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  #21  
Old 10-29-2025, 12:05 PM
sammoHung sammoHung is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]

I think people are mainly referring to if the Monk is super geared or something?
Yes, someone mentioned Fist of Nature and Gharn's Rock. Without these, monk just can't hold aggro traditionally.

Luckily, spells like slow and snare have had their aggro components greatly reduced, so that white damage is enough to pull aggro off of a shaman or druid - but damage spells still pose a problem.
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  #22  
Old 10-29-2025, 12:25 PM
Snaggles Snaggles is offline
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A monk with a tstaff will put out decent dps and each proc is roughly 400 hate. In most situations they can hold aggro like an average warrior.

Since shamans don’t pull with slow (outside places where singles are possible), that cast isn’t capped to like 1 hate point so it’s just that issue of the monk peeling off them. Then again, a short duration root solves that issue. As a shaman I’ve definitely thrown a low level root, malo (if needed), slowed and by the time it’s faded the monk is well ahead.

It’s more of a pins and needles situation. As you mentioned rogues (especially 55+ and geared) or casters should be careful with nukes. Then again, most casters should be waiting to like half health before unloading.
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  #23  
Old 10-29-2025, 10:18 PM
Wakanda Wakanda is offline
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I also don't really consider late stage P99 to be very classic. I don't think it was classic for most Monks to even have a T-staff or their Epic. I remember when Green was a new server, my Monk friend stayed awake for 48 hours at Frenzied Ghoul and still didn't get their FBSS. For me that is more of a classic monk experience.

I feel like people in this thread are mainly talking about players who have access to the best twink gear in the game or BIS everything at max level, which is fine. I was just confused about what the conversation was actually about.

I personally can't afford to drop 45K on a Tranquil Staff and another 25K on a Cloak of Flames for a twink character (at this point I'm assuming the Monk is also going to have spent another 40K on a fungus tunic lol). I know a lot of other players can though. By this same standard though I've seen Paladin twinks doing pretty bonkers damage with a massive dragonclaw shard etc.
Last edited by Wakanda; 10-29-2025 at 10:21 PM..
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  #24  
Old 10-30-2025, 09:11 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I also don't really consider late stage P99 to be very classic. I don't think it was classic for most Monks to even have a T-staff or their Epic. I remember when Green was a new server, my Monk friend stayed awake for 48 hours at Frenzied Ghoul and still didn't get their FBSS. For me that is more of a classic monk experience.

I feel like people in this thread are mainly talking about players who have access to the best twink gear in the game or BIS everything at max level, which is fine. I was just confused about what the conversation was actually about.

I personally can't afford to drop 45K on a Tranquil Staff and another 25K on a Cloak of Flames for a twink character (at this point I'm assuming the Monk is also going to have spent another 40K on a fungus tunic lol). I know a lot of other players can though. By this same standard though I've seen Paladin twinks doing pretty bonkers damage with a massive dragonclaw shard etc.
All a monk needs is IFS and/or Ada club + SoS and they are perfectly serviceable. Everything above this tier of gear is for pure raid DPS + solo artist stuff.

MDS sucks...I used one on my paladin at first. 2 hander mo' betta.
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  #25  
Old 10-30-2025, 02:00 PM
Drueric Drueric is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
monks are better in duos and trios where everyone's DPS matters

ill take a paladin in a full group any day, make the monk pull
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.

Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work.

As for agro, it really depends on weapon speed/haste and procs.

For my own monk toon, I dont like using 2 handed monk staffs, they are just way too heavy.
Last edited by Drueric; 10-30-2025 at 02:06 PM..
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  #26  
Old 10-30-2025, 02:03 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.

Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work.
ya ok bud
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  #27  
Old 10-30-2025, 02:08 PM
Drueric Drueric is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I also don't really consider late stage P99 to be very classic. I don't think it was classic for most Monks to even have a T-staff or their Epic. I remember when Green was a new server, my Monk friend stayed awake for 48 hours at Frenzied Ghoul and still didn't get their FBSS. For me that is more of a classic monk experience.

I feel like people in this thread are mainly talking about players who have access to the best twink gear in the game or BIS everything at max level, which is fine. I was just confused about what the conversation was actually about.

I personally can't afford to drop 45K on a Tranquil Staff and another 25K on a Cloak of Flames for a twink character (at this point I'm assuming the Monk is also going to have spent another 40K on a fungus tunic lol). I know a lot of other players can though. By this same standard though I've seen Paladin twinks doing pretty bonkers damage with a massive dragonclaw shard etc.
I agree on this. Green is not a classic experience. Maybe it was once, but its not now.
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  #28  
Old 10-31-2025, 02:47 PM
Keebz Keebz is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
A monk with a tstaff will put out decent dps and each proc is roughly 400 hate. In most situations they can hold aggro like an average warrior.
That proc is 520 hate (120dd + stun) and 30 is the sweet spot for delay on 2h. You can rip aggro on raids with that thing if you get a string of procs. You definitely hold aggro better than an average warrior with one of those.
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  #29  
Old 10-31-2025, 02:55 PM
Keebz Keebz is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.
Unless it's a really dangerous split, I agree a lull or root is going to be 500% more straightforward than letting a monk of dubious skill do flop rng. The best way, however, is to avoid splitting entirely and just mez in camp. Either way, once that shit is broken, make the monk do the running around.
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  #30  
Old 10-31-2025, 06:04 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
That proc is 520 hate (120dd + stun) and 30 is the sweet spot for delay on 2h. You can rip aggro on raids with that thing if you get a string of procs. You definitely hold aggro better than an average warrior with one of those.
Math adds up, agreed and Ty for the correct. It’s underrated for sure…the stun even helps mitigate incoming damage.
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