Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-03-2012, 04:20 PM
Pan Pan is offline
Fire Giant

Pan's Avatar

Join Date: May 2011
Posts: 685
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
If it's a 3% drop rate, then 2.5% of all attempts to get earrings will take that long. That's just unlucky, not even close to statistically impossible.
Do the math for me. In my experience, it's about a 9pct drop rate from Grachnist spawns. I have a decent enough sample size to say that with some confidence. What are the odds that I don't see one in 128 straight Grachnist kills?

My stats books are in a box that is inaccessable right now and I cannot remember how to set up the question.

Thanks! I'm genuinely interested in re-learning.
  #12  
Old 10-04-2012, 11:42 AM
Briscoe Briscoe is offline
Sarnak


Join Date: Aug 2012
Location: The Nameless
Posts: 492
Default

Quote:
Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
Do the math for me. In my experience, it's about a 9pct drop rate from Grachnist spawns. I have a decent enough sample size to say that with some confidence. What are the odds that I don't see one in 128 straight Grachnist kills?

My stats books are in a box that is inaccessable right now and I cannot remember how to set up the question.

Thanks! I'm genuinely interested in re-learning.
My first question would be have you really killed him 128 times? There is a thread from a while back with someone claiming they killed Hadden X amount of times without a Fishbone earring drop, but Uthgaard showed that the person inflated the actual number of Hadden kills by about 50% if I remember right.

Secondly, where is this 9% number coming from? The odds of killing Grachnist 128 times and not seeing the earring are indeed roughly 2%, assuming a 3% drop rate. However, assuming a 9% drop rate, that percentage drops into the 10^-4 range. So changing the probability of a non-drop from 0.97 to 0.91 makes a huge difference.

I suspect that the drop rate is lower than 9%, and/or your 128 figure is perhaps inflated a bit.

The calculation itself is trivial, just take the drop rate percentage to the Xth power.
  #13  
Old 10-04-2012, 06:36 PM
Pan Pan is offline
Fire Giant

Pan's Avatar

Join Date: May 2011
Posts: 685
Default

You were right on my figure being wrong. It's 129 from 1:30 P.M. on 26 sept until 2:53 P.M. on October 3rd. Can post the log line items. Or you can choose not to believe me. I welcome Uthgaard or anyone else looking into the matter. That's the purpose of this thread. On those 129, I saw 2 totems, 129 gloves, and 0 earrings (as well as some skulls, words, etc.).

You were right to question my drop rate. It's a bit north of 7.5 percent. Pre-patch figures tracked:

10200 placeholders killed
332 Grachnists seen
5 totems looted
25 earrings looted

% of the time that Grachnist spawns = 3.25 (this is a little equivocal because I killed a few goblins that I knew were not placeholders b/c I was working on faction - so the number is a touch higher - but also is irrelevant to the discussion)

% of spawned Grachnists that drop the earring = 7.53 - and that's the number in question.

Less interesting is the longest dry patch heretofore was 23.

What's in question is whether the droprate is broken or has changed. It's arguable that I don't have a large enough pre-patch sample and that I was extraordinarily lucky - repeatedly. That's a harder position to defend than the one I'm taking, though.

The evidence that I have suggests that the droprate's been nerfed into oblivion. The number I get in excel when I use your formula is so small that I cannot understand it - as a percentage it's 0.004635982529% - as a number that's easier to figure with it's .00004635982529.

What that means to you and me is that (given the previous dataset and the 7.5% number), I'd have a 1 in 22,000 chance of having such terrible luck. (I think I did the math right.) That is to say that if you killed grachnist 128 times as a set, you'd have to kill 22,000 sets of 128 to not get an earring in one (on average). That's enough to give one pause.

Which supports my contention that what I've observed is statistically impossible (hell, it's possible that 2 and 2 are 5 and we've all added wrong from the beginning of time - but that's not a useful supposition) - and I'd hope that when the devs have time they can look into it.
Last edited by Pan; 10-04-2012 at 06:52 PM..
  #14  
Old 10-05-2012, 12:24 PM
Pan Pan is offline
Fire Giant

Pan's Avatar

Join Date: May 2011
Posts: 685
Default

139 now. I really need to leave this alone...
  #15  
Old 10-05-2012, 02:24 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Given your pre-patch statistics, if accurate, yeah it's extremely likely it got changed in the patch.
  #16  
Old 10-06-2012, 01:03 AM
Aesun Aesun is offline
Large Rat


Join Date: May 2011
Posts: 8
Default

Working fine. Just walked in got an earring on the third kill. Blame your luck [You must be logged in to view images. Log in or Register.]
  #17  
Old 10-09-2012, 08:14 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default

Good to hear that it can still drop, but I'm going to echo Pan's request - can some one please verify that the drop rate hasn't changed (decimal shifted or something like that, perhaps)?

I know it isn't necessarily off - but it would suck if everyone just assumed it wasn't when it was.
__________________
Don't be a Kleat...
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.