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#1
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The only problem with leveling in Kunark at such low levels is that you're forced to travel around high level zones with no great place to bind or buy spells without dodging everything in sight. It's doable and the rewards are high, but I didn't consider it because if you're just coming back to the game it's a bit .. well, scary.
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#2
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Quote:
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Quote:
Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#3
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From Drinal the gobbos were considered 3 different camps, 4 if people just *had* to solo in the far most right room. Lookout (LR), Main (MR), Warrior (WR), Raider (RR) were the camps that we had, and this was right around when Velious was coming out.
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#4
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WR and RR were usually one camp too, unless it was so crowded that people started dividing the two. I don't see why it would be an issue here; I never had an issue with spawns. If no one was in the room, it was fair game to take the camp, but no one would tolerate a single person soloing a room to themselves over a group of 6. Maybe its a good thing HHK isn't popular...
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Quote:
Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#5
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There are definitely days like that along the way.
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