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  #31  
Old 06-23-2016, 11:03 AM
HippoNipple HippoNipple is offline
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Those changes are awful.

-Making bind wound as good as Trak healing BP

-Make trak robe drop from ice giants

-Cap damage which would make 2h high delay weapons pointless

-Increase required raiding time by 100%

-Take out melee ability to use levi cloak so they can't hit casters

-Make manastone only usable by most OP PvP class and have it drop forever.

No matter how little attention this server gets just be grateful there isn't some brain dead druggy giving the server too much attention.
Last edited by HippoNipple; 06-23-2016 at 11:05 AM..
  #32  
Old 06-23-2016, 11:13 AM
iiNGloriouS iiNGloriouS is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Those changes are awful.

-Making bind wound as good as Trak healing BP

-Make trak robe drop from ice giants

-Cap damage which would make 2h high delay weapons pointless

-Increase required raiding time by 100%

-Take out melee ability to use levi cloak so they can't hit casters

-Make manastone only usable by most OP PvP class and have it drop forever.

No matter how little attention this server gets just be grateful there isn't some brain dead druggy giving the server too much attention.
Ty Hippopal for the summary. Hence, dumbest fucking post ever
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  #33  
Old 06-23-2016, 11:15 AM
Samsung Samsung is offline
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Pretty sure we're all in agreement that this post was shit.
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  #34  
Old 06-23-2016, 12:15 PM
notinmyname notinmyname is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The most appealing "classic" PvP server to me would be KUNARK era with these changes:

1.) Plugging while zoning results in you coming out linkdead for 10 seconds before leaving the game. Zoning itself also now takes a minimum amount of time for all players (exact amount to be determined), so as to make "zone hopping" more fair instead of rewarding the people who happen to zone the quickest. People also can now only move between the same zoneline a maximum of 3 times per minute. This way the game becomes about either fighting, running, or hoping you don't get killed when you plug. Not about continuously zone-hopping and plugging without risk.

2.) Put damage caps on the amount of DPS a character is able to do per level in melee PvP, so as to prevent twinked characters from having such large advantages and to curb the excessive amount of power that top geared/buffed melee characters have in general at the endgame.

3.) All of the raid targets being on 3-day respawns instead of 1 week, increasing the Hitpoints some of these mobs currently have, and these mobs banishing more than a certain number of players from the area - they should be more of a challenge.

4.) Emerald Jungle and Skyfire ports not requiring you to be in a Kunark dungeon. Boats to and from Kunark being much faster and more frequent, also Ocean of Tears and Erud's Crossing to some extent while we're at it.

5.) Druids + Mages + Necros getting their Velious era spells, plus Druids getting Bear form and Surefall Glade portal, and Wizards getting group translocate. Summoned pets now zone with their caster. Cleric complete heal breastplate nerfed to Velious era version. Shaman cannibalize line changed to hit once per tick over the course of 3 ticks (makes the process less tedious).

6.) Removal of class exp penalties + give Rangers/Paladins/SK's their initial Velious era buffs, but cap Harm Touch damage in PvP at 40% of an opponent's maximum health, because it can be overly gimmicky.

7.) Manastone continuing to drop but being usable only by Wizards; would work in any zone but be unusable if it would cause suicide and would be limited to 10 clicks per minute in the 'restricted' zones. Also decrease activation time on Wizard Epic to 12 seconds, and halve the activation+recharge+stun times on Harvest.

8.) Manna Robe dropping inside Permafrost dungeon from the Giants as a rare drop (removed from Trakanon and decrease respawn timer on these Giants to 22 minutes), usable by any caster, effect changed to a +100 mana pump that can be used once every 2 minutes. Would help reduce downtime for casters at the higher levels and make this zone much more highly visited.

9.) Move small amounts of various other quality items to underused zones (Runnyeye, Gorge of King Xorbb, Splitpaw, Lake Rathe, Kaesora, Dalnir, Nurga, Swamp of No Hope, Dagnor's Cauldron, Kerra Isle, The Warrens, Erud's Crossing - add some underwater content here) to increase traffic flow to those zones. Locket of Escape can continue dropping, I'm fine with melee classes sometimes being able to bind anywhere a caster can.

10.) Poison + Disease removal potions having 50 charges each, Pumice Stones having 25 charges; it's boring needing to restock so much and just makes people not want to PvP in many cases since they know they can't engage in many instances without having these.

11.) Make bind wound universally work up to 70% health and give more health back than it currently does (Skill Level divided by 2).

12.) Drastically increase the spawn rates on the Veeshan's Peak quest-key mobs, because it's retarded for people to waste so much time on that shit. Don't require a Howling Stones key at all, because that's a waste of space.

13.) Quillmane cloak only being usable by casters - melee are already strong enough, depend on casters for Levitate you meatbags.

This is the worst list of changes. Did you even think about this or did you just randomly free write things that came to mind so as to make the appearance of content?

You must be trolling, or having a go... and if not then I suggest you reconsider what you're doing... because this point you might be one of those needy dudes who has horrible ideas all the time and when people intuitively hear you and see how shitty they are and attempt to back off you act like they need to debate all of your points, otherwise they are being rude... aka a needy dick with a keyboard who can only ever think of how great your ideas are when in actuality are shallow and terrible. Who wants to spend hours debating at the chance to show the idiocy of your ideas.... and maybe change your mind...

