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  #1  
Old 11-02-2019, 12:47 AM
Vaye Vaye is offline
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Originally Posted by Zaes [You must be logged in to view images. Log in or Register.]
Complaining while on a server you're playing on for free that's even nice enough to give you classic EQ but the populace is spoiled.
I'm very grateful for the free server p99 staff provides and respect whatever they decide to do, but I'm also allowed to share my opinion.

I'm actually on the staff's side, not the whiny playerbase's who are mad they can't find mobs to kill. Releasing a second server is more expensive for them and goes against the "classic EQ experience" mission since it'll divide what is almost a classic game world population just so manchildren with jobs can advance faster than they can right now.

Sorry the truth triggers you so much.
  #2  
Old 11-02-2019, 12:54 AM
Cuktus Cuktus is offline
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Originally Posted by Vaye [You must be logged in to view images. Log in or Register.]
...playerbase's who are mad they can't find mobs to kill.
And thankfully the guys who run the server want to solve that problem.

Sorry the truth triggers you so much.
  #3  
Old 11-02-2019, 01:14 AM
Vaye Vaye is offline
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Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
And thankfully the guys who run the server want to solve that problem.

Sorry the truth triggers you so much.
lol I'm just not afraid to point out the hypocrisy of the dedication to a classic EQ server when you've finally got a classic server population almost like it was in 1999, that's not really what you want? EverQuest isn't a quick and easy game. A big part of what draws people to P99 is that there's no challenging MMOs like classic EQ was. Part of the challenge was that it was a LIMITED world with LONG respawns and many people after the same stuff. CLASSIC. Deal with it.

You may as well allow boxing if you're going to make a 2nd instance of green that gets merged. Mobs up everywhere is boring and no challenge and it's going to drive away a lot of players, and I'm not the first person to say this ITT. I've already had friends give up Green after news of Teal, and I'm losing a lot of my hype.

Go with EZ mode TLP style server if that's what you want, but don't be mad when ppl like myself call it out for what it is. [You must be logged in to view images. Log in or Register.]

Also I was never talking to you lol. You keep quoting my posts then saying how triggered I am. Right.
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Aluri - 60 High Elf Paladin of Tunare
Risu Mura - 60 Human Druid of Tunare
Vaia Mura - 59 Human Monk of Quellious
Zurui - 58 Gnome Enchanter of Bertoxxulous
Kyura - 56 High Elf Cleric of Tunare
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  #4  
Old 11-02-2019, 01:27 AM
Man0warr Man0warr is offline
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Originally Posted by Vaye [You must be logged in to view images. Log in or Register.]
lol I'm just not afraid to point out the hypocrisy of the dedication to a classic EQ server when you've finally got a classic server population almost like it was in 1999, that's not really what you want? EverQuest isn't a quick and easy game. A big part of what draws people to P99 is that there's no challenging MMOs like classic EQ was. Part of the challenge was that it was a LIMITED world with LONG respawns and many people after the same stuff. CLASSIC. Deal with it.

You may as well allow boxing if you're going to make a 2nd instance of green that gets merged. Mobs up everywhere is boring and no challenge and it's going to drive away a lot of players, and I'm not the first person to say this ITT. I've already had friends give up Green after news of Teal, and I'm losing a lot of my hype.

Go with EZ mode TLP style server if that's what you want, but don't be mad when ppl like myself call it out for what it is. [You must be logged in to view images. Log in or Register.]

Also I was never talking to you lol. You keep quoting my posts then saying how triggered I am. Right.
It's not really a fair analogy to compare the population of Green to a Classic Live server in 1999 though. This is 2500 people with 20 years worth of knowledge and most are hardcore/experienced enough to even bothering to play an emulated server.

The majority of the players on Live in 1999 were terrible and inefficient - they didn't know where to go or what to kill - thus the population was more spread out both in level range and zones. Classic Live never had population bottlenecks for this reason, but it's already happening in Green as all these experienced players converge on the best zones with the highest ZEM and legacy items.
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  #5  
Old 11-02-2019, 01:37 AM
Vaye Vaye is offline
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Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Classic Live never had population bottlenecks for this reason, but it's already happening in Green as all these experienced players converge on the best zones with the highest ZEM and legacy items.
So people now have a wiki and know about high ZEM zones and legacy items, big whoop. They're busy zones for a reason. And besides which, I played on live and there were a LOT more people in the busy zones then there are on Green. I'm talking literally no mobs up at any given time with groups tucked in to every corner. I've spent a lot of time in Guk and Befallen on Green and it's not even CLOSE to that. On live in 1999 I remember it taking me WEEKS just to level up into the teens.

