sons>
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[56 Preserver] Petrified Wood (Wood Elf) <The Second Sons>
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  #2  
Old 07-02-2020, 01:21 AM
Loadsamoney Loadsamoney is offline
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Originally Posted by Petrified Wood [You must be logged in to view images. Log in or Register.]
That pretty much is a accurate rundown of determining what race is "best" of the two, well put imo. Personally I think being happy with how you look is very important considering you are gonna be the one staring at your character for hours/days/weeks/months/years on end. Unless there is a huge advantage for a particular race/class combo I have always chosen my race by considering how I want to look, play etc. I had the option to go for a Iksar monk on p99 this last year and despite being told by everyone to go iksar, I picked a human since I did not have one yet and I was gonna be the one to live with my choice. I have no regrets now that I am lvl 60, I can do anything a Iksar can do at this point but I also do it rocking a sweet eyepatch! lol
I wish more people made that choice with other classes. I see way too many people rocking Ogre for Shadow Knights even though Troll and Dark Elf fit the "evil bastard" role a lot better, IMO. I mean sure, some probably like the look of an Ogre, but...eh, I dunno, I don't see why. Troll has much meaner looking facial expressions, IMO.

FSI really isn't that great compared to every other racial. That shouldn't be reason alone to pick Ogre with no questions asked.
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Old 07-02-2020, 02:46 AM
Ennewi Ennewi is offline
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Teases the mind thinking about what other racials would have been included, if every race had been given at least one.
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Old 07-02-2020, 03:05 AM
Loadsamoney Loadsamoney is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Teases the mind thinking about what other racials would have been included, if every race had been given at least one.
Dwarves should have been given Slam, IMO. Giant meaty fists and big broad shoulders. Would've been really nice for Dwarf Paladins.
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Old 07-02-2020, 03:24 AM
Ennewi Ennewi is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Dwarves should have been given Slam, IMO. Giant meaty fists and big broad shoulders. Would've been really nice for Dwarf Paladins.
Agreed. And while most races do have an assortment of small benefits such as hide, slam, and forage, more unique perks would have pushed race closer towards being as definitive as class. That might have been a bit much though, having racials that rivaled the usefulness of FSI/wall vision and the cool factor of barrel roll.
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Old 07-02-2020, 02:52 PM
Vexenu Vexenu is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Teases the mind thinking about what other racials would have been included, if every race had been given at least one.
Humans should have the +5% XP bonus instead of Halflings (I believe this was actually intended but Halflings somehow ended up with it due to a bug or error).

Erudites should start with 50 in the Research, Meditate and Blacksmithing skills.

High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death.

Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death.

Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong.
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Old 07-02-2020, 10:19 PM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Humans should have the +5% XP bonus instead of Halflings (I believe this was actually intended but Halflings somehow ended up with it due to a bug or error).

Erudites should start with 50 in the Research, Meditate and Blacksmithing skills.

High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death.

Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death.

Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong.
If Slam makes Dwarves too powerful as Paladins, then Slam should be taken away from any large race that can be a Shadow Knight too. No bashing allowed without a shield or your epic. Period.
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Old 07-03-2020, 01:14 AM
DMN DMN is offline
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Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
If Slam makes Dwarves too powerful as Paladins, then Slam should be taken away from any large race that can be a Shadow Knight too. No bashing allowed without a shield or your epic. Period.
it's kinda the whole point of the racial exp penalty. You level up slower for a bit better ability/stats.
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Old 07-03-2020, 02:30 AM
Loadsamoney Loadsamoney is offline
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it's kinda the whole point of the racial exp penalty. You level up slower for a bit better ability/stats.
If that's how it is, I'd honestly prefer the slower leveling because A) you earn more money between levels, and B) when/if you hit 60, the experience penalty is no longer a factor, but any stat/racial bonuses you had are. When you combine various difference sources of regen, I feel like 12 standing would make a significant difference over 4 standing.

Are you going to tell me that stacking regen from Group Regrowth, Natureskin (will always prefer this over PotG), racials and equipment won't matter in a raid scenario? Won't be enough to offset the damage from the occasional AoE or aggro pull without a healer having to spend mana on you?
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Old 07-03-2020, 11:30 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Humans should have the +5% XP bonus instead of Halflings (I believe this was actually intended but Halflings somehow ended up with it due to a bug or error).

Erudites should start with 50 in the Research, Meditate and Blacksmithing skills.

High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death.

Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death.

Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong.
Half elves: Having been merely tolerated in the cities of elf and man, half elves went out of their way to form an alliance with the other have-nots of Norrath. Because of this, half elves can be bound at any of the gypsy camps and unkempt druid rings. All related NPCs other than merchants will aggro attackers, no different from city guards.

It would also have been a nice addition if half elf druids, having the worst stats of the class, were allowed a race-specific port to the unkempt ring in Rathe Mountains, or even some of the other unused/abandoned druid rings, excluding OOT and Hate 2.0.

Barbarians: Given their disdain for overdeveloped cities and their comfort in outdoor settings, barbarians can be bound at any of the barbarian fishing villages in Norrath. All related NPCs other than merchants will aggro attackers, no different from city guards.

Dwarves: Having the favor of Brell and a shared affinity for subterranean locales, dwarves are not restricted from activating jboots and consuming sow pots when traversing indoor dungeons.

Dark elves: Whether cursed or blessed by the Prince of Hate, all detrimental procs and spells cast by Innoruuk's own will generate slightly more aggro. Dark elves can be bound at the evil merchants in South Ro.

High elves: Damage dealt by and against plants/animals is slightly reduced.

Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls.
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Last edited by Ennewi; 07-03-2020 at 11:34 AM..
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