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  #11  
Old 09-11-2014, 01:41 PM
Andis Andis is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
The primary ones are going to continue to die the same day until you do something about it. With the main guild only raiding with 30 and less, you should get to work asap.
  #12  
Old 09-11-2014, 01:41 PM
lite lite is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
actually ended up being 33 @ that VS
29.
  #13  
Old 09-11-2014, 01:42 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
29.
yet few posts above showing 31
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  #14  
Old 09-11-2014, 01:43 PM
lite lite is offline
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29 . recruitment closed, get to work.
  #15  
Old 09-11-2014, 01:43 PM
Andis Andis is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
so you're suggesting i either:

mass recruit to where if anything spawns on a weekday we'll have well over 40-50 people
interesting, your first instinct isnt to bring 30

its to bring 50

very interedastingg
  #16  
Old 09-11-2014, 01:43 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
<07:46:50> "Cwall / Colgate":
[Sun Sep 07 09:46:29 2014] Players on EverQuest:
[Sun Sep 07 09:46:29 2014] ---------------------------
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Elspeth
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Puvien
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Imabeast
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Spiritual <Eternal Light>
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Imago
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Complexity
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Jibeknn
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Redd
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Roberto
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Stoc
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Samsung <Eternal Light>
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Crypt
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Jezibell
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Gaanon
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Sheriffen
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Guido
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Coat
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Deluxee
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Salem <Antarctica The Polymorphess>
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Willy
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Afflict
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Larsen
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Knife
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Twerk
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Digital
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Wisdikin <Red>
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Rockem
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Lemonjelly
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Vituss
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Tobe
[Sun Sep 07 09:46:29 2014] [ANONYMOUS] Oppressor
[Sun Sep 07 09:46:29 2014] There are 31 players in Karnor's Castle.

7am pst
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  #17  
Old 09-11-2014, 01:44 PM
Colgate Colgate is offline
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no, i'm saying that in order to have 30 people online on a sunday, we'll end up having 40-50+ on weekdays because there are a lot of people that don't play on sundays
  #18  
Old 09-11-2014, 01:44 PM
Dacuk Dacuk is offline
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current times:

VS 11 am est, CT 6pm est sundays. PD druushk inny sev somewhere between

talendor: thursday evenings

gore/fay/trak/draco dunno. we just killed gore from the repop so probably up now.

since nihi banning, avg AZ raid size is 25 i'd say honestly. min i've seen is 17 max is 34 (not counting the zombie hour 12 neckbeards CT from simpop the other night).

i also would like to move things away from sundays as its a tough day for me, but tbh it works for more people more often than not.

i'd propose we at least leave sev and maybe inny to start being scattered throughout the week.

CT will drift naturally but will be slow for sure. though sunday evenings are normally the highest population time of the week for the server, so maybe it is good

i like the thought behind your post cwall would be down to help convince my fellow nuthuggers
  #19  
Old 09-11-2014, 01:45 PM
lite lite is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
so you're suggesting i either:

mass recruit to where if anything spawns on a weekday we'll have well over 40-50 people

or

somehow convince all these people that don't/can't play on sundays to log in anyway?

this is the exact response nizzar and nihilum gave: "you know the timers, come do something about it" to which people in azrael said pretty much what i'm saying right now

how do you not see that?
you have a force that isn't going over 30. If you decide to contest and there are 30 + I will personally dismiss people... recruitment is closed. Targets spawning during the week ... Attack us on talendor, trak, gore, fay, druushk, naggy.
  #20  
Old 09-11-2014, 01:45 PM
Puddems Puddems is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
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