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  #21  
Old 07-24-2014, 06:36 PM
Adolphus Adolphus is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
I'm not certain about much in regards to the experience distribution mechanics, but this I am positive is not right. Class and racial penalties affect the total amount of experience required to level, not how much experience is given from each mob. You can't just sum your group's modifiers.
Only racial penalties are calculated after the xp is distributed to the group though. The reason why people don't want to group with hybrids is because they know they will partially share that classes xp penalty.

So yes, racial penalties affect the total amount of experience required to level. So do class penalties when someone is playing solo. However, when a player with a class penalty is grouped, then the entire group shares the class penalty. Therefore it's fair to just adjust the mobs total experience given to the group.
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  #22  
Old 07-24-2014, 06:44 PM
Ciroco Ciroco is offline
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  #23  
Old 07-24-2014, 06:45 PM
Adolphus Adolphus is offline
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Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
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Haha, edited by big post as I myself screwed up on the calculation regarding fire beetles. It's correct now.

Yeah, it's annoyingly complicated. Thanks original EQ devs!
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  #24  
Old 07-24-2014, 07:06 PM
Ciroco Ciroco is offline
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It's not half as complicated as everyone seems to try to make it.

Class and racial "penalties" have zero impact on how much experience a mob gives. None. The game does not consult a player's race or class before giving experience. However, it does distribute those points based on total experience. For example, hybrids need 40% more experience to get through each level. This inevitably affects group experience distribution because an equal level hybrid will have 40% more total experience points than non-hybrid group members. Since experience is assigned bases on proportion of total experience, the hybrid will take a higher percentage of the experience given by a mob.

Grouping with a 56/57 hybrid is exactly like grouping with a level 60 anything else as far as experience distribution is concerned.

This is all the wiki article linked on the first page, and it's probably explained better there.
  #25  
Old 07-25-2014, 03:32 AM
tanknspank tanknspank is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
Class and racial "penalties" have zero impact on how much experience a mob gives.
[...]
However, it does distribute those points based on total experience.
This.

Let's say you have a 30 HUM DRU (100% xp needed), 30 HUM SHD (140% xp needed), a 34 HUM CLR (100% xp needed) and a 30 OGR SHM (115% xp needed).

We'll assume they all just dinged their respective levels. This means their total XP is (approx): 29.7M (30 HUM DRU), 41.6M (30 HUM SHD), 43.2M (34 HUM CLR) and 34.2M (30 OGR SHM).

They kill a level 29 mob in a regular zone with 75 ZEM. The mob is dark blue to all of them. The mob yelds L^2 * ZEM * (1 + 0.02 * (NP - 1)) where L = mob level (29) and NP is the number of players in group (in this example 4). That means it yelds 63K * 1.06 (group kills get 2% bonus per player after the first) = 67K xp.

Now, the game splits this XP in proportion to the total xp of the players. That means the DRU gets 29.7/148.7 = 20% of the xp, the SHD gets 41.6/148.7 = 28% of the xp, the CLR gets 43.2/148.7 = 29% of the xp and the SHM gets 34.2/148.7 = 23% of the xp. (rounded values)

So applying that to the 67K xp this awful DPS-less group just earned, it means the DRU gets 13.4K xp, the SHD gets 18.8K, the CLR gets 19.4K and the SHM gets 15.4K. As opposed to an even split of 16.8K each. (rounded values)
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  #26  
Old 07-25-2014, 04:06 AM
iruinedyourday iruinedyourday is offline
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I cant even get past like It works like thi-- in anyone's posts before I fall asleep
  #27  
Old 07-25-2014, 08:15 AM
kruptcy kruptcy is offline
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Quote:
Originally Posted by tanknspank [You must be logged in to view images. Log in or Register.]
Let's say you have a 30 HUM DRU (100% xp needed), 30 HUM SHD (140% xp needed), a 34 HUM CLR (100% xp needed) and a 30 OGR SHM (115% xp needed).
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  #28  
Old 07-25-2014, 08:20 AM
Champion_Standing Champion_Standing is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
That's a boring question.
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