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  #11  
Old 03-16-2011, 02:49 PM
Droxx Droxx is offline
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Read post 4.
  #12  
Old 03-16-2011, 02:59 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
Read post 4.
I read it.

Quote:
Enc mezzes mob_01.
Mob_01 hates enc.
Pally blinds target.
Enc is NOT in melee range.
Pally breaks mez.
Mob is feared.
I was asking if you are certain the paladin was within reach of the mob to swing at? Nothing in post 4 mentions the positioning of the paladin in relation to the mob. If he is even just outside of swing radius then the mob will run wildly.
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  #13  
Old 03-16-2011, 04:36 PM
Droxx Droxx is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I read it.



I was asking if you are certain the paladin was within reach of the mob to swing at? Nothing in post 4 mentions the positioning of the paladin in relation to the mob. If he is even just outside of swing radius then the mob will run wildly.
/facepalm
  #14  
Old 03-16-2011, 04:46 PM
Harrison Harrison is offline
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Mob melee range > player melee range

That said, paladin breaking mez with melee should leave the mob hitting the closest person. Not running away in fear...
  #15  
Old 03-16-2011, 04:49 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
/facepalm
reread post 4....


Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Mob melee range > player melee range

That said, paladin breaking mez with melee should leave the mob hitting the closest person. Not running away in fear...

He never wrote how mez was being broken, just that the paladin was breaking it. I can think of a bunch of different ways for a paladin to break mez on a mob without swinging a weapon at it.

Holy Might is a perfect example...

-----------------------------------------

I wasn't asking this just to humor myself. Of course you could simply answer the question instead of telling me to reread and /facepalm. But that's what Droxx is deciding to do which is just dragging this entire thread out more than it needs to be.

By the way, you still haven't answered the question.
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Last edited by guineapig; 03-16-2011 at 04:53 PM..
  #16  
Old 03-16-2011, 04:57 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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it works fine, though every once in a while I will cast blind and have the mob run away because as im casting, someone will land a nuke and draw agro. mob steps towards nuker, out of melee range, and then blind lands and he runs. Although the post 4 situation hasnt happened to me, it's interesting. Chanter has agro, but mob is blind and pally is in melee range. pally breaks mez, mob apparently steps towards chanter, out of range of anyone else, and runs away. What SHOULD happen is that mob hits closest player with highest agro until blind wears off, then agros player with most agro overall. Is this right? It's how i remember it working. Gonna test when i can.
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  #17  
Old 03-16-2011, 05:06 PM
Droxx Droxx is offline
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Yes. Mez was broken in melee range. Also it was an outdoor zone. I believe it may have been a Tuesday in February. I had oatmeal that morning. It was raining outside. Any other details you need? Everyone else in the thread understands the situation.
  #18  
Old 03-16-2011, 05:07 PM
Harrison Harrison is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
reread post 4....





He never wrote how mez was being broken, just that the paladin was breaking it. I can think of a bunch of different ways for a paladin to break mez on a mob without swinging a weapon at it.

Holy Might is a perfect example...

-----------------------------------------

I wasn't asking this just to humor myself. Of course you could simply answer the question instead of telling me to reread and /facepalm. But that's what Droxx is deciding to do which is just dragging this entire thread out more than it needs to be.

By the way, you still haven't answered the question.
Lol please tell me them all, I'd like to hear this...
  #19  
Old 03-16-2011, 05:09 PM
Droxx Droxx is offline
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
it works fine, though every once in a while I will cast blind and have the mob run away because as im casting, someone will land a nuke and draw agro. mob steps towards nuker, out of melee range, and then blind lands and he runs. Although the post 4 situation hasnt happened to me, it's interesting. Chanter has agro, but mob is blind and pally is in melee range. pally breaks mez, mob apparently steps towards chanter, out of range of anyone else, and runs away. What SHOULD happen is that mob hits closest player with highest agro until blind wears off, then agros player with most agro overall. Is this right? It's how i remember it working. Gonna test when i can.
You're correct in the way it should work. Currently if someone outside of melee range is #1 on hate list, the mob will be feared, even with other PCs in melee range. Also, summoning mobs will still summon #1 on hate list.
  #20  
Old 03-16-2011, 05:09 PM
Droxx Droxx is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Lol please tell me them all, I'd like to hear this...
Don't humor him. He doesn't seem too bright. There's only 3 ways to break mez as a paladin, and only 2 of those can be done outside of melee range.
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