![]() |
|
|
|
#2
|
|||
|
if you read its not about dragons, chewie. guk has fried your mind, and ur ability to think outside of the live and dead frogs
its about pvp, on a pvp server this is red, not fucking blue | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
What does a repop have to do with variance? /thread | |||
|
|
||||
|
#6
|
|||
|
Variance is a must - if you want Red99 to be more than a one guild zerg box, smaller crews simply cannot improve in any way to beat a 50 man zerg that KNOWS that spawn time, so they just give up and quit or join.
It's common sense, but you have enough people that enjoy the uncontested free farm of pixels that they don't need that they will argue that things are great. The problem is there's a small population of people that give a shit about change, so they will seem like the minority - when most of the people that have stuck around are pro staying in Nihilum and just farming PVE on their schedule. One thing is guarenteed, no variance = two guild zerg matches till one side can't handle it, the only way no variance will work is with normal people who stop farming content when themselves and their guilds have gotten their fill and get bored - which hasn't and won't happen here due to the level of nerds addicted to this. I have seen it from Nihilum, and the opposition - the PVP is boring zone hugging wait the other side out type shit, with very little action and most fights decided by numbers and classes due to the resist code (it's the reason my mage would rape spectre/gyno/elderan/really any melee while they try to find a gnome sized skeleton with no target circle, no name, nuking them for 650 dmg seukors from until recently without even concern for walls.) TLDR Red99 stream release avoided variance questions because simulated random repops "might" happen that would create different timer mobs, but that was just smoke being blown up our ass which I don't care about because teams is required anyway - FFA is still a shit system for casuals. | ||
|
|
|||
|
#7
|
||||
|
Quote:
just hope there is some team balancing mechanic that prevents everyone from rolling on the same team. or re-rolling to the "nilly" zerg team later on down the road | |||
|
|
||||
|
#8
|
||||
|
Quote:
Unfortunately you and your leadership are complete utter retards and can't seem to hold any members or new recruits to compete due to your toxic personalities. Cry more. | |||
|
|
||||
|
#9
|
|||
|
restart or repop
same thing happens, 50+ nihilum /thread | ||
|
|
|||
|
#10
|
|||
|
Terrible leadership is the reason you can't field more numbers. No one wants to join a guild where 90% of the guild population is from New Jersey, addicted to pills, or in the guild simply to grief noobs.
| ||
|
|
|||
![]() |
|
|