#11
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The evil team is gonna be oversubscribed.
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#12
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4 teams more fun than 3
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#13
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Maybe split Dark Elves from Ogre / troll team.
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#14
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Quote:
Evil - Iksar, Troll, Ogre, DE Human - Barb, Human, Erudite Short - Gnome, Halfling, Dwarf Elf - Wood Elf, High Elf, Half Elf For great justice. Make it like classic Vallon/Tallon. If you try to put elves and short races together, doom is inevitable.
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Last edited by Daldaen; 03-17-2014 at 10:27 AM..
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#15
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Quote:
2. Well, my immersion would be fine but its not classic. IF we are going to start customizing for PvP there's a lot that would be more important that this. 3. See #2.
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The Ancient Ranger
Awake again. | |||
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#16
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How about pair up the gods/deities and let that be the deciding factor on teams (obviously remove the Agnostic option).
Faction is already split up that way in game (goods, evils and neutrals of the same race). Then you could have team Cazic-Thule, team Rallos Zek etc.
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#17
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Why trying to balance PvP in a game where PvP was never balanced and it makes its only originality?
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#19
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Quote:
To those saying deity and 4 teams, Nilbog really seemed to be pushing for region-based teams. This might be partly because he wants to give the low levels a chance to get to know each other and xp it up before needing to venture over into the dangerous areas. It's a good idea, getting you bluebies invested so you're less likely to quit when the action happens :P It seems to be pretty much decided now that there will be 3 teams, though Sirken said that nothing is absolutely set in stone yet.
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"Pleasure writes fewer good songs..."
Red99 | |||
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#20
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Just make it FFA until a toon is guilded and then the teams part is guild vs guild. Nothing else makes sense. One of the worst parts of VZ was the tool sheds that resorted to immortal healing.
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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