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| View Poll Results: Should Teams 99 have time-locked personal progression limits? | |||
| Yes. It will foster PvP and aid in casual player retention. |
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28 | 41.18% |
| No. I do not believe in inhibiting my ability to progress at my own pace. |
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24 | 35.29% |
| Maybe. It would depend on the exact system implemented. |
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10 | 14.71% |
| I have no strong opinions on time-locked personal progression limits. |
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6 | 8.82% |
| Voters: 68. You may not vote on this poll | |||
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#11
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With level cap the IP restriction will be needed. Otherwise people just level 3-4 toons to lvl 10 , 20 etc..dont think people will stick with 1 if they got time left and capped lvl. That will end badly also
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#12
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#13
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#14
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#15
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I see the Disneyland server brigade is still at it.
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#16
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Would love to hear a logical argument for why capping players at level 20 and 30 at day 7 and 14 respectively would be so terrible. Do we really have that many prospective no-lifes who want to dedicate their lives to poopsocking EQ for the first two weeks to grind out 50 levels?
Also, I don't think there would be any purpose to people leveling up characters on different teams. What would you gain by doing so? Say you have a level 20 on Good and Evil at the end of week 1. Meanwhile, a level 20 Neutral guild has been farming all the good low level items. You'd just be screwing yourself over and wasting your time. | ||
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#17
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it would be interesting to see a cap based off of the average (mode rather than mean) player level. I.e. if the bulk of players make up level 10, you can level to 15... etc that way lots of targets for a long time
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Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg. ![]() | ||
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#18
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I would restrict it to 2 toons per account......yes they can level up both those toons the that amount of time but you need to give people some options, also guilds are going to need pocket clerics for raid targets when no one wants to make one.
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#19
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Everquest is a game of character advancement. PVP flows from that...Interrupting others or keeping them from interrupting yours.
You simply aren't going to force people into instanced battleground-type combat by simply limiting their choices of things to do, not to mention an outright lack of content for this or the fact that some classes will be completely gimped for both pve and pvp for days and weeks by this. They may for the first hour after they hit the cap, but after the novelty of screwing around in the qeynos hills in max gear for level 10th wears off the reality that they have nothing else to do for the next 6 days will set in and then they go find something else to do. Roll more toons. Play another server. Play another game. The thought, for example, of being stuck at 20 for a week, much less under 30 for 2 weeks as a shaman or any of several other classes and actually playing those toons that whole time literally makes me LOL. Doubly so when I consider that anyone who has actually played EQ thinks anyone else will. A week of playing one gimped class stuck at a level while another got some major boost is sure to sustain those pops. lol You want people to be invested in their characters, not looking for something else to do for the better part of a week. You can't fit square pegs into round holes, and you aren't going to force people to play pvp the way you have dreampt it by clamping the whole game down with heavy handed Disneyland rulesets that will so nothing but encourage people not to play. And to answer your question, yes, we do. And for good reason. Absent of AA, there is nothing better one can do for ones toon than level. Level gives full ability sets and poises one to get the best gear, which is the second best thing one can do, until max level, when it is the best thing one can do. Can't level your main? You roll alts. It's just the way EQ works. But if you guys think people are going to spend weeks smacking each other with cracked staves and bronze weapons in banded armor while getting nuked by op casters for weeks at a time you are skipping down the yellow brick road. Everquest is not designed for pvp anyway, much less tiered battleground type play and some classes will be completely gimped and no fun to play whatsoever in this type of environment. Until a month+ when there is no level limit....or players because everyone already ran screaming out of sheer boredom. Bad idea, sorry.
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#20
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