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#21
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Note: the following focuses on "making money" by the traditional methods: either farming plat directly, or camping items to sell for plat. I'm leaving out things like selling PLs, Epic MQs or Chardok AOE proxies because that's a whole other can of worms.
Mage is probably the best of the "money making classes" for straight up ease. Just summon some WR bags and kill a bunch of guards. Basically zero risk and few people contesting for the same mobs. The plat return from this method is relatively slow but very steady compared to other options. Can also kill seafuries or hill giants (with greater competition from other players) and do some dungeon camps (with more risk). Necro is like a hybrid Mage/Enchanter for making plat. Can easily grind guards/seafuries/hill giants but also can get deep into dungeons and have an easier time than the Mage. Enchanter can grind plat with an animation or a charmed pet but it's more of a pain in the ass over a long session due to the limitations of each compared to a summoned Mage or Necro pet. Much better at camping dungeon drops to sell, but doing so takes skill and attention. Shaman can root rot guards/seafuries/hill giants like a champ with Epic and also do some impressive dungeon soloing as well. Overall probably the best mix of power, ease and versatility when it comes to options for making money. Druids have a decent money making niche with ports and tracking, allowing them to cruise around and check for rare outdoor spawns (i.e. Bilge in Dagnors, named cycle in FM, random stuff in Rathe Mountains, etc...). They can also quad hill giants and seafuries. Wizards usually aren't considered a money making class, but they can also make a lot of plat by quadding hill giants and seafuries, although that's basically their only method of doing so. Wizards, along with Druids, have the luxury of being able to bind in OOT and port out as needed, allowing them to easily check to see when SF island has few enough people farming to allow them to quad (which happens more often than you'd think, especially off-peak). This is probably the easiest and most efficient way to make plat in terms of attention and time required. You can do between 4-5 quads per hour (assuming no Clarity) with each one taking 2-3 minutes of playtime, so really of that hour you're only actively playing for around 10-12 minutes and AFK the rest of the time. But you're killing 16-20 seafuries in that time, which should earn you around 1k, give or take. I made a ton of plat this way on my Wiz and was able to do other stuff while medding between quads. | ||
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#23
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Shaman are really good if you don't value your wrists and fingers. Also you should prolly buy a bed pan, as you are constantly busy doing something, no time for bios!
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#24
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Quote:
P.S. Don't even get me started on dispells, what are you talking about I don't have to mem Talisman for another 72 minutes.
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#25
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Quote:
The reason rogues suck for farming is that a rogue needs a tank who then needs a healer. So you can't duo anything unless you are with a boss shaman, and anything that Shaman/Rogue can do Shaman/Monk can do better with the exception of opening the door to Emperor Chottal. | |||
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#26
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It's really going to come down more to how you play. There are some obviously better classes for making cash like Enc, Sham, and Necro. However, if you want to make cash you can generally find some good camps or create groups on other classes.
I play a wiz, paly, and rogue, all terrible at making money on the chart, and kind of rightfully earned. My rogue is only in the 40s but I know high level rogues are certainly welcome dps at lots of groups. On my wiz and paly when I need to make cash I hit camps or form groups.
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#27
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best class for money is any class with RMT still occurring
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#28
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Wizard and druid. Period.
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lol
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#29
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Paypaladin
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