Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-13-2014, 07:38 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

There's also a good reason that a lot of less-popular zones are less popular. I've been trying to visit dungeons I've never spent time in while leveling my chanter on red, and ya know what? Most of them are fucking lame. So what if I have a 30-50% ZEM in some place like perma or sola or whatever when everything is SOWed even though it's indoors, shit flees in tight quarters at super speed, mobs heal through walls, few pulls are simple, etc.
  #12  
Old 03-13-2014, 08:02 AM
Pullyn Pullyn is offline
Sarnak


Join Date: Mar 2013
Posts: 211
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
There's also a good reason that a lot of less-popular zones are less popular. Most of them are fucking lame. So what if I have a 30-50% ZEM in some place like perma or sola or whatever when everything is SOWed even though it's indoors, shit flees in tight quarters at super speed, mobs heal through walls, few pulls are simple, etc.
This. Also dying in one of these far out hard to reach places getting someone to rez you can be troublesome. Its easier to stick to safer and usually more populated places to xp.
  #13  
Old 03-13-2014, 08:08 AM
myriverse myriverse is offline
Planar Protector

myriverse's Avatar

Join Date: Jan 2013
Location: Swamp of N.O. Hope
Posts: 2,470
Default

Quote:
Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
on p99 we have more players active than most live servers ever saw at any time
False. If this was true, we would see the population rise above 3000 routinely. The active player population of P99 seems to be around 75% of what a typical Live server was.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk
"If you can't eat a frog, then eat two."
  #14  
Old 03-13-2014, 12:38 PM
Lamil Lamil is offline
Sarnak


Join Date: Oct 2011
Posts: 265
Default

Please don't bring up the other zones! Some of enjoy these quiet out of the way zones for lvling.
  #15  
Old 03-13-2014, 12:47 PM
Azure Azure is offline
Banned


Join Date: Aug 2013
Posts: 945
Default

Thats not the problem. The problem is everyone feels entitled to level in all the most efficient spots in the game learned from 15 yrs of srs science and research.

Rather than just enjoying the damn game and killing a few gnolls per hr untwinked in EK bound in RV or at NK gypsies. Or at arena chillin in the lake hunting KFC.
  #16  
Old 03-13-2014, 01:08 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

While I can respect the Dev desire to make P1999 as "classic" as possible I wouldn't mind a few deviations here and there.

It would be nice if devs were able to scale ZEM and drop rates so as to move players around or force them to explore new content.

As was mentioned previously there is very little incentive to deviate from the well worn path to 60 which is a shame because I think a lot of people would argue a large part of the classic eq experience was in exploring the game and its hidden secrets.
  #17  
Old 03-13-2014, 01:41 PM
Lamil Lamil is offline
Sarnak


Join Date: Oct 2011
Posts: 265
Default

I don't get the reasoning behind changing the ZEM or drop rates. The incentive to deviate from the well worn path to 60 is to explore the game and its hidden secrets. The devs shouldn't have to put a damn carrot in front of you to go and do something different.
  #18  
Old 03-13-2014, 01:49 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

If the Devs could easily scale up or down ZEM you might see more people out exploring zones.

I tried to do many of these places on my first play through but the fact is even with great duo or tri ( monk shm chanter normally) it was much harder, riskier, less efficient than just going unrest, mm, hhk, com, solb, kc, seb.
  #19  
Old 03-13-2014, 01:55 PM
Lamil Lamil is offline
Sarnak


Join Date: Oct 2011
Posts: 265
Default

Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
If the Devs could easily scale up or down ZEM you might see more people out exploring zones.

I tried to do many of these places on my first play through but the fact is even with great duo or tri ( monk shm chanter normally) it was much harder, riskier, less efficient than just going unrest, mm, hhk, com, solb, kc, seb.
So basically you were looking for the path of least resistance? I guess I enjoy the challenge, riskier, less efficient yet fun path. Pulling crazy shit off is more fun than grinding in MM.
I guess I don't understand the idea that getting to 60 the fastest way possible is what this game is about. I did that 14 years ago no sense doing it now.
  #20  
Old 03-13-2014, 02:04 PM
Duckwalk Duckwalk is offline
Sarnak

Duckwalk's Avatar

Join Date: Sep 2012
Posts: 351
Default

I would agree with the statement that the vast majority follow the path of lease resistance.

As much fun as overcoming challenging content is, it's something you do once or twice, not grind for hours on end.

In a game where the objective is to gain experience, levels and gear it just not viable to expect people to deal with difficult content for a similar or lesser reward than they would get doing easier content.

Simply, the risk vs reward is not there.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:11 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.