" The best era in my opinion was...."
" And here are my ideas for what it should have been "

Soon you're going to get the point where not even you give a shit about your ideas.
Trust me.
  #35  
Old 06-23-2016, 12:20 PM
Zade Zade is offline
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my favorite moment was still when azrael tried to get VS from nihilium, got forced back into dreadlands, and fleed into a cave with no exit where they proceeded to get stomped
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  #36  
Old 06-23-2016, 12:33 PM
VZ_Xanit K'ven VZ_Xanit K'ven is offline
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Quote:
Originally Posted by Zade [You must be logged in to view images. Log in or Register.]
my favorite moment was still when azrael tried to get VS from nihilium, got forced back into dreadlands, and fleed into a cave with no exit where they proceeded to get stomped
is that what people refered to as the Yeti cave incident?

any Videos?
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  #37  
Old 06-23-2016, 12:34 PM
Heebo Heebo is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The most appealing "classic" PvP server to me would be KUNARK era with these changes:

1.) Plugging while zoning results in you coming out linkdead for 10 seconds before leaving the game. Zoning itself also now takes a minimum amount of time for all players (exact amount to be determined), so as to make "zone hopping" more fair instead of rewarding the people who happen to zone the quickest. People also can now only move between the same zoneline a maximum of 3 times per minute. This way the game becomes about either fighting, running, or hoping you don't get killed when you plug. Not about continuously zone-hopping and plugging without risk.

2.) Put damage caps on the amount of DPS a character is able to do per level in melee PvP, so as to prevent twinked characters from having such large advantages and to curb the excessive amount of power that top geared/buffed melee characters have in general at the endgame.

3.) All of the raid targets being on 3-day respawns instead of 1 week, increasing the Hitpoints some of these mobs currently have, and these mobs banishing more than a certain number of players from the area - they should be more of a challenge.

4.) Emerald Jungle and Skyfire ports not requiring you to be in a Kunark dungeon. Boats to and from Kunark being much faster and more frequent, also Ocean of Tears and Erud's Crossing to some extent while we're at it.

5.) Druids + Mages + Necros getting their Velious era spells, plus Druids getting Bear form and Surefall Glade portal, and Wizards getting group translocate. Summoned pets now zone with their caster. Cleric complete heal breastplate nerfed to Velious era version. Shaman cannibalize line changed to hit once per tick over the course of 3 ticks (makes the process less tedious).

6.) Removal of class exp penalties + give Rangers/Paladins/SK's their initial Velious era buffs, but cap Harm Touch damage in PvP at 40% of an opponent's maximum health, because it can be overly gimmicky.

7.) Manastone continuing to drop but being usable only by Wizards; would work in any zone but be unusable if it would cause suicide and would be limited to 10 clicks per minute in the 'restricted' zones. Also decrease activation time on Wizard Epic to 12 seconds, and halve the activation+recharge+stun times on Harvest.

8.) Manna Robe dropping inside Permafrost dungeon from the Giants as a rare drop (removed from Trakanon and decrease respawn timer on these Giants to 22 minutes), usable by any caster, effect changed to a +100 mana pump that can be used once every 2 minutes. Would help reduce downtime for casters at the higher levels and make this zone much more highly visited.

9.) Move small amounts of various other quality items to underused zones (Runnyeye, Gorge of King Xorbb, Splitpaw, Lake Rathe, Kaesora, Dalnir, Nurga, Swamp of No Hope, Dagnor's Cauldron, Kerra Isle, The Warrens, Erud's Crossing - add some underwater content here) to increase traffic flow to those zones. Locket of Escape can continue dropping, I'm fine with melee classes sometimes being able to bind anywhere a caster can.

10.) Poison + Disease removal potions having 50 charges each, Pumice Stones having 25 charges; it's boring needing to restock so much and just makes people not want to PvP in many cases since they know they can't engage in many instances without having these.

11.) Make bind wound universally work up to 70% health and give more health back than it currently does (Skill Level divided by 2).

12.) Drastically increase the spawn rates on the Veeshan's Peak quest-key mobs, because it's retarded for people to waste so much time on that shit. Don't require a Howling Stones key at all, because that's a waste of space.

13.) Quillmane cloak only being usable by casters - melee are already strong enough, depend on casters for Levitate you meatbags.
???

You have downs or just trolling?
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  #38  
Old 06-23-2016, 12:38 PM
Redi Redi is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
Yes, first month was the golden age. I've got a battle video somewhere of a group of us dwarves fighting a pack of gnomes for unrest yard trash, everyone in the L10-13 range. Was golden.
Epic

Think this speaks volumes that low level ungeared fights for exp camps is the best
  #39  
Old 06-23-2016, 12:39 PM
Samsung Samsung is offline
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My favorite part was when Zade sold his warrior to Elderan for rl cash, name changed it on Zade, than he threatens Twainz for calling him out for rmting then quits the staff. Hehe that's my favorited part.
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  #40  
Old 06-23-2016, 12:46 PM
Jazzy Jazzy is offline
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Probably when i got a threesome with those 2 broads irl who played in the rival guild


cuck fay gates
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