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  #1  
Old 11-14-2013, 11:36 AM
big mouth chew big mouth chew is offline
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wahhh i didnt get dragons
server sucks and its all everybody elses fault
  #2  
Old 11-13-2013, 03:17 PM
Andis Andis is offline
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if you read its not about dragons, chewie. guk has fried your mind, and ur ability to think outside of the live and dead frogs

its about pvp, on a pvp server

this is red, not fucking blue
  #3  
Old 11-13-2013, 03:18 PM
big mouth chew big mouth chew is offline
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you can type as much as you want but you can't force me to read it [You must be logged in to view images. Log in or Register.]
  #4  
Old 11-13-2013, 03:19 PM
Lowlife Lowlife is offline
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Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
if you read its not about dragons, chewie. guk has fried your mind, and ur ability to think outside of the live and dead frogs

its about pvp, on a pvp server

this is red, not fucking blue
pras sir andis
  #5  
Old 11-13-2013, 03:22 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Sirken/Staff, you told us that the reason for variance not being allowed on Red, is because knowing the spawn timers on the raid targets " is suppose to encourage pvp."

After yesterdays patch day, 50+ nihilum loaded in (as expected) to down each raid target in the best possible time.

Now the questions.

- Was there any epic pvp happening over these raid targets? The answer is clearly no.

- Let's ask ourselves why? Because Nihilum loaded in 50 characters to do nothing else but to down these mobs. What guild wants to pvp 50 players?

- Is this encouraging pvp? the answer is clearly no.


Now, this isn't the first time this has happened. This has been seen over the course of this server.

Now let's ask ourselves another question.

Is it time to change things up? I leave that up to you. Otherwise, the same 50 will be loading in to down mobs without any pvp whatsoever.

Whether it be to add variance Or simply making a rule that no more than 25 players can be tagged under same guild tag - just to TEST things out.

I don't know. At this point it is pretty secure to say that this server, "Red 99" is not a red server at all. In fact it mirrors heavily like the blue server.

I would like serious feedback on the proposed options and possible change in rules.


/signed

your friendly neighborhood White Knight

Andis.


What does a repop have to do with variance? /thread
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  #6  
Old 11-13-2013, 03:31 PM
Stasis01 Stasis01 is offline
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Variance is a must - if you want Red99 to be more than a one guild zerg box, smaller crews simply cannot improve in any way to beat a 50 man zerg that KNOWS that spawn time, so they just give up and quit or join.

It's common sense, but you have enough people that enjoy the uncontested free farm of pixels that they don't need that they will argue that things are great.

The problem is there's a small population of people that give a shit about change, so they will seem like the minority - when most of the people that have stuck around are pro staying in Nihilum and just farming PVE on their schedule.

One thing is guarenteed, no variance = two guild zerg matches till one side can't handle it, the only way no variance will work is with normal people who stop farming content when themselves and their guilds have gotten their fill and get bored - which hasn't and won't happen here due to the level of nerds addicted to this.

I have seen it from Nihilum, and the opposition - the PVP is boring zone hugging wait the other side out type shit, with very little action and most fights decided by numbers and classes due to the resist code (it's the reason my mage would rape spectre/gyno/elderan/really any melee while they try to find a gnome sized skeleton with no target circle, no name, nuking them for 650 dmg seukors from until recently without even concern for walls.)

TLDR Red99 stream release avoided variance questions because simulated random repops "might" happen that would create different timer mobs, but that was just smoke being blown up our ass which I don't care about because teams is required anyway - FFA is still a shit system for casuals.
  #7  
Old 11-13-2013, 03:47 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Variance is a must - if you want Red99 to be more than a one guild zerg box, smaller crews simply cannot improve in any way to beat a 50 man zerg that KNOWS that spawn time, so they just give up and quit or join.

It's common sense, but you have enough people that enjoy the uncontested free farm of pixels that they don't need that they will argue that things are great.

The problem is there's a small population of people that give a shit about change, so they will seem like the minority - when most of the people that have stuck around are pro staying in Nihilum and just farming PVE on their schedule.

One thing is guarenteed, no variance = two guild zerg matches till one side can't handle it, the only way no variance will work is with normal people who stop farming content when themselves and their guilds have gotten their fill and get bored - which hasn't and won't happen here due to the level of nerds addicted to this.

I have seen it from Nihilum, and the opposition - the PVP is boring zone hugging wait the other side out type shit, with very little action and most fights decided by numbers and classes due to the resist code (it's the reason my mage would rape spectre/gyno/elderan/really any melee while they try to find a gnome sized skeleton with no target circle, no name, nuking them for 650 dmg seukors from until recently without even concern for walls.)

TLDR Red99 stream release avoided variance questions because simulated random repops "might" happen that would create different timer mobs, but that was just smoke being blown up our ass which I don't care about because teams is required anyway - FFA is still a shit system for casuals.
sad days. on vztz no one nerded out this hard, the game was about fun. came to p99 which harbored all kinds of bluebs... and the Zerg resulted. now we need Teams in order to force bluebs to compet ewith eachother instead of zergin half the server pop.

just hope there is some team balancing mechanic that prevents everyone from rolling on the same team. or re-rolling to the "nilly" zerg team later on down the road
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  #8  
Old 11-13-2013, 05:04 PM
Bidin Bidin is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Variance is a must - if you want Red99 to be more than a one guild zerg box, smaller crews simply cannot improve in any way to beat a 50 man zerg that KNOWS that spawn time, so they just give up and quit or join.

It's common sense, but you have enough people that enjoy the uncontested free farm of pixels that they don't need that they will argue that things are great.

The problem is there's a small population of people that give a shit about change, so they will seem like the minority - when most of the people that have stuck around are pro staying in Nihilum and just farming PVE on their schedule.

One thing is guarenteed, no variance = two guild zerg matches till one side can't handle it, the only way no variance will work is with normal people who stop farming content when themselves and their guilds have gotten their fill and get bored - which hasn't and won't happen here due to the level of nerds addicted to this.

I have seen it from Nihilum, and the opposition - the PVP is boring zone hugging wait the other side out type shit, with very little action and most fights decided by numbers and classes due to the resist code (it's the reason my mage would rape spectre/gyno/elderan/really any melee while they try to find a gnome sized skeleton with no target circle, no name, nuking them for 650 dmg seukors from until recently without even concern for walls.)

TLDR Red99 stream release avoided variance questions because simulated random repops "might" happen that would create different timer mobs, but that was just smoke being blown up our ass which I don't care about because teams is required anyway - FFA is still a shit system for casuals.
One way to solve this would be to recruit a zerg yourself.
Unfortunately you and your leadership are complete utter retards and can't seem to hold any members or new recruits to compete due to your toxic personalities.
Cry more.
  #9  
Old 11-13-2013, 03:23 PM
Andis Andis is offline
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restart or repop

same thing happens, 50+ nihilum

/thread
  #10  
Old 11-13-2013, 03:24 PM
Nothxu Nothxu is offline
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Terrible leadership is the reason you can't field more numbers. No one wants to join a guild where 90% of the guild population is from New Jersey, addicted to pills, or in the guild simply to grief noobs.
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