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#191
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I ported into CZ and hit some major agro and died. When I spawned at my bind point I also realized that I had de-leveled and couldn't return to get my corpse. A higher level wizard who was a total stranger to me agreed to port me in to get my corpse. I remember the tense feeling when we ported in and this dude holding off the mobs while I grabbed my gear. He was barely hanging on while I looted and then we both got the hell out of there. It is was a memorable moment and a prime example on how Corpse Runs can be seen as an accomplishment just as much as killing a named NPC. | |||
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#192
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That is 9PM Friday, August 2, 2013 (CEST) Time in Sweden Tune in to http://www.twitch.tv/EverQuestNext | |||
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#193
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Sam, I do agree that a 2hr CR is way too much. I am thinking along the lines of a failed fear raid or a failed naggy raid. I think if you died in say EC and were bound in Qeynos, you could probably find a porter to get you there, for a fee.
Maybe they can have something like this: - You die, can run and loot corpse for full exp recovery. - You die, can rez at nearest town and lose % exp. So it is up to you, but you DO have the option to just keep playing, but you will have to make up the exp loss. The issue is that now risk vs reward goes away. So you can just sacrifice exp to keep trying to kill xx mob with no repercussions. I also agree that medding for 15 min is stupid. I am not 20 anymore, I do not live at my parents house, going to school and working part time. I have a family and a job. So there has to be some happy middle ground for thing like medding, traveling etc. | ||
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#194
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#195
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Yes, they were cartoony and at times awkward, but I began to appreciate them over time. That said, I have absolutely zero confidence that Sony can make a graphics engine that performs as well on such a wide array of systems like Blizzard did (part of the reasoning behind the models in the first place). Edit: I should probably also mention that at this point in my life I have no interest in creating a gaming system to handle the "modern" graphics engines, hence my being okay with a WoW graphics clone. I liked the WoW engine because it would run very well on a standard macbook pro (my usual machine). EQ1 also falls into that category, though for obvious other reasons. | |||
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Last edited by Ephi; 08-02-2013 at 02:01 PM..
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#196
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ya cuz you can only make a human and orc so many ways
__________________
Current Games:
Naw | ||
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#197
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Yes, and here in lies the reason why all of us will never be "happy" with today's presentation. We all call ourselves old school and classic, but we all really want different things when get down to it.
CRs, but not too long...no easy travel, but reasonable travel times...risk v. Reward balance, but not time sinks...none of us ar really asking for the same thing. I can say this...right now I am on a line waiting to get into the unveil in Vegas..,and it is exciting. The waiting is almost over, and the suspense building for YEARS is about to flood loose. It is a good day to love gaming. No matter how much you like or don't like what we see today. | ||
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#198
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EQ1 gameplay is broken as fuck :\ People have changed since 1999 bro. That is why on the live progression servers you had 30+ shadowknights insta-gibbing raid content. The min-maxing in MMOs in 2013 is off the charts, you wont be able to have world-spawns on 3-7 day timers for the entire server, the people will ruin the entire idea of making another EQ1. That is why everything is instanced now. Look at this server for fucks sake, barely anyone can get a raid mob and were only dealing with maybe a couple hundred people contending for these raids. All EQ1 is, is a MMO that is focused on meaningful item progression. I haven't had a death penalty in EQ since 1999! 96% rezzes are everywhere and anyone can get their corpse summoned for a small fee. I think you're looking at things with rose-tinted glasses if you think everquest is the future of MMOs. I would hate to be the lead dev on an EQ1 in 2014 when my subscription numbers are plummeting every day from people complaining and rage quitting over shit. When bossman comes down and asks what is going on and what can be done and your response is "the game is meant to be hard!" Good luck finding another job. If you want to sit here and arm-chair dev like you know what you're talking about, be my guest but this will be the last time I comment on this subject. | |||
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#200
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/gu can someone port me from Erudin to Lguk? xxx tells you: Sure /gu thanks! So technically, you can make death the same as classic EQ, so long as the classes are there and have meaning. I do not mind camping etc. 8 hour spawn times though are stupid for mobs. 15-20 min spawn times for mobs makes more sense. Gives you time to talk to friends, share stories etc. That was half the fun of playing. | |||
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