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  #71  
Old 05-18-2010, 11:44 AM
pickled_heretic pickled_heretic is offline
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You gotta realize that for every person who sends a report there's probably 5 or more who get a chuckle out of it. I'm sure you say it's the same handful of people who get reported (and that's probably true) but at the same time it's probably the same handful of people who are also filing the reports. On the other hand, the people who enjoy the banter don't have the same recourse to express their enjoyment... I mean it would be dumb for me to open a petition to express my enjoyment of some conversation I had, or game feature I was experiencing.
  #72  
Old 05-18-2010, 12:09 PM
Shamaeso Shamaeso is offline
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I wonder why if the global channels are an issue for you why you don't shut them off.. Use shout in your zone. IF you leave ooc and auction on and vent here then really you have no one to blame but yourself.
  #73  
Old 05-18-2010, 01:09 PM
eqdruid76 eqdruid76 is offline
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Originally Posted by Shamaeso [You must be logged in to view images. Log in or Register.]
I wonder why if the global channels are an issue for you why you don't shut them off.. Use shout in your zone. IF you leave ooc and auction on and vent here then really you have no one to blame but yourself.
Yep, that's the usual response from proponents of serverwide chat.

If you have to ask that question, then you clearly aren't interested in a classic live experience, and I question your motives for putting up with the grind and frustration of the early days of Everquest if you aren't looking for the nostalgic feel of those early days, of which congregating in a common zone to trade, banter and /lfg was VERY MUCH a part of that experience.

Ask yourselves, do you want a classic EQ or not? You can't pick and choose what you liked and didn't like. If that's your goal, you should probably find a server whose point is not to emulate EQ at launch...
  #74  
Old 05-18-2010, 01:22 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Ask yourselves, do you want a classic EQ or not? You can't pick and choose what you liked and didn't like. If that's your goal, you should probably find a server whose point is not to emulate EQ at launch...
And why not? This game is already not like classic in many ways, with shared banks and 'fixed' pets that don't use weapon stats and mobs that can't really be fear kited anymore. Plus the server can only support half the population that the average server had back during launch, and the playerbase is of a vastly different demographic. Your argument is a false dichotomy; you're claiming there are only two options when there are actually many (and indeed, the current 'answer' to your question that the developers have pickled is not even one of the options you presented).
  #75  
Old 05-18-2010, 01:23 PM
nilbog nilbog is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
And why not? This game is already not like classic in many ways, with shared banks and 'fixed' pets that don't use weapon stats and mobs that can't really be fear kited anymore. Plus the server can only support half the population that the average server had back during launch, and the playerbase is of a vastly different demographic. Your argument is a false dichotomy; you're claiming there are only two options when there are actually many (and indeed, the current 'answer' to your question that the developers have pickled is not even one of the options you presented).
Almost everything you said here is wrong, so I assume you do not play.
  #76  
Old 05-18-2010, 01:36 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Almost everything you said here is wrong, so I assume you do not play.
Could you please provide some examples?

Banks are now shared, so that's not even an issue.

I just started playing last week and I hit 15 with my SK this week so I thought I'd try to fear kite some crocs. It was doable but absolutely nothing like it was in classic... the mobs would slow to a crawl in classic, now they practically still run at full speed even with CD on them. It's not a huge issue to me since I intend on grouping mostly anyway, but mob run speeds are definitely different from classic. This is further evidenced by the distance that mobs maintain from you if you strafe run. They stay constantly 20-30 ft from you now... you used to be able to actually increase your distance doing this.

I heard from another discussion that the current server would be able to hold about 1000 people (this could have been hearsay, i don't know) and the current population caps at around 700. That is pretty impressive but I distinctly remember Eq servers at launch with 3000 or more people max... the average was probably around 2000.

