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#12
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I demand 1 fungi tunic or I will found the guild Terminus Minimus
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#13
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If you type the guilds name in "" it should only show your own guild such as /who all "terminus" should only show people in terminus and not terminus rising
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#14
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1 person petition. Find out your guild number.
For example: "/who all guild183", before Rogean wished us a Merry Christmas, would return members of The Mystical Order, which was a pain to search for. Otherwise pick a more unique name for your guild. | ||
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#15
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Quote:
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#16
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Quote:
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#17
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Quote:
But hey, the /who all guild## thing seems to work (I've tried a dozen or so numbers starting from 1 but have yet to run across our guild's ID. I'll try a petition) It would definitely function as a workround. Thank you for that suggestion, Cecily!! | |||
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#18
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I'm sure it's in the or close to the thousands by now. Hopefully a guide can give you that information, or you may have to have your guildies brute force the number as an event lol. Good luck [You must be logged in to view images. Log in or Register.]
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#19
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Can't wait to make a guild named Guild1893
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#20
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When you do "/who all guild", the client effectively inserts your guild name in place of "guild", so what the server sees is equivalent to if you did "/who all Terminus".
However... In the EQEmu code, there is a field in the who all packet (Who_All_Struct) for Titanium that is listed as "unknown". The who all packet for Secrets of Faydwer is identical to Titanium's except for having one extra field at the end, but it has the field that is "unknown" for Titanium listed as "guildid". Some quick tests suggest that this field does get filled in with your actual guild id when you do "/who all guild" from the Titanium client. When you do a different who all, it gets filled with 0xffffffff, like other fields in that packet when they aren't being used (like level range restrictions on the search). So... it should be possible to check against the actual guild id rather than the guild name, when that field is not 0xffffffff. That would fix this issue. The function that handles all of this in EQEmu's code is a bit of a clusterfuck, but it shouldn't be too hard for someone to fit in the extra logic (and p99's code might be cleaned up, since the /who all guild### sounds custom). It's ClientList::SendWhoAll() in world/clientlist.cpp. | ||
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Last edited by Zaela; 05-04-2016 at 05:52 PM..
Reason: I have no idea what most of EQ's 20+ expansions are called
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