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Old 10-30-2019, 02:17 PM
Videri Videri is offline
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Join Date: Dec 2014
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• Many groups take wizards. I got plenty of groups leveling up as a wizard on Blue this year, though I opted to quad or otherwise solo more than I grouped. Green might be even better, as a naked wizard compares better to naked melee than it does to twinks.
• Use your CC spells foremost; nuke if CC is not needed. Stun healing mobs at 40%; stun wizard/cleric mobs to prevent dispels, AE nukes, or other annoying spells; root adds; snare and then root adds. And yes, it’s not crazy to use your snare on a single mob even though it’s an AE snare. You can even snare on inc, kite and root, then sit back down. Get your flux staff (not available yet on Green) because it’s great for forcing a mob to come to you so you can root it away from the group. Why do any of this? To save healer mana by preventin mobs from hitting anyone. Keep your rune up so they don’t need to heal you. Keep a stack of reagents. Totally worth it.
• Learn to park caster mobs around corners and root them so they can’t freecast on your group. Also park healer mobs far enough away that they do not heal allied mobs.
• Form your own groups or send tells to existing groups. You are not allowed to complain about lack of groups unless you are doing this!
• Bind near your hunting area, port yourself to places like WC or EC (via NRo) to get clarity or POTG, and gate back. This noticeably improves your output of damage and CC.
Last edited by Videri; 10-30-2019 at 02:20 PM..
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