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Old 08-03-2010, 07:03 PM
Overcast Overcast is offline
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In classic a dev response to specifics about XP would be....


" "

Ya, that's right - nothing. lol
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  #2  
Old 08-04-2010, 12:01 AM
RKromwell RKromwell is offline
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I already level slow when running solo. I work nights and getting groups during my 'peak' play times is far from easy. I average one blue tick per kill, if that is too much I am in trouble.
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  #3  
Old 08-04-2010, 07:57 AM
apollyon arali apollyon arali is offline
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Brad nerfed exp in classic for one reason....the all mighty dollar! Thats it..nothing more. It was not to make the game harder because "oh we want a uber hard game". They were the only game in town and knew it. The longer people played....the more money they made..period. So they put in as many road blocks to 50 as possible.
Hell levels, nerfed solo exp, nerfed powerleveling, kite nerfing, pet nerfing, spell nerfing..im sure there are more examples of exp nerfs.

Whats the sense in trying to slow exp on this server? It seems pretty reasonable right now with the exception of the hybrid/group exp issues.

Trying to emulate that part of the game here is just rediculous. Nobodys making money on this game here right? Emulate the good parts of classic..not the dumb shit.
  #4  
Old 08-27-2010, 07:35 AM
Braveguard Braveguard is offline
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I played a paladin on Mith Marr at release. It was only a couple of months before we realized I was leveling slower (regular group). It was maybe a few months after that when some of the more anal players parsed it out by playing comparisons and found that the exp penalties were fact. The GMs remained silent and the official response was "working as intended". It was sometime around the release of Kunark when they finally admitted to everything officially with the exp penalties for class and the reason that came through the grapevine was really irritating for those of us who played through it... they considered it to be too hard to adjust.

Originally, class penalties were instated as the downside to playing a hybrid. In the case of a paladin, you were a warrior with spellcasting abilities. They based a lot of this on traditional pen and paper methods. Unfortunately, they forgot to account for the fact that, given a choice, people would much rather take the time to level a stronger character than get a gimper character faster. The exp coding was all in place though when they realized this fact and they didn't want to be bothered with fixing it. So... they nerf the hybrid abilities to "fix" the disparity in power but didn't bother taking the penalty away.

Of course, this was never an official statement but the fact that they removed it with the reworked Kunark code seems to lend a lot of weight to it. Why take the penalty away if it wasn't a mistake.

Yes, the class penalties are "classic" but they were not good game design... simply the easiest path for the developers.
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Old 08-27-2010, 07:41 AM
Braveguard Braveguard is offline
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Something else is gimped in exp too. I play a woodelf druid. I have a regular partner (haven't grouped with anyone else yet) high elf mage and we play almost exclusively together. I am 18 and she is 22. I thought maybe she was just killing really fast in her short solo time but, after thinking on it, I've played a little more solo than her. We had occasion to play for a few hours last night. I started just a blue bubble into 17 and she started about halfway into 20. She dinged twice (21 and 22) before I dinged into 18. It takes more exp to go through a level as your level increases too so each of her levels should have "cost" more than mine did. Not only that but (and I could be mistaken as I havent verified this specifically) mages have a 10% penalty while druids have none, right.

Something isn't right there.
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Old 08-27-2010, 08:02 AM
Uthgaard Uthgaard is offline
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I think you've missed what occurs and the nature of the 'penalty'.

Basically, pretend you have two cups: one is an 8 oz, one is a 32 oz, and you have a big jug of xp to pour into both cups. The little cup takes less xp to fill up, but the xp will be distributed so that both cups fill at exactly the same rate. Meaning, most of the xp is going into the bigger cup. This has been the entire premise of the thread, and is the simplest analogy of the 'penalty' that I can think of.

To break it down further for clarification, the "bigger cup" can be substituted in for hell levels, higher levels, hybrids, etc.
  #7  
Old 08-27-2010, 10:46 AM
Braveguard Braveguard is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I think you've missed what occurs and the nature of the 'penalty'.

Basically, pretend you have two cups: one is an 8 oz, one is a 32 oz, and you have a big jug of xp to pour into both cups. The little cup takes less xp to fill up, but the xp will be distributed so that both cups fill at exactly the same rate. Meaning, most of the xp is going into the bigger cup. This has been the entire premise of the thread, and is the simplest analogy of the 'penalty' that I can think of.

To break it down further for clarification, the "bigger cup" can be substituted in for hell levels, higher levels, hybrids, etc.
If this is replying to my post... I understand that. My point was that the cups are NOT filling up at the same time. The mage cup filled up twice in the time it took the druid cup to fill once. The difference in level was thrown in for additional info.

If this was not referring to mine... nevermind.
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  #8  
Old 08-27-2010, 10:55 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Braveguard [You must be logged in to view images. Log in or Register.]
If this is replying to my post... I understand that. My point was that the cups are NOT filling up at the same time. The mage cup filled up twice in the time it took the druid cup to fill once. The difference in level was thrown in for additional info.

If this was not referring to mine... nevermind.
Your example isn't a good one because higher-level people in the same group take a larger percentage of the exp - significantly larger. Try it with you both at the same level, and it'll have a lot more validity.
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  #9  
Old 08-27-2010, 08:51 AM
Clef Clef is offline
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This is not classic EQ, gosh, I still remember how great the feeling was when I dinged 35 and sat down to med and had no book in my face. That was so great, I can't believe they took that out. So how can it be such a drama if they would take out the class exp penalties. I don't get that. 1999 we didn't know about the penalty for sure but today it is just a pita.
  #10  
Old 08-27-2010, 09:20 AM
Striiker Striiker is offline
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Quote:
Originally Posted by Clef [You must be logged in to view images. Log in or Register.]
This is not classic EQ, gosh, I still remember how great the feeling was when I dinged 35 and sat down to med and had no book in my face. That was so great, I can't believe they took that out. So how can it be such a drama if they would take out the class exp penalties. I don't get that. 1999 we didn't know about the penalty for sure but today it is just a pita.
The lack of a requirement to have the book in your face while meditating is a client side issue and can't be fixed by the dev team (yet). If they could implement the book while meditating, I know that they would. (as it was stated previously by Nilbog I think).
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