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Old 06-03-2011, 02:38 PM
Aadill Aadill is offline
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The only problem with leveling in Kunark at such low levels is that you're forced to travel around high level zones with no great place to bind or buy spells without dodging everything in sight. It's doable and the rewards are high, but I didn't consider it because if you're just coming back to the game it's a bit .. well, scary.
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Old 06-03-2011, 06:50 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
The only problem with leveling in Kunark at such low levels is that you're forced to travel around high level zones with no great place to bind or buy spells without dodging everything in sight. It's doable and the rewards are high, but I didn't consider it because if you're just coming back to the game it's a bit .. well, scary.
Scary is fun, no? And I tend to think of Kunark dungeons being better for exp and loot compared to their "Classic" equal level counter-parts. But perhaps I'm wrong in that regard? Who knows. :P
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
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Old 06-07-2011, 10:49 AM
Aadill Aadill is offline
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From Drinal the gobbos were considered 3 different camps, 4 if people just *had* to solo in the far most right room. Lookout (LR), Main (MR), Warrior (WR), Raider (RR) were the camps that we had, and this was right around when Velious was coming out.
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Old 06-07-2011, 04:44 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
From Drinal the gobbos were considered 3 different camps, 4 if people just *had* to solo in the far most right room. Lookout (LR), Main (MR), Warrior (WR), Raider (RR) were the camps that we had, and this was right around when Velious was coming out.
That's how it was on the Tarew Marr server too; LR was for the lowest level groups and was barely enough to sustain a party, it was really only camped by a group if everything else was camped, otherwise MR would pull LR between MR pops.

WR and RR were usually one camp too, unless it was so crowded that people started dividing the two.

I don't see why it would be an issue here; I never had an issue with spawns. If no one was in the room, it was fair game to take the camp, but no one would tolerate a single person soloing a room to themselves over a group of 6.

Maybe its a good thing HHK isn't popular...
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #5  
Old 06-07-2011, 10:50 AM
Agecroft Agecroft is offline
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There are definitely days like that along the way.
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