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  #51  
Old 11-24-2014, 05:35 PM
Cecily Cecily is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
How many people play on red is irrelevant, if you're going to "force" a velious beta, you give p99 players no other choice but to play on the velious server. That's what forced beta implies.
Both servers need players, so it's honestly a brilliant decision. Most blue players have a strong enough aversion to red that they'll funnel into the beta, where they are needed. If it works out to increase red population as a side effect, that's only a good thing for the health of our servers.
  #52  
Old 11-24-2014, 05:37 PM
evan1612 evan1612 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Both servers need players, so it's honestly a brilliant decision. Most blue players have a strong enough aversion to red that they'll funnel into the beta, where they are needed. If it works out to increase red population as a side effect, that's only a good thing for the health of our servers.
GMs know red is dying/dead so this is the best way they can think to get players on there(by forcing them for a weekend lol). [You must be logged in to view images. Log in or Register.]
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  #53  
Old 11-24-2014, 05:40 PM
YendorLootmonkey YendorLootmonkey is offline
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Not only does red need to be shut down, internet porn needs to be shut down so there are absolutely no distractions to this Velious testing period.
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  #54  
Old 11-24-2014, 05:42 PM
zanderklocke zanderklocke is offline
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If you train people on beta, do you get banned on blue or red?
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  #55  
Old 11-24-2014, 05:43 PM
Cecily Cecily is offline
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Neither. It's called testing pathing.
  #56  
Old 11-24-2014, 05:43 PM
Greengrocer Greengrocer is offline
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  #57  
Old 11-24-2014, 05:44 PM
Mindif Mindif is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
What is the point of keeping the red server up if you want velious beta testing?
To keep all the redies on red.
  #58  
Old 11-24-2014, 05:48 PM
toolshed toolshed is offline
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Great idea. The best thing for Project1999 is for Velious to come out, and I'm glad that this is the focus.
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  #59  
Old 11-24-2014, 05:49 PM
Tankdan Tankdan is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Thread of quests/recipes that need confirmation: http://www.project1999.com/forums/sh...d.php?t=157067

If you up drop rates to 100%, then you might as well allow people to just summon the items for turn in. Testing drop rates during beta is important to avoid unnecessary issues on live.
I'm well aware of that thread. And if you actually look at the armor quests completed you'd know that will NEVER get anywhere close to completion in time at the current drop rate. Upping the drop rate for testing purposes is perfectly fine considering the hundreds of raids that have already taken place and the results it has yielded. It can be reverted back for a final beta build to make sure everything is working as intended.
  #60  
Old 11-24-2014, 05:56 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Neither. It's called testing pathing.
VP train wars round 2 should happen in Velious beta.
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