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View Poll Results: Is [EverQuest: The Shadows of Luclin] UNEQUIVOCALLY terriblE? | |||
NO | 129 | 55.36% | |
YES | 80 | 34.33% | |
FURRIES ON THE MOON KNOCKED DOWN THE BUSH TOWERS | 43 | 18.45% | |
Multiple Choice Poll. Voters: 233. You may not vote on this poll |
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#22
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Not terrible. Vah shirs were the OG Pandarens though.
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Delita Hyral, Warrior
Koala Kare, 60 Wizard (retired) | ||
Last edited by crossplay; 08-27-2018 at 05:06 PM..
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#23
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Quote:
Don't recall the arena, so I can't say. I'll take your word for it though. Luclin had a few good points, but most were bad. WAY BAD.
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Last edited by AkashicRecord; 08-27-2018 at 05:58 PM..
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#24
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AAs were amazing. Lots of good clickies. Class balance and added depth for the ones that no one touches with a 10 foot exquisite velium spear here. Some of the raids themselves were fun sans keys and bane weapons. I like the bazaar, I was against it when coming here but hundreds of hours in the EC tunnel waiting for Gina triggers makes me want it again. Plant sinks were nice. Beastlord scritches uWu
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#26
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luclin is not classic ,
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#27
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Luclin was classic. At least most of it. Verant developed it. People like to draw this funny little line between velious and luclin because of 1) easy ports, even though firepots and OT hammers came with Kunark, and when you account for the travel time up and back down the spire, OT hammer and firepots are just as fast, 2) the bazaar, even though it wasn't active when Luclin first launched, 3) mounts, even though jboots and travelers boots had been giving all classes run speed since the beginning, 4) cats on the moon, as though talking lizards and half darkelf/half spider people aren't equally ridiculous, or 5) some other easily dismissed reason. Luclin was classic.
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#28
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i would be A okay with the luclin zones becoming active. All the other luclin stuff is up for debate though, but why not more zone content? even disable the loot, I just want to see some other stuff because.. why not?
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