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Old 07-30-2010, 02:39 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Swiftsong_Lorekeeper [You must be logged in to view images. Log in or Register.]
Woo hoo post #128. What were we talking about?
Cheese.
  #2  
Old 07-30-2010, 04:22 PM
Overcast Overcast is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Cheese.
With ample Whine.
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  #3  
Old 07-30-2010, 04:50 PM
Sykem Sykem is offline
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Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
With ample Whine.
Obviously.
  #4  
Old 07-30-2010, 10:39 PM
Blingx Blingx is offline
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Doable?
Trainer A aggros Guard/Rinna/Merchants.
Trainer A runs to tunnel/random evil aligned character.
Trainer A dies.
Guard/Rinna/Merchants warp back to spawn spots.
Total deaths: 1
Happy Campers: ##

Once hatelist is empty they warp to their huts/spawn spots.
Would prevent collateral damage but still allow the functionality of the guards to aggro onto evil characters that run too close to them.
Just beware who you buff because aggro would transfer that way...
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