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#11
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Quote:
With enough time and determination, a tunnel rat can raise the price of pretty much anything of value. They've already started moving up from 50k, seen someone asking 65k the other day. | |||
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#12
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Quote:
I am shooting from the hip on this one so I could certainly be wrong | |||
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#13
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Quote:
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#14
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because it's not just a good weapon .... its the BEST weapon that is tradable. Next patch it will kill epic/SoS by a large margin
__________________
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#16
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Quote:
http://lucy.allakhazam.com/dmgbonus.html?setcookie=1 | |||
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Last edited by Zemus; 06-01-2017 at 01:17 PM..
Reason: type
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#17
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48-50k has become the norm for it, but the amount of people selling for 70k+ trying to manipulate the market even further is astounding. P99 is the only emu server with so many people trying to demolish the economy that prices double instead of half.
Tstaff will get a boost, not as large as slower weapons, but it's already one of the best ratios most people can obtain and will likely stay that way. | ||
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#18
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28 delay should be the sweet number for 2h dmg bonus
Anything faster should get a much smaller bonus | ||
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#19
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Summary of Melee Changes:
•Two-Handed Weapons have been given an increased damage bonus for characters over level 50. Also, certain post-epic quality two-handers have been improved. •Warriors have had their taunt skill cap increased to 230 at 60th level. Also, the Blades of Strategy and Tactics can now be used in either hand. •Rogues, as the primary user of piercing weapons, will benefit from an improvement in the quality of a few existing high-end daggers. At some future date new piercing weapons will be added to the game to fill gaps in equipment availability. •Monks will now be on an improved combat table at levels 55 and again to a better table at 60. Monks now have the ability to Triple Attack at 60th level. The minimum damage done by Flying Kick will be greatly increased for monks starting at 51st level and scaling up to level 60. We also intend to add more monk weapons in the future to fill equipment gaps. •Rangers have their Double Attack skill cap raised to 245. They have also gained an innate offensive bonus that starts at level 55 and increases until level 60. Ranger's Defense skill cap has been raised to 220, and their Riposte skill cap has been raised to 185. •Paladins and Shadowknights, besides the benefits they gain from the two-handed weapons change mentioned above, have also been moved to the same combat tables as warriors. In the future we intend to examine the existing one-handed weapons useable by knights for possible upgrades. We are also increasing the Taunt skill cap for these two classes to 220. •Bards have had their 1h blunt and 1h slash skill caps increased to 250. Their piercing skill cap has been increased to 240. Their Offense skill cap has been raised to 252. Bards are also being moved to the same combat table with all the other melee and hybrid classes (save monks who have separate tables after level 55). Bards Parry skill cap has been raised to 185 as well. Finally, the Singing Shortsword can now be equipped in the off hand and still give full song enhancing benefits. There are the official "Melee Change" patch notes..I was trying to wayback the actual dev forum post with the "details" but there is a gap from 6/1/2001 to late august on the wayback [You must be logged in to view images. Log in or Register.] | ||
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#20
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Yes, it pretty much does.
__________________
The Ancient Ranger
Awake again. | ||
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