It's supposed to be a brutal climb up to the top. That's what makes it EverQuest. And we have SEVEN MONTHS of legacy items. Are people in that much of a rush because achievement messages are making em jealous? [You must be logged in to view images. Log in or Register.]
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Risu Mura - 60 Human Druid of Tunare
Vaia Mura - 59 Human Monk of Quellious
Zurui - 58 Gnome Enchanter of Bertoxxulous
Kyura - 56 High Elf Cleric of Tunare
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  #6  
Old 11-02-2019, 01:54 AM
demonith demonith is offline
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Quote:
Originally Posted by Vaye [You must be logged in to view images. Log in or Register.]
So people now have a wiki and know about high ZEM zones and legacy items, big whoop. They're busy zones for a reason. And besides which, I played on live and there were a LOT more people in the busy zones then there are on Green. I'm talking literally no mobs up at any given time with groups tucked in to every corner. I've spent a lot of time in Guk and Befallen on Green and it's not even CLOSE to that. On live in 1999 I remember it taking me WEEKS just to level up into the teens.

It's supposed to be a brutal climb up to the top. That's what makes it EverQuest. And we have SEVEN MONTHS of legacy items. Are people in that much of a rush because achievement messages are making em jealous? [You must be logged in to view images. Log in or Register.]
Frankly your opinion is garbage in my opinion.

Having a wiki and infinite knowledge of the inner workings of EQ drastically changes the experience. Classic had people group in every single zone, being unaware of either item drops or ZEMs. P99 will NEVER recreate the exact experience of original EQ for this alone. It still is brutal compared to other MMoRPGs, but it is nothing compared to how it was originally when everyone was blind on the workings of the game.

Which brings it back to eliminate the ZEM so people spread out to level up and eventually seek out look camps, or split the server so people can not sit LFG for extended periods of time hoping to group.

So please continue to spout your opinion as truth to trigger people who point out your bull shit
  #7  
Old 11-02-2019, 02:03 AM
Vaye Vaye is offline
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Quote:
Originally Posted by demonith [You must be logged in to view images. Log in or Register.]
Frankly your opinion is garbage in my opinion.

Having a wiki and infinite knowledge of the inner workings of EQ drastically changes the experience. Classic had people group in every single zone, being unaware of either item drops or ZEMs. P99 will NEVER recreate the exact experience of original EQ for this alone. It still is brutal compared to other MMoRPGs, but it is nothing compared to how it was originally when everyone was blind on the workings of the game.

Which brings it back to eliminate the ZEM so people spread out to level up and eventually seek out look camps, or split the server so people can not sit LFG for extended periods of time hoping to group.

So please continue to spout your opinion as truth to trigger people who point out your bull shit
You sound like a WoW player. Staff won't eliminate ZEM. Dungeons are worth more xp because they are riskier, u can't sow, etc. Your opinion is trash because classic EQ doesn't care about your feelings, it is classic.

If you don't want to try and compete for mobs in high ZEM zones (which in my experience is not even that hard on Green), then go pull in some outdoor zone. If you could only see how many xp mobs are up that you aren't clearing because you're too lazy to move from your desired spot. If anything a more knowledgeable playerbase should know where to go if there's no mobs up where they're at. But I guess just instance a 2nd server so ppl can all go xp fast in guk etc is what ppl want, w/e.
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Aluri - 60 High Elf Paladin of Tunare
Risu Mura - 60 Human Druid of Tunare
Vaia Mura - 59 Human Monk of Quellious
Zurui - 58 Gnome Enchanter of Bertoxxulous
Kyura - 56 High Elf Cleric of Tunare
Blue Server - Retired
Twitch
  #8  
Old 11-02-2019, 12:58 AM
Gatorsmash Gatorsmash is offline
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Quote:
Originally Posted by Vaye [You must be logged in to view images. Log in or Register.]
I'm very grateful for the free server p99 staff provides and respect whatever they decide to do, but I'm also allowed to share my opinion.

I'm actually on the staff's side, not the whiny playerbase's who are mad they can't find mobs to kill. Releasing a second server is more expensive for them and goes against the "classic EQ experience" mission since it'll divide what is almost a classic game world population just so manchildren with jobs can advance faster than they can right now.

Sorry the truth triggers you so much.
"I'm actually on the staff's side"

Lol you got to be the ranger player I meet a few years ago in lguk who told me you were famous on the server
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