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  #111  
Old 01-19-2014, 10:22 PM
Mac Dretti Mac Dretti is offline
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Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
  #112  
Old 01-19-2014, 10:22 PM
Dullah Dullah is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Can we be real for a second? Two people got banned. One of them killed a half dozen people on LNS and petitioned saying that he would ignore the GMs and rules. He was previously banned for stripping and deleting multiple characters. He used an auto swap weapon UI, a shared bank UI and distributed these on his guild forum. This player was incredibly toxic.
Oh and you're really grasping at straws with the shared bank. Shared bank came with whatever version of EQ I originally installed. I had gear in those spots so I had to find a UI that would allow me to have the spots back.

Truly pitiful attempt to libel a player. How many bloomins you offer to get and keep me banned for killing 1 player in the middle of 30 players in your guild that violated LNS?
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  #113  
Old 01-19-2014, 10:23 PM
Yagebasto Yagebasto is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
  #114  
Old 01-19-2014, 10:24 PM
HeisChuck HeisChuck is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
good post
  #115  
Old 01-19-2014, 10:24 PM
Tune Tune is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #116  
Old 01-19-2014, 10:28 PM
Koota Koota is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #117  
Old 01-19-2014, 10:30 PM
NotKringe NotKringe is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.

Good idea^^
  #118  
Old 01-19-2014, 10:35 PM
Loto Loto is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Oh and you're really grasping at straws with the shared bank. Shared bank came with whatever version of EQ I originally installed. I had gear in those spots so I had to find a UI that would allow me to have the spots back.

Truly pitiful attempt to libel a player. How many bloomins you offer to get and keep me banned for killing 1 player in the middle of 30 players in your guild that violated LNS?
All this sounds like is an admission to breaking the rules.

"But I had special circumstances!"

Obviously not special enough to the people that run the show.
  #119  
Old 01-19-2014, 10:35 PM
heartbrand heartbrand is offline
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The problem with that is one guild has demonstrated repeatedly that they will never surrender. Ironically, many of the people who once complained how that ruined the server are now in that same guild advocating a LNS that continues to allow for that. Instead, enforce the classic pvp server pnp that did not allow for the engagement of a raid force that were fighting a mob if the engaging party would be unable to slay the mob. Anything less will make velious a complete unplayable shit show.
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  #120  
Old 01-19-2014, 10:37 PM
heartbrand heartbrand is offline
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A misunderstanding occurred that has been rectified, anything more than that is not for public discussion.
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