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#1
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Quote:
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#2
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RANDOM ZEMS
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#3
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People will always chase ZEM to a certain extent. My hope though is that when class penalties fall away on Green that people might be a little bit more willing to hit up other zones in a group. Class penalties really can make a big dent on your exp so I think it’s part of the reason people seem even more rigidly wedded to ZEM on Green.
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#4
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If they launch another server I don't think I'll be playing on it. Not after the 60 second spawn times, after Teal instancing, after the ZEM changes, and all the other non-classic stuff that happened since launch. It seems to me that his server is massaged to cater to a specific population and I'm not in that group.
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#5
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I think that group is oddly enough no lifers who play all day but are also really shitty at games and especially hate being friendly or social with other players. Grind like a Chinese gold farm in your solo MMO where you are super powerful, like for real, super powerful. Everyone wants to be you. Boring. | |||
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#6
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The 60 second respawn with no linking just made all the newbie mobs scarce camps, which was very unclassic. | |||
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#7
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Random zems per week
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#8
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Nerf Perma, Hole, and CT slightly
Boost places like Sol B, City of Mist, Mistmoore, Droga, Nurga, Karnors, Seb, CoM, etc. While I am in support of things being classic, I don't recall every single level 50-60 being in 2 zones (Hole or Perma Pits). We need exp diversification, badly. For the community. Something that could work better than a major revamp, would be a weekly or monthly "Hot Zone" that rotates. Bump a random dungeon for each level range , 30-40, 40-50, 50-60 for the week, and encourage some new player interaction. The server meta and "cliquey-ness" of the server is broken, and something's gotta give. | ||
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#9
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Also, for the love of god, PLEASE un-nerf Lower Guk exp, WTF?
Lower Guk should be at least 125 ZEM to accomodate for difficulty and encourage actual groups. Lower Guk on Live was constantly full of full groups, exping at each of the camps. Nobody there anymore except lone neckbeards with french fries suck in their neck rolls fattening their bags. This is an ISSUE! | ||
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#10
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Random ZEMs completely defeats the purpose of ZEMs in the first place, which is to reward hunting in difficult zones or to lower population of others.
Creating uniform ZEMs across the board does nothing. It just means LOOT becomes the draw again which means everyone overcrowds zones like Guk, etc. Having everyone in the Hole isn't classic but so what? Let people play the way they want to play and most people want to level faster. The zone diversity of Classic is NEVER coming back because we have wikis now that tell everyone what to do. If you want to go to other zones, hit up your guildmates and have at it. That's what a guild is for, no? PUGs aren't the only way to group. | ||
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