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#1
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Its not going to happen...
Luclin was the start of the end and Ldon was the death blow. Deal with it. | ||
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#3
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It is to each their own... there were good things about SoL, especially compared to later expansions. Remember though, even Smed has said that SoL was one of their worst expansions until Gates of Discord. It was a huge time sink but some of the Shissar stuff was kind of cool. I believe it would have been much more accepted if VT and keying would have been tweaked, less books (or even no books), and the overall content would have been polished (reducing HP across the board for start, though Bane weapons were a cool idea to offset)
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#4
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#5
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Quote:
I loved Luclin when it came out, but looking back on it I realize that it was just the beginning of a big flame-out. It was relatively short-term satisfaction. I don't know that the population on the P99 server is large enough for that much expansion anyway. Some guilds would be happy about new raiding spots, but there sure would be a bunch of abandoned zones out there. A lot of MMOs that followed EQ borrowed from stuff implemented post-Luclin, and it's a big reason why I play here and not there. | |||
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#6
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Maybe its just a nostalgia thing for me, but I did love Luclin. I also really enjoyed PoP. I'm not saying this server should implement them. Its just that for me a lot of my fondest gaming memories came from EQ. From about a month or two after EQ's launch to Omens of War (thats when my interest began to wane) I have to smile happily at the memories. Its why I'm here on this server today.
Although I dont get to play as much as I did a few months ago, I still really enjoy the time I spend here. I miss most of my old chums, but hey, what can you do? Appaullo | ||
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#7
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Quote:
Competition from other games and schism in the player base was the tag team that brought the game to it's knees IMO. However, I think the schism between Keyed vs Non-keyed, heavy raiders vs. light or non raiders, was an even worse schism than the one mentioned above. What ended up happening is that casuals - even avid playing casuals (i.e. light or non-raiding types) had to pay for content they would never see, and do without gear they would never get. Because the heavy raiders had such good gear, successive new expansions got more and more difficult for the "casual" type player. Since EQ2 and WoW both were completing for the same player base, and since SOE was pissing off at least half their remaining dedicated EQ1 players because of the schism, EQ1 took heavy hits. Having said all that, "Cats on the Moon" was certainly anti-thematic and troubling to many of the old vets at the time. But we played on, most of us. To me, "Cats on the Moon" is more of a symptom than a cause of the havoc that SOE wrought in EQ1. At best it is cluelessly egregious, simply ignoring the fantasy theme. At worst, it showed just how willing SOE was to thumb their collective noses at the very foundations of the game. I think it was a bit of both. A combination of simple stupidity and hubris that ended up being repeated in many ways as the years wore on. They truly "ruined their own lands".
__________________
~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 06-09-2011 at 07:46 PM..
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#8
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#9
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#10
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__________________
Mokli - Druid of Karana
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