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  #1  
Old 06-09-2011, 10:51 PM
Gustahn Gustahn is offline
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Its not going to happen...

Luclin was the start of the end and Ldon was the death blow.

Deal with it.
  #2  
Old 06-09-2011, 10:52 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Gustahn [You must be logged in to view images. Log in or Register.]
Its not going to happen...

Luclin was the start of the end and Ldon was the death blow.

Deal with it.
GoD was.
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  #3  
Old 06-09-2011, 10:56 PM
Muligan21 Muligan21 is offline
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It is to each their own... there were good things about SoL, especially compared to later expansions. Remember though, even Smed has said that SoL was one of their worst expansions until Gates of Discord. It was a huge time sink but some of the Shissar stuff was kind of cool. I believe it would have been much more accepted if VT and keying would have been tweaked, less books (or even no books), and the overall content would have been polished (reducing HP across the board for start, though Bane weapons were a cool idea to offset)
  #4  
Old 06-10-2011, 01:41 AM
Ledzepp02 Ledzepp02 is offline
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http://www.youtube.com/watch?v=oCW9Hey6IVY
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Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #5  
Old 06-09-2011, 06:41 PM
SpartanEQ SpartanEQ is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Cats on the Moon was the beginning of the end; that much is obvious from step one, when the expansion was named "Shadows of Luclin" (SoL = Shit outta Luck).

AAs, the Bazaar, The Nexus, and the updated graphics all killed the game. Maybe many of us were too young for it to have realized it at the time, but looking back I think many of us can see that this was the expansion, not PoP, that killed the game, because it killed the community by reducing the reliance on Druids/Wizards for ports and eliminated the need to interact with people to trade. Things like AAs, which added never ending progression at 60 and created a schism between fresh 60s and veterans, and the updated graphics engine which forced many people to upgrade their comps when previously there was not a need for such a thing, only added insult to injury.

Even if everything was left as is; new zones with one or two connecting points (e.g., only allowing travel to Luclin via the Dreadlands spires where the Combine originally left from), the graphics engine was left alone, AAs weren't added, Shadow Haven wasn't some "one stop shop" for all your basic needs, and the Bazaar was absolutely obliterated from all memory, I still think Luclin was an absurd expansion. How many of us can actually pronounce the names of many of the higher end monsters? How many felt this diverged from both lore (the combine empire was supposed to be long gone, was it not?) and common fantasy archetypes?

Game would've been fine if we expanded some of Odus, Antonica, and Faydwer (look at a Kunark-era world map; notice a lot of places that were never in the game until like the 12th expansion?) and if they added Kerras as a playable race starting on the island west of Toxxulia.

There, I discussed. :P
I agree with pretty much everything here. For me personally, EQ <i>completely</i> died when LDoN came out, but yeah, just up through Velious is enough unless only some of the things mentioned above can be implemented (no Bazaar or porting stones, etc.).

I loved Luclin when it came out, but looking back on it I realize that it was just the beginning of a big flame-out. It was relatively short-term satisfaction.

I don't know that the population on the P99 server is large enough for that much expansion anyway. Some guilds would be happy about new raiding spots, but there sure would be a bunch of abandoned zones out there.

A lot of MMOs that followed EQ borrowed from stuff implemented post-Luclin, and it's a big reason why I play here and not there.
  #6  
Old 06-09-2011, 06:50 PM
Appaullo Appaullo is offline
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Maybe its just a nostalgia thing for me, but I did love Luclin. I also really enjoyed PoP. I'm not saying this server should implement them. Its just that for me a lot of my fondest gaming memories came from EQ. From about a month or two after EQ's launch to Omens of War (thats when my interest began to wane) I have to smile happily at the memories. Its why I'm here on this server today.

Although I dont get to play as much as I did a few months ago, I still really enjoy the time I spend here. I miss most of my old chums, but hey, what can you do?

Appaullo
  #7  
Old 06-09-2011, 07:35 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Cats on the Moon was the beginning of the end; that much is obvious from step one, when the expansion was named "Shadows of Luclin" (SoL = Shit outta Luck).

AAs, the Bazaar, The Nexus, and the updated graphics all killed the game. Maybe many of us were too young for it to have realized it at the time, but looking back I think many of us can see that this was the expansion, not PoP, that killed the game, because it killed the community by reducing the reliance on Druids/Wizards for ports and eliminated the need to interact with people to trade. Things like AAs, which added never ending progression at 60 and created a schism between fresh 60s and veterans, and the updated graphics engine which forced many people to upgrade their comps when previously there was not a need for such a thing, only added insult to injury.

Even if everything was left as is; new zones with one or two connecting points (e.g., only allowing travel to Luclin via the Dreadlands spires where the Combine originally left from), the graphics engine was left alone, AAs weren't added, Shadow Haven wasn't some "one stop shop" for all your basic needs, and the Bazaar was absolutely obliterated from all memory, I still think Luclin was an absurd expansion. How many of us can actually pronounce the names of many of the higher end monsters? How many felt this diverged from both lore (the combine empire was supposed to be long gone, was it not?) and common fantasy archetypes?

