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  #401  
Old 12-28-2013, 12:44 AM
kotton05 kotton05 is offline
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I'm reading each post for ideas, just know we all hold a part in this. For clarification FE is their own guild and IB is their own guild.

All things aside at the moment it's taken bda FE IB and TMO in my opinion who have the most say. Sloan has already spoken with what he came up with, all but TMO has experienced the guideline were trying to follow. If any guild has any ideAs please PM me and I'll help make a final post where the public can see all the collected ideas from each guild in one post

If you pm me tell me what guild you're from if I don't already know plZ
  #402  
Old 12-28-2013, 12:44 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I'd hope that the staff/rogean wouldn't say raid guilds and then only include the well established raid guilds when they want to effectively make the raid scene available to everyone. The biased top enders will only look out for themselves while throwing a bone to the people who aren't tagged with them and the ones at the bottom will want the top guys to cut their right arm, left leg, and both nuts off to satisfy their thirst.


aka, need a good representation from the top, middle, and bottom or you need to just include everyone.
But the bottom is so much bigger than the top. If it's a majority, the top will topple.
  #403  
Old 12-28-2013, 12:46 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
I'm reading each post for ideas, just know we all hold a part in this. For clarification FE is their own guild and IB is their own guild.

All things aside at the moment it's taken bda FE IB and TMO in my opinion who have the most say. Sloan has already spoken with what he came up with, all but TMO has experienced the guideline were trying to follow. If any guild has any ideAs please PM me and I'll help make a final post where the public can see all the collected ideas from each guild in one post

If you pm me tell me what guild you're from if I don't already know plZ
Divinity, Europa would also raid if targets were available. I'm also sure that smaller guilds would band together if they had an opportunity to kill mobs during primetime during a set time (i. e., log in at 6pm and kill whatever spawned the night previous).
  #404  
Old 12-28-2013, 01:06 AM
Yinikren Yinikren is offline
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TMO, IBFE because they raid together, BDA, Taken, Divinity, Azure Guard, A team, Europa, just off the top of my head. Bob guild hasn't been around long enough.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
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Russled Jimmies - 54 Wizard
  #405  
Old 12-28-2013, 01:21 AM
baramur baramur is offline
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You cannot create a system that makes lower tier guilds have equal loot rights as upper tier guilds. TMO as much as i despise them, and IB/FE as much as they are starting to be despised, put in alot more effort to get raid mobs then other guilds. Why should their hard work not be rewarded. Personally the system should be 75-80% competition and only 20-25% rotation/point based/whatever. How bout simplifying it to just no guild can kill more then 40% of raid point tiered system. For example.

PD 40pts x 4 spawn month= 160 points
Trak 30pts x 10 spawn= 300 points
VS 25 pts x 4 spawn = 100 points
CT 25 pts x 4 spawn = 100 points
Inny 20 pts x 4 spawn = 100points
Gore/Sev/Fay/Tal 20pts x 16 spawns = 320 points
VP dragons(not including pd) 20pts x 20spawn= 400 points.
Draco 15 pts x 10 spawns = 150points
Maestro 15 pts x 10 spawns = 150 points

Points would need tweaked for higher end to be alot more points then lower end was just an outline. PD be more like 60 trak more like 50 for example.

Total 1880 Average points per month in raid mobs. Any guild can kill combined value up to 1880 x .4 = roughly 750 pts per month. This means if even the top 2 guilds max out theres still 20 percent raid content open to the lower level guilds. The 2 top guilds will be fighting each other on the higher end mobs automatically and not wanting to lock themselves out of a pd or trak, which will free up alot of world content. But asking the top 2 guilds that have busted their ass to leave over 50 percent raid content free now, is ridiculous, there has to be some effort involved.
Last edited by baramur; 12-28-2013 at 01:24 AM..
  #406  
Old 12-28-2013, 01:30 AM
quido quido is offline
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
Personally the system should be 75-80% competition and only 20-25% rotation/point based/whatever.
Shut up with this nonsense you fool - we have a majority faction chomping at the bit to maximize their own interests and you shan't stand in their way!
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  #407  
Old 12-28-2013, 01:35 AM
Troubled Troubled is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Shut up with this nonsense you fool - we have a majority faction chomping at the bit to maximize their own interests and you shan't stand in their way!
He was tongue in cheek, but he's right regardless.
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  #408  
Old 12-28-2013, 01:36 AM
reborn649 reborn649 is offline
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Posted this on another thread, but posting it here as well:

I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete.

My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out?

We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc...
  #409  
Old 12-28-2013, 01:37 AM
Troubled Troubled is offline
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Quote:
Originally Posted by reborn649 [You must be logged in to view images. Log in or Register.]
Posted this on another thread, but posting it here as well:

I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete.

My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out?

We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc...

Don't kill mobs then if that's what makes eq hard or "classic" for you. Most of us want to experience things we did or didn't do on live, and are getting super impeded by the few that think we should be competing 10x harder than we did on live to experinece it.
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Last edited by Troubled; 12-28-2013 at 01:41 AM..
  #410  
Old 12-28-2013, 01:44 AM
quido quido is offline
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killing mobs != killing mobs as much as the neckbeards
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