Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Should Teams 99 have time-locked personal progression limits?
Yes. It will foster PvP and aid in casual player retention. 28 41.18%
No. I do not believe in inhibiting my ability to progress at my own pace. 24 35.29%
Maybe. It would depend on the exact system implemented. 10 14.71%
I have no strong opinions on time-locked personal progression limits. 6 8.82%
Voters: 68. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-13-2013, 03:11 PM
Tikku82 Tikku82 is offline
Kobold


Join Date: Aug 2013
Posts: 102
Default

With level cap the IP restriction will be needed. Otherwise people just level 3-4 toons to lvl 10 , 20 etc..dont think people will stick with 1 if they got time left and capped lvl. That will end badly also
  #12  
Old 11-13-2013, 03:12 PM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
With level cap the IP restriction will be needed. Otherwise people just level 3-4 toons to lvl 10 , 20 etc..dont think people will stick with 1 if they got time left and capped lvl
IP and or mac address restriction will do nothing to prevent that..
  #13  
Old 11-13-2013, 03:14 PM
big mouth chew big mouth chew is offline
Banned


Join Date: Sep 2013
Location: prais, ct
Posts: 497
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
So, you'd rather grind in seclusion than engage in pvp in crush bone and shit with more people? I really do understand both the yes crowd and no crowd, i get it, but isn't the primary goal here large scale pvp, a larger population, and most importantly fun?
bitch you dont know me at ALL obviously
  #14  
Old 11-13-2013, 03:17 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
IP and or mac address restriction will do nothing to prevent that..
yeah, yeah I know. 12 computers in your dad's garage and 24 phone lines running from moms basement, we're talking about relatively normal people who want to play for pvp and fun, not their sense of accomplishment and self worth. go play blue.
  #15  
Old 11-13-2013, 03:21 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

I see the Disneyland server brigade is still at it.
__________________
  #16  
Old 11-13-2013, 03:33 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,213
Default

Would love to hear a logical argument for why capping players at level 20 and 30 at day 7 and 14 respectively would be so terrible. Do we really have that many prospective no-lifes who want to dedicate their lives to poopsocking EQ for the first two weeks to grind out 50 levels?

Also, I don't think there would be any purpose to people leveling up characters on different teams. What would you gain by doing so? Say you have a level 20 on Good and Evil at the end of week 1. Meanwhile, a level 20 Neutral guild has been farming all the good low level items. You'd just be screwing yourself over and wasting your time.
  #17  
Old 11-13-2013, 04:19 PM
kprobe kprobe is offline
Aviak

kprobe's Avatar

Join Date: Jun 2011
Location: The Opera
Posts: 88
Default

it would be interesting to see a cap based off of the average (mode rather than mean) player level. I.e. if the bulk of players make up level 10, you can level to 15... etc that way lots of targets for a long time
__________________
Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg.
  #18  
Old 11-13-2013, 04:21 PM
Nytch Nytch is offline
Kobold


Join Date: Oct 2010
Posts: 177
Default

I would restrict it to 2 toons per account......yes they can level up both those toons the that amount of time but you need to give people some options, also guilds are going to need pocket clerics for raid targets when no one wants to make one.
  #19  
Old 11-13-2013, 04:23 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

Everquest is a game of character advancement. PVP flows from that...Interrupting others or keeping them from interrupting yours.

You simply aren't going to force people into instanced battleground-type combat by simply limiting their choices of things to do, not to mention an outright lack of content for this or the fact that some classes will be completely gimped for both pve and pvp for days and weeks by this. They may for the first hour after they hit the cap, but after the novelty of screwing around in the qeynos hills in max gear for level 10th wears off the reality that they have nothing else to do for the next 6 days will set in and then they go find something else to do. Roll more toons. Play another server. Play another game.

The thought, for example, of being stuck at 20 for a week, much less under 30 for 2 weeks as a shaman or any of several other classes and actually playing those toons that whole time literally makes me LOL. Doubly so when I consider that anyone who has actually played EQ thinks anyone else will. A week of playing one gimped class stuck at a level while another got some major boost is sure to sustain those pops. lol

You want people to be invested in their characters, not looking for something else to do for the better part of a week. You can't fit square pegs into round holes, and you aren't going to force people to play pvp the way you have dreampt it by clamping the whole game down with heavy handed Disneyland rulesets that will so nothing but encourage people not to play.

And to answer your question, yes, we do. And for good reason. Absent of AA, there is nothing better one can do for ones toon than level. Level gives full ability sets and poises one to get the best gear, which is the second best thing one can do, until max level, when it is the best thing one can do. Can't level your main? You roll alts. It's just the way EQ works. But if you guys think people are going to spend weeks smacking each other with cracked staves and bronze weapons in banded armor while getting nuked by op casters for weeks at a time you are skipping down the yellow brick road.

Everquest is not designed for pvp anyway, much less tiered battleground type play and some classes will be completely gimped and no fun to play whatsoever in this type of environment. Until a month+ when there is no level limit....or players because everyone already ran screaming out of sheer boredom.

Bad idea, sorry.
__________________
  #20  
Old 11-13-2013, 04:26 PM
Kraftwerk Kraftwerk is offline
Planar Protector


Join Date: Apr 2010
Location: Neriak Commons
Posts: 1,196
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
IP and or mac address restriction will do nothing to prevent that..
Eldermoran gonna box the shit outta T99 just to prove a point. (That he is super delusional and a sad person)
__________________
Solsek - Wizard of the Advisor Robe


Quote:
Originally Posted by ZenjitsuRZ View Post
Multiplication is used at all levels.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.