Game would've been fine if we expanded some of Odus, Antonica, and Faydwer (look at a Kunark-era world map; notice a lot of places that were never in the game until like the 12th expansion?) and if they added Kerras as a playable race starting on the island west of Toxxulia.

There, I discussed. :P
I don't think it was AAs, the Bazaar, the Nexus and least of all, the updated graphics that killed the game. I will agree that Bazaar and Nexus contributed towards lessening the need for social interraction, which granted, is important, but it wasn't the death knell IMO. I will also agree that the advent of AAs, though in many respects a very positive thing, did somewhat contribute to creating a schism in the player base, which is an important point (see below).

Competition from other games and schism in the player base was the tag team that brought the game to it's knees IMO. However, I think the schism between Keyed vs Non-keyed, heavy raiders vs. light or non raiders, was an even worse schism than the one mentioned above. What ended up happening is that casuals - even avid playing casuals (i.e. light or non-raiding types) had to pay for content they would never see, and do without gear they would never get. Because the heavy raiders had such good gear, successive new expansions got more and more difficult for the "casual" type player.

Since EQ2 and WoW both were completing for the same player base, and since SOE was pissing off at least half their remaining dedicated EQ1 players because of the schism, EQ1 took heavy hits.

Having said all that, "Cats on the Moon" was certainly anti-thematic and troubling to many of the old vets at the time. But we played on, most of us. To me, "Cats on the Moon" is more of a symptom than a cause of the havoc that SOE wrought in EQ1. At best it is cluelessly egregious, simply ignoring the fantasy theme. At worst, it showed just how willing SOE was to thumb their collective noses at the very foundations of the game. I think it was a bit of both. A combination of simple stupidity and hubris that ended up being repeated in many ways as the years wore on.

They truly "ruined their own lands".
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Last edited by mwatt; 06-09-2011 at 07:46 PM..
  #8  
Old 06-09-2011, 07:37 PM
fuark fuark is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Cats on the Moon was the beginning of the end; that much is obvious from step one, when the expansion was named "Shadows of Luclin" (SoL = Shit outta Luck).

AAs, the Bazaar, The Nexus, and the updated graphics all killed the game. Maybe many of us were too young for it to have realized it at the time, but looking back I think many of us can see that this was the expansion, not PoP, that killed the game, because it killed the community by reducing the reliance on Druids/Wizards for ports and eliminated the need to interact with people to trade. Things like AAs, which added never ending progression at 60 and created a schism between fresh 60s and veterans, and the updated graphics engine which forced many people to upgrade their comps when previously there was not a need for such a thing, only added insult to injury.

Even if everything was left as is; new zones with one or two connecting points (e.g., only allowing travel to Luclin via the Dreadlands spires where the Combine originally left from), the graphics engine was left alone, AAs weren't added, Shadow Haven wasn't some "one stop shop" for all your basic needs, and the Bazaar was absolutely obliterated from all memory, I still think Luclin was an absurd expansion. How many of us can actually pronounce the names of many of the higher end monsters? How many felt this diverged from both lore (the combine empire was supposed to be long gone, was it not?) and common fantasy archetypes?

Game would've been fine if we expanded some of Odus, Antonica, and Faydwer (look at a Kunark-era world map; notice a lot of places that were never in the game until like the 12th expansion?) and if they added Kerras as a playable race starting on the island west of Toxxulia.

There, I discussed. :P
Couldn't have said it better myself.
  #9  
Old 06-09-2011, 09:21 PM
Belenos Belenos is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Cats on the Moon was the beginning of the end; that much is obvious from step one, when the expansion was named "Shadows of Luclin" (SoL = Shit outta Luck).

AAs, the Bazaar, The Nexus, and the updated graphics all killed the game. Maybe many of us were too young for it to have realized it at the time, but looking back I think many of us can see that this was the expansion, not PoP, that killed the game, because it killed the community by reducing the reliance on Druids/Wizards for ports and eliminated the need to interact with people to trade. Things like AAs, which added never ending progression at 60 and created a schism between fresh 60s and veterans, and the updated graphics engine which forced many people to upgrade their comps when previously there was not a need for such a thing, only added insult to injury.

Even if everything was left as is; new zones with one or two connecting points (e.g., only allowing travel to Luclin via the Dreadlands spires where the Combine originally left from), the graphics engine was left alone, AAs weren't added, Shadow Haven wasn't some "one stop shop" for all your basic needs, and the Bazaar was absolutely obliterated from all memory, I still think Luclin was an absurd expansion. How many of us can actually pronounce the names of many of the higher end monsters? How many felt this diverged from both lore (the combine empire was supposed to be long gone, was it not?) and common fantasy archetypes?

Game would've been fine if we expanded some of Odus, Antonica, and Faydwer (look at a Kunark-era world map; notice a lot of places that were never in the game until like the 12th expansion?) and if they added Kerras as a playable race starting on the island west of Toxxulia.

There, I discussed. :P
YES! luclin was when i stopped playing EQ originally, makes me so sad
  #10  
Old 06-09-2011, 10:52 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
How many of us can actually pronounce the names of many of the higher end monsters?
You do realize that each of their names translates to a phrase describing them somewhat? The names weren't created for enunciation, they essentially created another language to describe those mobs. I thought it was pretty neat.
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