![]() |
|
|
|
#1
|
|||
|
I was gonna throw out that seafuries all they got hehe I was mostly referring to dungeon named cash camps
but even at seafuries necros/ench/mages can keep killing and killing a steady 1 at a time while wizards med forever after they quad but dont get me wrong, i love wizards as that was my original character so thats why Im allowed to hate on them a bit [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#2
|
|||
|
Wizards suck aside from quad kiting, raiding, and PBAoE groups.
/thread | ||
|
|
|||
|
#3
|
||||
|
Quote:
Wizards are exceptional in their areas of strength Except Tishan's Relocation, who was on what drugs when they decided that port in spot We also get IVU in Velious | |||
|
Last edited by Nirgon; 06-03-2014 at 05:54 PM..
|
|
|||
|
#5
|
|||
|
| ||
|
Last edited by Nirgon; 06-04-2014 at 12:19 PM..
|
|
||
|
#6
|
|||
|
I didn't read any of this thread so now I will share my opinion.
Wizards suck because their utility functions are redundant and they provide no other benefit except for damage. Wizards get better when casters can actually increase their potency. Melee classes benefit from haste, fungi tunics, better weapons - all of them increase their damage. Caster classes cannot increase their DPS at all. It's static between levels. The only thing you can increase is your mana pool - which is really just a statement of 'I can get X amount of nukes from full'. In a sustained situation where you're never full mana, your mana pool actually means nothing. Mana regen is static, it does not scale with how much you have, so it really benefits you nothing. This is the reason enchanters can sacrifice int for CHA - we really lose nothing, however CHA increases our potency as an enchanter due to increased charm times. Enchanters also charm, which means our potency scales with level. Necros can fear, feign death, have a pet, steal life (self heal) - this makes them more powerful. These are class abilities, though, and can't be buffed. Same with mage. A mage is a wizard in this era that has a pet. The game is completely broken for the wizard in specifics. To play one, you need to want their specific utility functions - ports, ae snare, ae dmg, and large nukes. A naked 60 wizard is just as good as a fully robed 60 wizard.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
|
|
|||
|
#7
|
||||
|
Quote:
"Oh no we overpulled we must have a burst nuker to survive" Where's your CC? If he sucks or is dead, the wizard's burst will most likely not save you. Many other classes are far, far better options in this instance. Even at full mana dump, a wizard isn't outputting more than ~7500/8000 damage. Go look at the hp levels for any of the major mobs in Seb, and also factor in that after a wizard mana dumps, you're out any DPS for 5-8 minutes. Evac? Druids have that, spot heals, and their nukes are almost as efficient. If all a wizard is good at doing is barely surviving when your group is failing, I think you've made my argument for me. Stuns? Horribly aggro-prone and subject to resists in an end-level dungeon, even with Concussion. Might as well have a second chanter or Paladin if that's what you're after. There's no argument for a wizard in a traditional xp group (see my original statement regarding PBAoE) other than there's no one better or you know the person and you know they won't screw up and cause a wipe. "Knowing your class" doesn't help when your class simply cannot fit the role you're trying to put them in as well as any other class. | |||
|
|
||||
|
#8
|
|||
|
Unfortunately as the world got bigger and bigger you kinda just needed that fast travel.
When I first logged onto p1999, the first thing I noticed and loved was seeing people chilling in cities again. That pretty much died with the introduction of PoK. | ||
|
|
|||
|
#9
|
||||
|
Quote:
You would still need PoTranq to get through the PoP zones, but PoP didn't directly expand norrath any more than it was when velious launched. Post PoP, it became more neccessary, but I think between norrath, the moon, and the planes, you had a good sized world that could still operate just on ports. Also, i've taken this thread off topic, so heres my classic wiz story: first char ever was a en erudite wizard. I was in tox forest, and completely blind. I knew ho wto put a spell in my book, but didn't know how spell gems worked. I ran around in pitch black, targeting snakes and trying to go into my spell book, click the spell, and drop them on the snake. I died 5 or 6 times until i gave up and made a warrior | |||
|
|
||||
|
#10
|
||||
|
These wizard threads are all the same.
1. Some noob complains that either a) they feel underpowered as a wizard or b) they were told wizards suck or c) they were denied a group by a bunch of classists 2. Next, High-Level-Wizard X chimes in and points out, correctly, that Wizards are one of the best raid classes between ports and lures and can actually level pretty easily with quad kiting and chardok aoe; they just suck in XP groups. 3. Then Bad-Mathematician-Y takes tremendous offense at these comments, and claims how he knows the One True Way to play a wizard in xp groups to make them effective 4. Enchanter Z points out that Y is actually just playing a really gimp enchanter, and that an enchanter who doesn't charm can bring stuns, roots, 20 dps with tap-fueled nukes, and also massively powerful buff spells. And a charming enchanter is worth about 5 wizards. At this point the thread will cycle through 1-4 for a random period of time.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||
|
|
||||
![]() |
|
|