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  #101  
Old 04-07-2015, 06:40 PM
Safon Safon is offline
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Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
This is the kind of shit that makes me not want to play on this server.
Farewell good sir!
  #102  
Old 04-07-2015, 06:55 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
This please. We need to scrap Derubael's terrible 'I'm on the list but I'm playing on my alt somewhere else' policy. Wait there for your turn if you expect to get a turn.
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?

There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.

It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.

Was cool, good times, classic eq.
  #103  
Old 04-07-2015, 06:57 PM
JayN JayN is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Back on Rallos Zek 15 years go, I went down to get my jboots off of Drelzna. It blew my mind the organization our server had for that, not sure if the others had it too?

There was a literal que of people that went from the room, down the hall, even out past the locked door.. and you would stand side by side, chatting, waiting, standing there moving closer to the group killing Drelzna with each passing jboot drop. Finally you get into the group, move up the 6 person que & get to be the guy that loots the next boot drop.

It took me 25 hrs straight to get through the line into the group and get my boots, which by Blue99 Standards is nothing.. but for 1999, that's a life time.

Was cool, good times, classic eq.
When fables first started on live; it was very much the same for fabled jboots on my server
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  #104  
Old 04-07-2015, 10:37 PM
oldhead oldhead is offline
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Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
whether 1 or 11 camps im sure this will amount to a competition of who is the most the unemployed
true true

But at least 11 has a better chance to open it up to market.

I mean lets face it... if they follow the time line enough of them will drop that everyone can have them and they will be work a couple K for the trouble of camping it.

They were not a rare drop just most people didnt know the value of them and it was a out of the way camp with mage mobs with dmg shield. Not good to grind exp on. So not many beads made it in game. Once SOE realized what people were doing with them they removed them from the loot table.

On P1999 if it is true to classic they will be nothing more then a circle of shadow and not the uber rare item that they were on line.


I camped mine on live just because I liked to collect clickies. Seen a SK lifetaping the eyeball in velks and asked him where he got it. I meant to go back and get some for my alts but never got around to it as it wasnt really a big thing. They were selling for just hundreds of PP as a novelty toy. Some time later they nerfed them and I believe it was for the lifetapping not for the pulling aspect that made them so valuable later. It wasnt till AFTER the nerf did I find out my monk had one of the best pulling items in the game.
Last edited by oldhead; 04-07-2015 at 10:41 PM..
  #105  
Old 04-07-2015, 10:57 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I think oldhead just chilled things out a bit.

Either way, and correct me if I'm wrong, this item is not gonna "come, be largely unrecognized, then gone" like on live. It will immediately become part of the evercamp economy, for a looooong time relative to the scale economy that could ever be expected on this server. 1 camp, 11 camps, code the cave as an arena: it will be camped, perpetually, it will be sold, and the price will come down in direction proportion to how long "4 months after release" means on p99.

Given the curve these fellows have established, I think 4 months is now equal to roughly the length of the Ming Dynasty.


edit: correction: 6 months!
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Last edited by Sadre Spinegnawer; 04-07-2015 at 11:13 PM..
  #106  
Old 04-08-2015, 12:49 AM
Turp Turp is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
1 camp.
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  #107  
Old 04-08-2015, 01:10 AM
Nuggie Nuggie is offline
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Hard to keep all those flying monkies cleared on one necro. Think I could keep all but 4 down on my (59, demi Lich still in the bank) necro.
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  #108  
Old 04-08-2015, 01:27 AM
Clark Clark is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I say 11 camps.

Don't let 1 Neckbeard occupy it all.

A chance at the few Velious items that get removed should be accessible to all of they make the effort to camp it. Read: "effort" shouldn't be equated to you having to sit in a line for 24 hours and have the neckbeard in front of you hand it off to his guildmate.
  #109  
Old 04-08-2015, 01:29 AM
Clark Clark is offline
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Quote:
Originally Posted by Uuruk [You must be logged in to view images. Log in or Register.]
This is the kind of shit that makes me not want to play on this server.
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  #110  
Old 04-08-2015, 06:21 AM
arsenalpow arsenalpow is offline
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For those arguing that it should be 11 separate camps, what is a comparable camp that is one room like this with separate camps. I can't even think of one besides maybe Grachnist in WW fort, but that's something like 40 mobs outside that you couldn't possibly keep down with line of being broken too many times to count. There's no precedent for this.
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