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#1
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Quote:
Enchanter/Necro for taps, even more mana regen, controllable pet and FD (!) I wonder what would be a more powerful solo combo, Enchaman or Enchancer. | |||
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#2
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Quote:
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#3
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#4
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Iksars from classic, non KOS, can be bards, rogues, rangers, druids, clerics, enchanters
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#5
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You can have a character with access to two differnt class skills/spells - but that character requires double to XP to level.
My dream of the Bard Monk (Bonk) could be made whole. | ||
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#6
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i'd post the entire source on github
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#7
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Clerichanter
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#8
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1) Stat caps for the overpowered races: Iksars capped at 200 STR and INT (tradeoff for being the best Monk and Necro race), Troll capped at 200 WIS, Ogre capped at 200 WIS and 225 DEX.
2) Give Wizards haste and clarity, refocus Enchanters entirely toward CC, illusions and charming. Wizards now desirable for groups, Enchanters still OP but to a lesser degree. 3) As was originally intended: Endurance is drained by melee attacks but can be restored by spells cast by Rangers, Druids and Paladins (not such useless raiding classes anymore, are they?) | ||
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#9
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Alternatively, give wizards an easily obtainable clicky nuke better than JBB or Burnt Staff. AFAIK they don't have one, yet Shamans and Mages do? That seems back asswards to me. | |||
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#10
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Surely there are two different answers to this question.
First is what you would do back in 1999 with the knowledge of 2016. And its pretty obvious. You would make WoW. Second is what you would do back in 1999 with only the knowledge of 1999. I'm fairly certain you wouldn't choose to use it as a way to punish players, the learning curve would be much, much easier and the level requirements would be smoothed so hell levels don't exist. The thing is, eliminating hell levels isnt that damn hard. You just dont use a formula. You get someone in the firm to set the numbers, it takes a couple of hours and it stops players leaving en masse at certain points. Its numbskullingly obvious. Then you would make stats actually matter. I still cant believe that they made this game where stats mean virtually nothing. Not only did they make stats meaningless, but they made an entire class where the rest of the game wants them to waste their time buffing those stats despite much better stuff that class could do. And then there's camping. Does it seem even remotely reasonable that you should have to spend 14 hours to camp a spawn? Especially when the rest of the game will think that spawn drop is necessary for your class to work (as it was for FBSS). Or camp for 12 days for the Cleric Epic. 12 days. 12 DAYS. The problem back in 1999 was that McQuaid didn't understand the genre or the bulk of the players. They didn't want punished or to spend a year on a single character. They wanted a fun game and if they got to 50, they could do another class/race combo. The worst thing EQ did was fail to understand the players, they thought that players when they maxed would leave. (I wont rant about the terrible end game here). But they dont they go make a new char and level that. | ||
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