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  #41  
Old 01-15-2020, 08:23 AM
Fammaden Fammaden is offline
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Most people on the forums don't actually give a shit about classic/not-classic, they just use the argument as a kludge to attempt to force their opinion on things they hate which are included or things they want but aren't available.
  #42  
Old 01-15-2020, 09:07 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
MMOs were better before people came up with the concept of "endgame."
Yep.

UO: Skill based, online novelty.
EQ: A high fantasy D&D world.
DAOC: High fantasy PVP focused Realm vs. Realm
Shadowbane: Fantasy Guild vs. Guild
SWG: Skill based MMORPG set in the SW universe.
Earth & Beyond: 3 faction space exploration MMORPG.
The Matrix Online: (ughh) Kung fu silliness in cyberspace.

WoW: Fantasy theme park, needs more rides after riding the rides.
Puts the entire genre in a vacuum that nothing else can escape or exist in (including Pantheon).
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I would also go on to say that online interaction with developers have also screwed the dog. I didn't know who made my favorite PC games or anything else. I never considered logging on to a site to bitch, complain or squeal about what needs to be done. Their game was good or it wasn't. I think this is because we were coming from a time before the Internet could fix all problems with enough time given. Also consider that the same people, or type of person, will be the ones chewing the developers ears and as a result most of the games look or play the same way.

I do it now as well. Only I am not talking to any developers directly, do not participate in Q&A sessions nor do I really care if my opinions are heard. What I do participate in is mostly reactionary. I am content to not know anyone that makes something I enjoy and to ignore anyone or the games that do not interest me. The wild card here is online modders which is the only reason I ever picked up Oblivion. Modding is put in the uninterested category when its done the way it is now, which is online cash shops for skins. Buzz off Big Company, you suck.
  #43  
Old 01-15-2020, 09:15 AM
Tecmos Deception Tecmos Deception is offline
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Add city of heroes to the list of really cool games that weren't caught in the endgame trap. Even DDO (initially) was fantastic, despite coming a couple years AFTER WoW.
  #44  
Old 01-15-2020, 09:19 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
since everything is known.
By like 3 people.

You're either super imperceptive or lying to yourself if you play P99 for an extended period of time and still believe that more than a tiny group of people actually have it all figured it out. The number of people who do stuff like, use str debuffs on mobs as a chanter, or who cast heat blood on a mob that's at 20% in a group of 6, don't know any of the major tricks, don't know about many of the great items, etc., is QUITE significant. And the number of people who know only some of that stuff is fairly most of the rest. And again, the number who know it ALL is nearly zero.

I'm not the best player, but I like to think I'm pretty dang good. I play a boatload, and have been since blue's classic (and live, of course). I still run into areas of the game I'm not at all familiar with on a regular basis, mobs I've never seen or killed before, tricks I didn't know about, etc. If this is the case for me, I'm quite certain it is for almost everyone.
Last edited by Tecmos Deception; 01-15-2020 at 09:23 AM..
  #45  
Old 01-15-2020, 09:30 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
By like 3 people.

You're either super imperceptive or lying to yourself if you play P99 for an extended period of time and still believe that more than a tiny group of people actually have it all figured it out. The number of people who do stuff like, use str debuffs on mobs as a chanter, or who cast heat blood on a mob that's at 20% in a group of 6, don't know any of the major tricks, don't know about many of the great items, etc., is QUITE significant. And the number of people who know only some of that stuff is fairly most of the rest. And again, the number who know it ALL is nearly zero.

I'm not the best player, but I like to think I'm pretty dang good. I play a boatload, and have been since blue's classic (and live, of course). I still run into areas of the game I'm not at all familiar with on a regular basis, mobs I've never seen or killed before, tricks I didn't know about, etc. If this is the case for me, I'm quite certain it is for almost everyone.
Or not being 100% specific with my words. When I said that I wasn't thinking of each and every obscure mechanic in the game. No, I am thinking about the wiki being all of the information compiled in one location (and even that is not convenient enough for some and want a map put in the game to literally pull them around by the nose).

No searching through a bunch of sites, comparing information and tid bits to figure something out. The wiki tells you mob location (because we are talking about lists), timer, 100% known loot drops and maybe even the percentage of its rarity. It used to have the going tunnel prices as well.

Edit: I deleted that post. I was ranting anyway. It's the certainty factor, EQ was a game of uncertainty. Even the connection to the game was uncertain.

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Add city of heroes to the list of really cool games that weren't caught in the endgame trap. Even DDO (initially) was fantastic, despite coming a couple years AFTER WoW.
Point taken.
Last edited by Mblake81; 01-15-2020 at 09:44 AM..
  #46  
Old 01-15-2020, 10:33 AM
Nirgon Nirgon is offline
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Lot of people in EC tunnel on blue

More people actually playing on other servers besides red

(People weren't interested in non classic xp loss on death, lack of item loot and stock EQ emu resist/PvP code.... among "other things" that happened)
  #47  
Old 01-15-2020, 11:09 AM
Immok Immok is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
MMOs were better before people came up with the concept of "endgame."
I would argue that EQ invented the concept of the endgame. Before that, most MMO type games relied on pvp as a major cource of content (Meridian59, UO). Since Everquest was primarily a pve game, the hardcore would always gobble up the content and then bitch about having nothing new to do.
  #48  
Old 01-15-2020, 11:39 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lot of people in EC tunnel on blue

More people actually playing on other servers besides red

(People weren't interested in non classic xp loss on death, lack of item loot and stock EQ emu resist/PvP code.... among "other things" that happened)
Wut
  #49  
Old 01-15-2020, 01:17 PM
Nirgon Nirgon is offline
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/who in east commons
  #50  
Old 01-15-2020, 01:34 PM
Jean-Baptiste Cutting Jean-Baptiste Cutting is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The p99 staff backwards engineered like 99+% of the classic mechanics, but you (and a few others) still manage to bitch incessantly about the few things they put in for their convenience or personal preference rather than just GTFOing if you really hate it so much.

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Quoted for truth.

Seriously, if this isn’t classic enough for you and you’re not happy, hit the road.

You won’t be missed.
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