Pets don't use attack delay speeds or damage from weapons, this is something that I have verified myself. I distinctly recall being able to put a rusty 2h on a level 1 skeleton pet and having it hit for 20's, or putting FS daggers on a dw necro pet and having its dps increase by 30-40%. This was changed from classic.

And the most obvious change, global OOC - I didn't even mention it, but it's obviously not at all like classic EQ.

Most of these changes are either intentional or based on limitations with what the developers can do, but the motivation or purpose of these changes is irrelevant; the fact of the matter is that this server differs from everquest in several distinct ways which proves that either a dichotomy does not exist or the question of a dichotomy is irrelevant because the developers have already chosen to deviate from classic.
  #77  
Old 05-18-2010, 01:42 PM
Ihealyou Ihealyou is offline
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If you think the shared banks work, put all of your stuff into it.
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  #78  
Old 05-18-2010, 01:43 PM
Shannacore Shannacore is offline
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Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
If you think the shared banks work, put all of your stuff into it.
please please pleaseeee
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  #79  
Old 05-18-2010, 01:48 PM
eqdruid76 eqdruid76 is offline
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Well, he THINKS shared banks work because the shared bank slots still appear on the bank GUI. I imagine that's a limitation of basing P99 off Titanium, more than anything.

He is sort of correct though on the fact that there is a lot about P99 that still isn't classic. But he hasn't played long enough to realize that every patch is getting closer and closer, and that serverwide chat is just the most obvious example of non-classic here.

He also needs to reaffirm his understanding of the word "dichotomy". :P
  #80  
Old 05-18-2010, 01:49 PM
nilbog nilbog is offline
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I wish I had people to respond to this stupid shit for me. First of all, the client we use is Titanium. You won't see some the things removed, because its in the client. That doesn't mean they work.

Quote:
Banks are now shared, so that's not even an issue.
No they aren't? I just put something in mine, logged out. Logged in second character. What do ya know? It's not there. It's on the cursor from the first character.

Example A: You don't know what you're talking about.

Quote:
I just started playing last week and I hit 15 with my SK this week so I thought I'd try to fear kite some crocs. It was doable but absolutely nothing like it was in classic... the mobs would slow to a crawl in classic, now they practically still run at full speed even with CD on them.
Runspeed is a known issue? It's not by design. You can consider it something not yet fixed. Look around in the bug forum, or for god's sake use search.

Quote:
I heard from another discussion that the current server would be able to hold about 1000 people (this could have been hearsay, i don't know) and the current population caps at around 700. That is pretty impressive but I distinctly remember Eq servers at launch with 3000 or more people max... the average was probably around 2000
Mine had between 1500-2000 on prekunark. Anyways, the newer server is untested by population. I don't see how this statement has any relevance?

Quote:
Pets don't use attack delay speeds or damage from weapons, this is something that I have verified myself. I distinctly recall being able to put a rusty 2h on a level 1 skeleton pet and having it hit for 20's, or putting FS daggers on a dw necro pet and having its dps increase by 30-40%. This was changed from classic.
Actually.... it's not changed TO classic. It's not changed at all. You do realize we started with Titanium and worked backwards? Bug report it, and unless you're told it's working as intended, you can't really say we changed it, can you? I'm not sure if you're familiar with source coding.
Quote:
And the most obvious change, global OOC - I didn't even mention it, but it's obviously not at all like classic EQ.
Really? I didn't notice we had global ooc. http://www.project1999.org/forums/showthread.php?t=7803

Quote:
Most of these changes are either intentional or based on limitations with what the developers can do, but the motivation or purpose of these changes is irrelevant; the fact of the matter is that this server differs from everquest in several distinct ways which proves that either a dichotomy does not exist or the question of a dichotomy is irrelevant because the developers have already chosen to deviate from classic.
Hopefully what I have posted above will clue you in to how bad your closing paragraph now reads.

Best I can tell you... is that there are things not fixed yet. Who told you that's intended? No one. You're typing things you have NO idea about obviously. Which leads me back to my original statement.
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