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Old 08-31-2015, 02:21 PM
koros koros is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Slow is the single most overpowered spell in game. 75% slow being allowed to exist was an enormous blunder of original design.

But, it is what it is. Having a 60 shaman means you can slow the mob, cut its DPS in half basically. Reducing the frequency of cleric CHs and Shaman Torpors required
Cut its dps to 25%!
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Old 08-31-2015, 03:21 PM
Thulack Thulack is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Cut its dps to 25%!
not really but close :P
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Old 09-04-2015, 04:31 PM
koros koros is offline
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not really but close :P
Yes really.
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Old 09-01-2015, 02:46 PM
Rararboker Rararboker is offline
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Not sure if it is lacking or not but landing anything on a mob that is lvl 66 without debuffing is always hard. And roots won't knock off SoW/Jboots once snare/root start stacking. That happens right now because of the way those spell effects work.

Velious mobs have crazy high resist. Giants will resist Lure of Ice (lvl 60 lure spell) but are hit everytime (even when not debuffed) when hit with the weaker Lure of Flame.
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Old 09-01-2015, 05:15 PM
Danth Danth is offline
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Those drakes rampage quite a bit. You essentially have two tanks needing constant heals. They're groupable but it warrants a stacked and prepared group. The encounter depends heavily on the whims the random number generator--specifically on how quickly Slow lands.

I don't trust melee stats posted on the wiki. Anyone who fights in Velious a lot has by now probably noticed that monsters seem to have generally higher AC than Kunark mobs; certainly I see a much higher proportion of low hits.

Danth
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