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  #1  
Old 04-26-2020, 02:47 PM
greenspectre greenspectre is offline
Sarnak


Join Date: Feb 2017
Posts: 436
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Originally Posted by pivo [You must be logged in to view images. Log in or Register.]
Thank you, yes it was confusing at start. I didn't realized that colors were defining a range not a single level.

I'm assuming, same (colors) goes for magician pet. (playing now magician also) No other way to figure out the pet level, correct? If I /con it and it is yellow I'm OK ;-) (until I level up)
Yes, con will determine the relative strength of your pet when you first level into a new rank of pets, but eventually they turn blue and then the only way to tell is to see what it hits for. Pay attention to what the max damage hit on your pet is, as the highest level pet you can summon generally hits for 2 or so more max.

Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
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  #2  
Old 04-27-2020, 10:23 AM
ewjax ewjax is offline
Aviak


Join Date: Oct 2019
Posts: 81
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
Tagging on to this comment with a little more detail:

Pet damage with weapons = the higher of
- their innate damage value (depends on pet level)
- whatever weapon you give them will be 2*damage + 1

That 9 damage weapon will hit for a max of 19 points every swing.

If you and your pet are high enough level that the pet hits for more than 19 already, giving the pet a weapon will have no effect.
  #3  
Old 05-02-2020, 06:24 PM
pivo pivo is offline
Sarnak


Join Date: Apr 2020
Posts: 384
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Quote:
Originally Posted by ewjax [You must be logged in to view images. Log in or Register.]
Tagging on to this comment with a little more detail:

Pet damage with weapons = the higher of
- their innate damage value (depends on pet level)
- whatever weapon you give them will be 2*damage + 1

That 9 damage weapon will hit for a max of 19 points every swing.

If you and your pet are high enough level that the pet hits for more than 19 already, giving the pet a weapon will have no effect.
So much useful info I'm getting here, thanks!
  #4  
Old 05-02-2020, 06:23 PM
pivo pivo is offline
Sarnak


Join Date: Apr 2020
Posts: 384
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
That is useful! First I forgot I can give pet a weapon. And if I would recalled, I would just create one with the spell, I didn't know I can give them a 'real' weapon. And that only damage counts. Great, pet is now even better ;-)
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