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#1
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Pet classes can make some good coin in sola off of fine steel and hq bricks of ore.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#2
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53 nec should be soloing HS basement all day to get spells and hit 60. You can start doing wings 55ish.
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Blizze - Cleric of Bregan D"Aerth Ansoman - Ranger of Bregan D'Aerth Blizze - Necromancer of Empire | ||
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#3
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Early on, I flipped items for about 5 months, made a ton. The people I bought from were happy. The people I sold to were happy. I was happy. Whats the problem?
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 01-13-2015 at 04:20 PM..
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#4
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Are you trying to say those people wouldn't have been happier if they received the items for even less plat? You're trying to simplify the argument by eliminating premises that are actually there. | |||
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Last edited by wwoneo; 01-13-2015 at 04:28 PM..
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#5
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Nothing wrong with buying and selling. People like Bob provide a much needed service. Some people want to sit in EC and trade, some people don't.
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#6
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I think all of you people who subscribe to the 'resellers are unethical' line of thinking are simple-minded idiots.
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Last edited by skipdog; 01-13-2015 at 05:02 PM..
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#7
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#8
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Might we increase the happiness of sellers by increasing the price? What effect would that have on buyers. If we remove the reseller who brings the buyer and seller together and the transaction does not occur, who is happy? Lastly, I've yet to read your other post, but is price depression what you are looking for? If we implemented a server wide auction channel that'd be ideal for increasing market efficiency, improving stability and decimating prices, but it would destroy an engaging meta-game in which nature has already optimized market efficiency given the parameters of the world at hand. I would not be for a change to the system unless players could fill any new rolls created. | |||
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#9
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#10
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1. I have not complained about anything. I simply described the role resellers play and the fact that I like the meta game that players have created. You appear to have either misunderstood this or intentionally misconstrued it with the straw man you cleverly debunked with your ad hominem. If I was unclear, then I apologize. I am not looking to wander in circles ^^ 2. I also pointed out that resellers exert both positive and negative influences on prices and suggested it is not possible to determine the net effect. You ignored this. 3. Please elaborate on how and more importantly why we should alter market driven prices. Prior to that however, please explain how we might and ought to determine the truth of your assertion that prices are indeed artificially inflated. Artificially inflated relative to what? 4. Related to 3, you suggest that new players are negatively impacted. What if they enjoy reselling? What if they choose to camp an item of value? How might we lessen their burden and what effect would it have on others. You have also mentioned ethics several times. Is it ethical to effect change that adversely affects one population in favor of another? Also, please note that questions are not arguments. | |||
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