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#1
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Bard, enchanter, monk. In that order.
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#3
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As always, this research is full of anecdotal and circumstantial evidence. I was thinking of a way to score THE BEST a little better:
At the most elemental level, a group is 2 players. So going to start by asking "Who is the best to duo with" Back in the classic days, we had 3 things: Tank Healer Crowd Control No wait, not those 3 things... I meant: Pure melee Pure caster hybrid bastard offspring So if you're a pure melee, who do you want to group with? If you're a pure caster, who do you want to group with? If you're a hybrid bastard, who do you want to group with? Melee: Shaman. Take, for instance, the ability to turn any monk into a tank, with buffs and debuffs. I don't know how good monks are at taking at 60, but I do remember how bad I was at tanking at 60 back in those days, unless there was a high-level shaman doing stuff to things. Caster: Enchanter. Not just the buffs, but stuff like stun lock and root really matter, too. Oftentimes the biggest threat to a caster is another caster, and an enchanter does the best to mitigate that. Then there's the Rune line of spells, too. Hybrid: I think bards do the best for hybrids, because they pretty much make the good parts better and help you stay out of trouble. If you're aggro kiting? Bards help with snare backup and dots. If you're root rotting? Bards help with Selos and emergency snares and manasong. If you're fighting a caster? Bards mez it every 3 seconds. | ||
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#4
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Enchanter miles ahead of anything else.
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#5
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Quote:
__________________
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#6
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This is the great thing about classic eq. This question can't be answered
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#7
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Quote:
__________________
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#8
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The tank is the core of the group and the hardest slot to fill for both gear and class capability, and represents the backbone of the group.
Think about it. A shitty healer can keep a great tank alive, but a great healer may not be able to keep a shitty tank alive. Enchanters are great and all but aren't as necessary as people are making out (and I'm saying that as someone who mained one on live and here as well as a tank and support melee). EQ is surprisingly nuanced with simple tasks, and tanking is usually the biggest "gear check" for what encounters you can handle. Back in the day, noone on my server would touch King in seb unless you had at least a decent 60 war or an even better SK/Pal. In this particular case you really wanted that, along with an enc of at least level 58 (rapture) and a cleric of at least 56. See where the level check was? Finally, for the skill check, the tank controls positioning, which is arguably 90% of the raid game and a significant part of the group game. A great tank is keenly aware of what the crowd control is doing and reacts to assist it, as well as having the gear necessary to survive things going wrong. Yes, good CC and good healing make things go smoother, but the machine doesn't move at all without someone to take the hits. Anyhow they seemed underrepresented in this thread and I was surprised, and granted some unconventional groups / soloers don't use tanks, but that doesn't take away from my point. | ||
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#9
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Quote:
__________________
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#10
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Necromancer of course! Roots, CC, DPS, best mana regen and heals even though they are poverty heals!
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