Quote:
Originally Posted by cutie
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p99 was my first eq experience. i started feb of last year. a huge part of a pvp server is pvp, ffa pvp. this pnp has taken all the fun out of pvp. i wud rather someone sit on my corpse for 72 hrs than be told i cant enter a zone for 1 hr. i wud rather keep trying over an over to fight than sit around waiting to avenge my death.
when i started on this server there was xp loss in pvp. i died all the time. i never cried about it. i didnt complain, ppl better than me killed me, kudos to them, they are good at what they do. if u needed help w cr u got some guildies, an if ur guild cudnt help u waited an sometimes waited an waited some more.
I propose that instead of the pnp, xp loss for pvp is reinstated, give it a week all the bluebie cry babies will go back to blue an find something to cry about on their own server where they belong. Then when all the bluebie babies are gone the rest of r99 can go back to the way things were before pnp, the way a pvp server should be.
Certain ppl might say that if nihilum was banned server pop wud be 200+ sure maybe but what fun is it when 190 of those ppl are in the same guild.
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I would much rather someone sit on my corpse than be told to leave a zone as well.... but Red dawn isnt the issue, Red dawn did not create these rules. Exp death from pvp would further hurt the population what we need and its obvious higher pop so no one guild no matter which one rules the roost. Only way to do that is to have higher population to support more than one or 2 guilds. And of course only way that is gonna happen is if everyone puts aside their petty differences and for a brief time come up with ideas to increase pop by making server enjoyable for all not just one person or guild. But that is the definition of wishful thinking I guess.