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#21
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Luckily, spells like slow and snare have had their aggro components greatly reduced, so that white damage is enough to pull aggro off of a shaman or druid - but damage spells still pose a problem. | |||
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#22
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A monk with a tstaff will put out decent dps and each proc is roughly 400 hate. In most situations they can hold aggro like an average warrior.
Since shamans don’t pull with slow (outside places where singles are possible), that cast isn’t capped to like 1 hate point so it’s just that issue of the monk peeling off them. Then again, a short duration root solves that issue. As a shaman I’ve definitely thrown a low level root, malo (if needed), slowed and by the time it’s faded the monk is well ahead. It’s more of a pins and needles situation. As you mentioned rogues (especially 55+ and geared) or casters should be careful with nukes. Then again, most casters should be waiting to like half health before unloading. | ||
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#23
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I also don't really consider late stage P99 to be very classic. I don't think it was classic for most Monks to even have a T-staff or their Epic. I remember when Green was a new server, my Monk friend stayed awake for 48 hours at Frenzied Ghoul and still didn't get their FBSS. For me that is more of a classic monk experience.
I feel like people in this thread are mainly talking about players who have access to the best twink gear in the game or BIS everything at max level, which is fine. I was just confused about what the conversation was actually about. I personally can't afford to drop 45K on a Tranquil Staff and another 25K on a Cloak of Flames for a twink character (at this point I'm assuming the Monk is also going to have spent another 40K on a fungus tunic lol). I know a lot of other players can though. By this same standard though I've seen Paladin twinks doing pretty bonkers damage with a massive dragonclaw shard etc. | ||
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Last edited by Wakanda; 10-29-2025 at 10:21 PM..
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#24
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MDS sucks...I used one on my paladin at first. 2 hander mo' betta. | |||
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#25
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Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work. As for agro, it really depends on weapon speed/haste and procs. For my own monk toon, I dont like using 2 handed monk staffs, they are just way too heavy. | |||
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Last edited by Drueric; 10-30-2025 at 02:06 PM..
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#26
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#27
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#28
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#29
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#30
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