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View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
Voters: 1200. You may not vote on this poll

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  #21  
Old 05-29-2011, 07:43 PM
Zuranthium Zuranthium is offline
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Time is money. If you feel what you're doing is profitable then by all means go for it. Of course for Bards the nerf isn't as bad as it is for Druids because when you single-target DoT kite as a Bard you're actually twisting in Brusco's Boastful Bellow and that doesn't get its damage reduced.

A necromancer told me he was going to just keep kiting with Darkness and Lifetap-over-time (and pet of course) and not use Fear. Pretty retarded IMO, the mana spent on Fear to get the full DoT damage is definitely worth it, but hey that's what he likes I guess.
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  #22  
Old 05-29-2011, 07:57 PM
Zakaton Zakaton is offline
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For my Necro it's not so bad. I throw on an extra dot and kite as normal. It means more down time to meditate, but it's nothing huge for me. I'm much more put out by snare and root suddenly not stacking. I remembered the dot nerf, but had forgotten all about the root/snare change.
  #23  
Old 05-29-2011, 08:23 PM
moklianne moklianne is offline
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I like polls that mean absolutely dick.

We need more favorite animal or favorite food polls while you're at it.
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  #24  
Old 05-29-2011, 08:31 PM
Mebryn Mebryn is offline
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if I remember correctly, when this was implemented way back in live, was it not loooong before that patch that actually told you (per tick) when, and how much damage your dots did? I could be remembering wrong.

Also though, aggro kiting would be affected in this for necro's, but to be fair by the time I was high enough to really need to aggro kite as a tactic, PoP was already out.
  #25  
Old 05-29-2011, 08:32 PM
Average Average is offline
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Quote:
Originally Posted by packmule [You must be logged in to view images. Log in or Register.]
Its been a few hours, I want my dot damage back.
Wahhhhh i don't like the changes that were made on a FREE server that i play on who's devs do the work for FREE with out any type of compensation other then little bitches like you breathing down their necks and crying salty tears of anguish.
  #26  
Old 05-29-2011, 09:00 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.
Sometimes it's better to remain quiet and be thought ignorant than to open your mouth and remove all doubt.
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  #27  
Old 05-29-2011, 09:37 PM
Malachor Malachor is offline
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Quote:
Originally Posted by Zakaton [You must be logged in to view images. Log in or Register.]
I'm much more put out by snare and root suddenly not stacking. I remembered the dot nerf, but had forgotten all about the root/snare change.
The root/snare change actually sets things back to the way they were at launch. They were not made separate effect lines until about a month after the release of Velious.
  #28  
Old 05-29-2011, 09:44 PM
Cfullard Cfullard is offline
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Quote:
Sometimes it's better to remain quiet and be thought ignorant than to open your mouth and remove all doubt.
Probably be good advice you should take then I would think, don't you? The nerf this is refering to? It came at the very end of Kunark and even then it was said by Verant that it was done incorrectly.

Sometimes it's better to remain quiet and be thought ignorant then to open your mouth (type witty phrases on a forum) and remove all doubt.
Last edited by Cfullard; 05-29-2011 at 09:48 PM..
  #29  
Old 05-29-2011, 09:47 PM
Ostros Ostros is offline
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Ohgod edit: Nevermind, I guess it was removed in Luclin. I hate doing research on things sometimes :V. Well this is crappy [You must be logged in to view images. Log in or Register.].

Information edit: http://www.tski.co.jp/baldio/patch/20020724.html
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Last edited by Ostros; 05-29-2011 at 10:40 PM..
  #30  
Old 05-29-2011, 11:41 PM
Zakaton Zakaton is offline
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Quote:
Originally Posted by Malachor [You must be logged in to view images. Log in or Register.]
The root/snare change actually sets things back to the way they were at launch. They were not made separate effect lines until about a month after the release of Velious.
Hmm, I could have sworn I could root & snare with my Kunark era necro, but I'm likely misremembering. I'm doing good to remember where I parked my car, let alone what happened in EQ all those years ago.
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