#62
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#63
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Forget Boltzmann brains they got Boltzmann raids up in here.
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#64
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Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard | <Vanquish>
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#65
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In infinite time, there will eventually exist an occasion for most mobs where they will miss every attack and you resist every spell.
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Last edited by Quizlop; 03-14-2019 at 03:30 AM..
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#66
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Caiu linked some site about a true RNG that uses values based off white noise from outer space. Only with this in place could your scenario be possible.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#67
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#68
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Hmm...it depends on the range of the RNG algorithm in use by P99. What it's seeded from doesn't matter, as long as it's not the same every time and has a value range that matches the limit of the RNG distribution. No matter the seed value, any algorithm is going to produce a characteristic range and distribution that looks statistically similar. If that range can be lopsided enough to never have a value that crosses the 'to hit' value then yeah...but these algorithms are designed not to do that kind of thing. I mean, they can only generate so many values before they wrap around again because they are deterministic and do not generate an infinite range of values. Any RNG that has a mathematical chance of generating very lopsided results is not a good RNG, by definition. I think there are seed values and generation lengths and algorithms that could do what is being talked about in a short run, but of course the chances get more and more unlikely the longer the series is.
So, basically I think that Rygar is correct, it wouldn't be possible using an algorithmic RNG such as the one P99 uses. It probably would be possible using an actual source of randomness, but the time range on that would certainly far exceed the life expectancy of any neckbeard, no matter how dedicated. Also, no one is sure what 'random' actually means or how to detect it. There's a paradox about detecting actual randomness...to detect it you have to define what it looks like, and if you do that then it's not random any more.
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The Ancient Ranger
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Last edited by fadetree; 03-14-2019 at 08:47 AM..
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#69
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Also, to be clear every random number you will ever see in any computer game ever is timer based. That's just how computers generate random numbers, since they can't roll dice: they check the time, do some math on that time, and generate a (pseudo-)random number. But, that in no way guarantees that "eventually you'll get hit because eventually you'll hit the right time". It's not like anything the computer is doing is based on time in that way: it's more like the computer looks at the last digit of the current millisecond (although it's not that simple), and obviously every time it checks that last digit could keep being 7 or whatever number it needs to be to fail. Depending on how the EQ Emulator code works it's possible that their specific implementation ensures Trak never misses more than X number of times in a row, but there's nothing inherent in RNGs that would guarantee that, and unless someone did an experiment on their own private EQ Emu server to test it out I'd tend to believe the software really does have (pseudo-)random numbers.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 03-14-2019 at 11:17 AM..
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#70
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Monkeys locked in a room with a typewriter won't ever write Shakespeare. It is only a theoretical probability but can't actually happen.
Just like when people calculate the odds of a tornado assembling an airplane from raw parts. Get back to reality and endulge this fantasy thread!
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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