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#21
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The main benefit of the ring has nothing to do with the spell slot or saving invis mana! Maybe Enchanters care about the slots, but a leveling Druid needs only 4-5 spells to charm fight. As for the mana ... When a charmed pet is fighting a non-charmed mob, you want to break charm when both are as close to 1% as possible. This lets you finish them off with a small nuke, root, or even melee, instead of a more expensive nuke. But when you cast invis to break root, you have a three-second delay between wanting to break charm and getting to. Break too early, and both mobs will require more mana to kill. Wait too long, and you'll lose either 50% or 100% of the XP (depending on which mob dies first). Oh, and spells can also fizzle or be interrupted (especially in popular underwater charm spots like the CZ Alligator pit, Kedge, or Siren's Grotto). Even if you are cautious and break super early, you can still fail to break in time. The ring's power is not about saving invis mana, it's about saving mana on the (far more expensive) nukes you have to cast at the end of the fight (ideally to the point where you don't even have to cast one). But even more importantly, it's about ensuring you always get 100% XP from both mobs you fight: never losing 50/100% XP from kills is a big deal.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#22
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It's a super item, too bad it's relatively expensive for most players because nobody wants to do the camp.
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#23
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Its QoL and nothing more, especially on a budget.
I'd rather have a velious bracer any day. | ||
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#24
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ES bracer is like 500 plat?
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#25
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ill take velious bracer, velious BP, Woven Bark (snare) Ear, and Earthcrafting (DS) gloves before gobby ear all day every day | |||
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Last edited by kjs86z2; 05-08-2025 at 09:58 AM..
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#26
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Saving spell slots is great too. I am not sure why you don't understand such a basic concept. Having to swap spells mid fight can be dangerous. The more spells you have to swap, the worse it is. If Druids only need 4-5 spells slots for a kill, saving a spell slot is still nice because you can put something else on your bar you'd normally swap to. This saves time on swapping out spells in general. You could even put a lower cost nuke on your bar and use it situationally if you think you can save mana doing that. I don't have an issue with breaking charm and nuking before mobs die, whether I use instant cast invis or not. That comes down to knowledge of the mobs you are charming, more than saving a few seconds on a break. I am not saying there is no utility to a faster break, but it's the least important part. I'd use a Ring of Stealthy Travel over goblin ring, but it's a bit more expensive, which is why I haven't gotten one for my Enchanter yet.
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Last edited by DeathsSilkyMist; 05-08-2025 at 11:44 AM..
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#27
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Why? Because the true power of the ring isn't saving mana or spell slots ... Quote:
I was trying to jokingly reference past "feisty" threads, but upon reading it back, the smiley face wasn't enough, and it came out actually harsh instead of jokingly. Back in the day you deserved harsh replies sometimes, but this certainly wasn't one of them (this was just a bad attempt to joke about those past threads).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||||
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Last edited by loramin; 05-08-2025 at 01:03 PM..
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#28
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laughs in oh-boy-here-we-go-again
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#29
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Saving mana and a spell slot is the more important use case. Goblin Ring is used often because Ring of Stealthy Travel is more expensive, and Chardok 2.0 is one of the last patches on a server. Plenty of Goblin Rings get farmed before Chardok 2.0 comes out. Enchanters farm Ring of Stealthy Travel as well, and it is lore. This means having a Ring of Stealthy Travel in inventory at all times for self use is a hassle. You could also maybe make an argument for Goblin Ring on Clerics who use Puppet Strings, as Clerics can't use Ring of Stealthy Travel. Not sure how popular that is after the Puppet Strings nerf. Necromancers have Circlet of Shadow, pre and post nerf, so they have more clicky invis options. Quote:
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Last edited by DeathsSilkyMist; 05-08-2025 at 01:43 PM..
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#30
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Two ensnares are 70 mana. Midlevel, you'll have a Charm Animals at 120, two ensnaring roots at 120 mana, and two Stinging Swarms at 130 mana. At level 50 you'll have an Allure of the Wild for 220, two Engulfing Roots at 200, and maybe you're able to finish them both off with a clicky dot. So you're gonna be spending 4-500 mana per pair of kills in a best-case scenario. 30 mana for Invis v Animals is completely irrelevant.
Saving a spell slot is nice but it's the instant cast that makes it useful. | ||
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