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#2
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Quote:
__________________
Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#4
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Doable?
Trainer A aggros Guard/Rinna/Merchants. Trainer A runs to tunnel/random evil aligned character. Trainer A dies. Guard/Rinna/Merchants warp back to spawn spots. Total deaths: 1 Happy Campers: ## Once hatelist is empty they warp to their huts/spawn spots. Would prevent collateral damage but still allow the functionality of the guards to aggro onto evil characters that run too close to them. Just beware who you buff because aggro would transfer that way... | ||
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