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  #21  
Old 10-25-2010, 01:51 PM
Maurk Maurk is offline
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I thought all necro's were good for was to locate/summon corpses?
Or is it to claim camps even though half the mobs are still up?
WTF.
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  #22  
Old 10-25-2010, 02:20 PM
Zereh Zereh is offline
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Even today I can sometimes be awed by someone who plays their class very well.

Every class has a chance to really shine at one point or another, not everyone bothers doing so or even knows where to start.

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  #23  
Old 10-25-2010, 02:22 PM
Acillatem Acillatem is offline
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NEC make awesome secondary healers. Multiple NEC using HoT on ENCs and pullers means CLR can focus strictly on CH. Mana battery is nice if the NEC is 90% and another party member is 20%.....
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  #24  
Old 10-25-2010, 02:49 PM
guineapig guineapig is offline
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I've never heard of necros being underrated. Overpowered yes, underrated no.

On live I would constantly be shadow compacting and twitching without being asked to do so and when there was no chanter I would mez without hesitation.

This should be considered part of the necro group function by all and not an occasional bonus. If you group with a necro that does not do these things then just threaten to give them the boot. It's the only way they will learn.
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  #25  
Old 10-25-2010, 02:59 PM
Lagaidh Lagaidh is offline
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I read the first post and it inspired me to say: You're not describing any class. You are describing a kind of player. Some folks know how to squeeze every last ounce of functionality out of their class. Some are very good at their main job and little else. Some folks just plain stink.

I've met great rangers and could never understand the hate... I've met good variations of all classes.

Put together a PAL, RNG, CLR, ENC, SHM, BRD where each really, really knows the swiss army knife tricks of their class... it's a thing of beauty.
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  #26  
Old 10-25-2010, 05:15 PM
Jamal Jamal is offline
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Quote:
Originally Posted by Lagaidh [You must be logged in to view images. Log in or Register.]

Put together a PAL, RNG, CLR, ENC, SHM, BRD where each really, really knows the swiss army knife tricks of their class... it's a thing of beauty.
Agree with the jist of what you are saying...except for putting an ENC, SHM and BRD in the same group....which there is no real reason to do. Way too much overlap of abilities. Maybe a shm and enc, or brd and shm...but all 3? Not exactly min/max.

Though I guess you are trying to point out that even a stupid group comp can work out well if the classes are played by people who arent retarded....that's true. To an extent. 6 Necros would be hell on wheels, but 6 rogues can only go so far...
  #27  
Old 10-25-2010, 05:23 PM
Seaweedpimp Seaweedpimp is offline
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Necro's dont get groups. They put them together.
  #28  
Old 10-26-2010, 06:38 AM
Rahnza Rahnza is offline
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Hmm, Screaming Terror is still a mez here? It's supposed to act as a fear until Kunark.
  #29  
Old 10-26-2010, 06:42 AM
Morlaeth Morlaeth is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Who is running around saying that necros don't have any utility?
your mother.
  #30  
Old 10-26-2010, 07:22 AM
Bushwick Bushwick is offline
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A group of monks with a necro or two produces a really fun dynamic in a dungeon, since as a group they have a unique ability to manipulate any situation, sharing aggro and health, single-pulling, mezzing, off-tanking and completely dropping all aggro the moment it may be necessary.

As far as I know, screaming terror and shadow compact never receive any kind of upgrades, which is a pity. I believe the underrating you suggest necromancers receive really doesn't start until Kunark, when the role of one in a group becomes more narrow.
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