#11
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I think Unleashed's comment is great! I may do that ( 'maybe' only temporarily) and see if anyone notices!
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#12
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Always keep gate mem'd. Groups are full of stupid people and stupid people can get you killed. Always have a way out.
If you're spending more time/mana healing DPS then that DPS should spend more time dead instead. They're not doing their job properly if they're making yours harder. 10-15% mana is OOM. Never run completely dry in group settings. Save some for Gate or an emergency root. If you do find yourself at full mana, try to not stay there too long. Refresh a buff or chuck a nuke. Full mana is wasted mana (in my opinion). | ||
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#13
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There's probably more useful info on this thread for a tyro Healer than most orther places, so thanks to all.
V Good hint about keeping Gate mem'd as well. | ||
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#14
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#15
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As a full blown brave fighter, I always keep gate AND divine aura memmed.
Secretly I also keep divine barrier up too, for full coward, I mean brave fighter status. | ||
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#16
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People are shocked when I tell them I have 3 spell gems dedicated to DA, DB, and Gate, plus a fourth one that's always Root, because not having some kind of Root available can cause you to die or train or flee... And I'm like, yeah, I have to sit and mem other spells a ton, but that's the cost of being prepared.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#17
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Standard spell load-out.
Small heal Big heal Stun [open] Root Gate Divine Barrier Divine Aura Bound outside of a dungeon mostly, or at a convenient travel distance. As the circumstances allow I swap out/use the open slot for Stun for Nuke or Buff, depends on what is happening. If it is a group which doesn't need much healing, then I can even swap a heal for another stun (Holy Might) or a nuke. Sometimes Gate is replaced by another Stun, or Pacify if pulling requires it. Stun-locking mobs can be more mana efficient than healing. Raiding is something different.
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Naxy Dent
Cleric of Karana, Kingdom, Green Once proudly in Veeshan's Fury on Bristlebane | ||
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#18
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But having both DA and DB up is kind of a lot. I am contemplating more aggressive and more manly strategies that may remove gate in favor of more versatility ready at hand. | |||
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#19
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Yeah, Gustoo, I think you can remove Gate to free up a spell slot while DA and DB are available. If you need to Gate in a time of safety, you can temporarily forget another spell; if you need to Gate in the middle of a battle, you can use DA or DB, forget it, mem Gate, and click it off and gate.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#20
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DA and DB don't mean much if you're really deep in a dungeon. Just pick whichever safety spells you prefer.
I like the look of horror on my allies faces when they see the bubbles of their doom from the cleric. Gate is best. And I can use it on all my casters so I don't ever have to really think about my egress plan. Push the button and hope it doesn't fail. | ||
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